// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Commandlets/DiffAssetRegistriesCommandlet.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeDiffAssetRegistriesCommandlet() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_UCommandlet(); UNREALED_API UClass* Z_Construct_UClass_UDiffAssetRegistriesCommandlet(); UNREALED_API UClass* Z_Construct_UClass_UDiffAssetRegistriesCommandlet_NoRegister(); UPackage* Z_Construct_UPackage__Script_UnrealEd(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UDiffAssetRegistriesCommandlet ******************************************* FClassRegistrationInfo Z_Registration_Info_UClass_UDiffAssetRegistriesCommandlet; UClass* UDiffAssetRegistriesCommandlet::GetPrivateStaticClass() { using TClass = UDiffAssetRegistriesCommandlet; if (!Z_Registration_Info_UClass_UDiffAssetRegistriesCommandlet.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("DiffAssetRegistriesCommandlet"), Z_Registration_Info_UClass_UDiffAssetRegistriesCommandlet.InnerSingleton, StaticRegisterNativesUDiffAssetRegistriesCommandlet, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UDiffAssetRegistriesCommandlet.InnerSingleton; } UClass* Z_Construct_UClass_UDiffAssetRegistriesCommandlet_NoRegister() { return UDiffAssetRegistriesCommandlet::GetPrivateStaticClass(); } struct Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "IncludePath", "Commandlets/DiffAssetRegistriesCommandlet.h" }, { "ModuleRelativePath", "Classes/Commandlets/DiffAssetRegistriesCommandlet.h" }, { "ObjectInitializerConstructorDeclared", "" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AssetRegistrySearchPath_MetaData[] = { { "ModuleRelativePath", "Classes/Commandlets/DiffAssetRegistriesCommandlet.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_P4Repository_MetaData[] = { { "ModuleRelativePath", "Classes/Commandlets/DiffAssetRegistriesCommandlet.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_P4EngineBasePath_MetaData[] = { { "ModuleRelativePath", "Classes/Commandlets/DiffAssetRegistriesCommandlet.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_P4EngineAssetPath_MetaData[] = { { "ModuleRelativePath", "Classes/Commandlets/DiffAssetRegistriesCommandlet.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_P4GameBasePath_MetaData[] = { { "ModuleRelativePath", "Classes/Commandlets/DiffAssetRegistriesCommandlet.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_P4GameAssetPath_MetaData[] = { { "ModuleRelativePath", "Classes/Commandlets/DiffAssetRegistriesCommandlet.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RegexBranchCL_MetaData[] = { { "ModuleRelativePath", "Classes/Commandlets/DiffAssetRegistriesCommandlet.h" }, }; #endif // WITH_METADATA // ********** Begin Class UDiffAssetRegistriesCommandlet constinit property declarations *********** static const UECodeGen_Private::FStrPropertyParams NewProp_AssetRegistrySearchPath_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_AssetRegistrySearchPath; static const UECodeGen_Private::FStrPropertyParams NewProp_P4Repository; static const UECodeGen_Private::FStrPropertyParams NewProp_P4EngineBasePath; static const UECodeGen_Private::FStrPropertyParams NewProp_P4EngineAssetPath; static const UECodeGen_Private::FStrPropertyParams NewProp_P4GameBasePath; static const UECodeGen_Private::FStrPropertyParams NewProp_P4GameAssetPath; static const UECodeGen_Private::FStrPropertyParams NewProp_RegexBranchCL; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UDiffAssetRegistriesCommandlet constinit property declarations ************* static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics // ********** Begin Class UDiffAssetRegistriesCommandlet Property Definitions ********************** const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::NewProp_AssetRegistrySearchPath_Inner = { "AssetRegistrySearchPath", nullptr, (EPropertyFlags)0x0000000000004000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::NewProp_AssetRegistrySearchPath = { "AssetRegistrySearchPath", nullptr, (EPropertyFlags)0x0040000000004000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDiffAssetRegistriesCommandlet, AssetRegistrySearchPath), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AssetRegistrySearchPath_MetaData), NewProp_AssetRegistrySearchPath_MetaData) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::NewProp_P4Repository = { "P4Repository", nullptr, (EPropertyFlags)0x0040000000004000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDiffAssetRegistriesCommandlet, P4Repository), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_P4Repository_MetaData), NewProp_P4Repository_MetaData) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::NewProp_P4EngineBasePath = { "P4EngineBasePath", nullptr, (EPropertyFlags)0x0040000000004000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDiffAssetRegistriesCommandlet, P4EngineBasePath), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_P4EngineBasePath_MetaData), NewProp_P4EngineBasePath_MetaData) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::NewProp_P4EngineAssetPath = { "P4EngineAssetPath", nullptr, (EPropertyFlags)0x0040000000004000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDiffAssetRegistriesCommandlet, P4EngineAssetPath), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_P4EngineAssetPath_MetaData), NewProp_P4EngineAssetPath_MetaData) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::NewProp_P4GameBasePath = { "P4GameBasePath", nullptr, (EPropertyFlags)0x0040000000004000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDiffAssetRegistriesCommandlet, P4GameBasePath), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_P4GameBasePath_MetaData), NewProp_P4GameBasePath_MetaData) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::NewProp_P4GameAssetPath = { "P4GameAssetPath", nullptr, (EPropertyFlags)0x0040000000004000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDiffAssetRegistriesCommandlet, P4GameAssetPath), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_P4GameAssetPath_MetaData), NewProp_P4GameAssetPath_MetaData) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::NewProp_RegexBranchCL = { "RegexBranchCL", nullptr, (EPropertyFlags)0x0040000000004000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDiffAssetRegistriesCommandlet, RegexBranchCL), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RegexBranchCL_MetaData), NewProp_RegexBranchCL_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::NewProp_AssetRegistrySearchPath_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::NewProp_AssetRegistrySearchPath, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::NewProp_P4Repository, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::NewProp_P4EngineBasePath, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::NewProp_P4EngineAssetPath, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::NewProp_P4GameBasePath, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::NewProp_P4GameAssetPath, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::NewProp_RegexBranchCL, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::PropPointers) < 2048); // ********** End Class UDiffAssetRegistriesCommandlet Property Definitions ************************ UObject* (*const Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UCommandlet, (UObject* (*)())Z_Construct_UPackage__Script_UnrealEd, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::ClassParams = { &UDiffAssetRegistriesCommandlet::StaticClass, "Editor", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::PropPointers), 0, 0x000000ACu, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::Class_MetaDataParams), Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::Class_MetaDataParams) }; void UDiffAssetRegistriesCommandlet::StaticRegisterNativesUDiffAssetRegistriesCommandlet() { } UClass* Z_Construct_UClass_UDiffAssetRegistriesCommandlet() { if (!Z_Registration_Info_UClass_UDiffAssetRegistriesCommandlet.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UDiffAssetRegistriesCommandlet.OuterSingleton, Z_Construct_UClass_UDiffAssetRegistriesCommandlet_Statics::ClassParams); } return Z_Registration_Info_UClass_UDiffAssetRegistriesCommandlet.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UDiffAssetRegistriesCommandlet); UDiffAssetRegistriesCommandlet::~UDiffAssetRegistriesCommandlet() {} // ********** End Class UDiffAssetRegistriesCommandlet ********************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_DiffAssetRegistriesCommandlet_h__Script_UnrealEd_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UDiffAssetRegistriesCommandlet, UDiffAssetRegistriesCommandlet::StaticClass, TEXT("UDiffAssetRegistriesCommandlet"), &Z_Registration_Info_UClass_UDiffAssetRegistriesCommandlet, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UDiffAssetRegistriesCommandlet), 4139312863U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_DiffAssetRegistriesCommandlet_h__Script_UnrealEd_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_DiffAssetRegistriesCommandlet_h__Script_UnrealEd_3391051114{ TEXT("/Script/UnrealEd"), Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_DiffAssetRegistriesCommandlet_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_DiffAssetRegistriesCommandlet_h__Script_UnrealEd_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS