172 lines
13 KiB
C++
172 lines
13 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Commandlets/DiffAssetRegistriesCommandlet.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeDiffAssetRegistriesCommandlet() {}
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// ********** Begin Cross Module References ********************************************************
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ENGINE_API UClass* Z_Construct_UClass_UCommandlet();
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UNREALED_API UClass* Z_Construct_UClass_UDiffAssetRegistriesCommandlet();
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UNREALED_API UClass* Z_Construct_UClass_UDiffAssetRegistriesCommandlet_NoRegister();
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UPackage* Z_Construct_UPackage__Script_UnrealEd();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class UDiffAssetRegistriesCommandlet *******************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UDiffAssetRegistriesCommandlet;
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UClass* UDiffAssetRegistriesCommandlet::GetPrivateStaticClass()
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{
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using TClass = UDiffAssetRegistriesCommandlet;
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if (!Z_Registration_Info_UClass_UDiffAssetRegistriesCommandlet.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("DiffAssetRegistriesCommandlet"),
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Z_Registration_Info_UClass_UDiffAssetRegistriesCommandlet.InnerSingleton,
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StaticRegisterNativesUDiffAssetRegistriesCommandlet,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UDiffAssetRegistriesCommandlet.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UDiffAssetRegistriesCommandlet_NoRegister()
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{
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return UDiffAssetRegistriesCommandlet::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "IncludePath", "Commandlets/DiffAssetRegistriesCommandlet.h" },
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{ "ModuleRelativePath", "Classes/Commandlets/DiffAssetRegistriesCommandlet.h" },
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{ "ObjectInitializerConstructorDeclared", "" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AssetRegistrySearchPath_MetaData[] = {
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{ "ModuleRelativePath", "Classes/Commandlets/DiffAssetRegistriesCommandlet.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_P4Repository_MetaData[] = {
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{ "ModuleRelativePath", "Classes/Commandlets/DiffAssetRegistriesCommandlet.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_P4EngineBasePath_MetaData[] = {
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{ "ModuleRelativePath", "Classes/Commandlets/DiffAssetRegistriesCommandlet.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_P4EngineAssetPath_MetaData[] = {
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{ "ModuleRelativePath", "Classes/Commandlets/DiffAssetRegistriesCommandlet.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_P4GameBasePath_MetaData[] = {
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{ "ModuleRelativePath", "Classes/Commandlets/DiffAssetRegistriesCommandlet.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_P4GameAssetPath_MetaData[] = {
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{ "ModuleRelativePath", "Classes/Commandlets/DiffAssetRegistriesCommandlet.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RegexBranchCL_MetaData[] = {
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{ "ModuleRelativePath", "Classes/Commandlets/DiffAssetRegistriesCommandlet.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class UDiffAssetRegistriesCommandlet constinit property declarations ***********
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static const UECodeGen_Private::FStrPropertyParams NewProp_AssetRegistrySearchPath_Inner;
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static const UECodeGen_Private::FArrayPropertyParams NewProp_AssetRegistrySearchPath;
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static const UECodeGen_Private::FStrPropertyParams NewProp_P4Repository;
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static const UECodeGen_Private::FStrPropertyParams NewProp_P4EngineBasePath;
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static const UECodeGen_Private::FStrPropertyParams NewProp_P4EngineAssetPath;
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static const UECodeGen_Private::FStrPropertyParams NewProp_P4GameBasePath;
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static const UECodeGen_Private::FStrPropertyParams NewProp_P4GameAssetPath;
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static const UECodeGen_Private::FStrPropertyParams NewProp_RegexBranchCL;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class UDiffAssetRegistriesCommandlet constinit property declarations *************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UDiffAssetRegistriesCommandlet>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics
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// ********** Begin Class UDiffAssetRegistriesCommandlet Property Definitions **********************
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const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::NewProp_AssetRegistrySearchPath_Inner = { "AssetRegistrySearchPath", nullptr, (EPropertyFlags)0x0000000000004000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::NewProp_AssetRegistrySearchPath = { "AssetRegistrySearchPath", nullptr, (EPropertyFlags)0x0040000000004000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDiffAssetRegistriesCommandlet, AssetRegistrySearchPath), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AssetRegistrySearchPath_MetaData), NewProp_AssetRegistrySearchPath_MetaData) };
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const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::NewProp_P4Repository = { "P4Repository", nullptr, (EPropertyFlags)0x0040000000004000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDiffAssetRegistriesCommandlet, P4Repository), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_P4Repository_MetaData), NewProp_P4Repository_MetaData) };
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const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::NewProp_P4EngineBasePath = { "P4EngineBasePath", nullptr, (EPropertyFlags)0x0040000000004000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDiffAssetRegistriesCommandlet, P4EngineBasePath), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_P4EngineBasePath_MetaData), NewProp_P4EngineBasePath_MetaData) };
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const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::NewProp_P4EngineAssetPath = { "P4EngineAssetPath", nullptr, (EPropertyFlags)0x0040000000004000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDiffAssetRegistriesCommandlet, P4EngineAssetPath), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_P4EngineAssetPath_MetaData), NewProp_P4EngineAssetPath_MetaData) };
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const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::NewProp_P4GameBasePath = { "P4GameBasePath", nullptr, (EPropertyFlags)0x0040000000004000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDiffAssetRegistriesCommandlet, P4GameBasePath), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_P4GameBasePath_MetaData), NewProp_P4GameBasePath_MetaData) };
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const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::NewProp_P4GameAssetPath = { "P4GameAssetPath", nullptr, (EPropertyFlags)0x0040000000004000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDiffAssetRegistriesCommandlet, P4GameAssetPath), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_P4GameAssetPath_MetaData), NewProp_P4GameAssetPath_MetaData) };
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const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::NewProp_RegexBranchCL = { "RegexBranchCL", nullptr, (EPropertyFlags)0x0040000000004000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDiffAssetRegistriesCommandlet, RegexBranchCL), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RegexBranchCL_MetaData), NewProp_RegexBranchCL_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::NewProp_AssetRegistrySearchPath_Inner,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::NewProp_AssetRegistrySearchPath,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::NewProp_P4Repository,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::NewProp_P4EngineBasePath,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::NewProp_P4EngineAssetPath,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::NewProp_P4GameBasePath,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::NewProp_P4GameAssetPath,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::NewProp_RegexBranchCL,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::PropPointers) < 2048);
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// ********** End Class UDiffAssetRegistriesCommandlet Property Definitions ************************
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UObject* (*const Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UCommandlet,
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(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::ClassParams = {
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&UDiffAssetRegistriesCommandlet::StaticClass,
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"Editor",
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::PropPointers),
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0,
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0x000000ACu,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::Class_MetaDataParams), Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::Class_MetaDataParams)
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};
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void UDiffAssetRegistriesCommandlet::StaticRegisterNativesUDiffAssetRegistriesCommandlet()
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{
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}
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UClass* Z_Construct_UClass_UDiffAssetRegistriesCommandlet()
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{
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if (!Z_Registration_Info_UClass_UDiffAssetRegistriesCommandlet.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UDiffAssetRegistriesCommandlet.OuterSingleton, Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UDiffAssetRegistriesCommandlet.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UDiffAssetRegistriesCommandlet);
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UDiffAssetRegistriesCommandlet::~UDiffAssetRegistriesCommandlet() {}
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// ********** End Class UDiffAssetRegistriesCommandlet *********************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_DiffAssetRegistriesCommandlet_h__Script_UnrealEd_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_UDiffAssetRegistriesCommandlet, UDiffAssetRegistriesCommandlet::StaticClass, TEXT("UDiffAssetRegistriesCommandlet"), &Z_Registration_Info_UClass_UDiffAssetRegistriesCommandlet, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UDiffAssetRegistriesCommandlet), 4139312863U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_DiffAssetRegistriesCommandlet_h__Script_UnrealEd_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_DiffAssetRegistriesCommandlet_h__Script_UnrealEd_3391051114{
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TEXT("/Script/UnrealEd"),
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Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_DiffAssetRegistriesCommandlet_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_DiffAssetRegistriesCommandlet_h__Script_UnrealEd_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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