107 lines
5.4 KiB
C++
107 lines
5.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Animation/DebugSkelMeshComponent.h"
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#ifdef UNREALED_DebugSkelMeshComponent_generated_h
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#error "DebugSkelMeshComponent.generated.h already included, missing '#pragma once' in DebugSkelMeshComponent.h"
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#endif
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#define UNREALED_DebugSkelMeshComponent_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FSelectedSocketInfo ***********************************************
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struct Z_Construct_UScriptStruct_FSelectedSocketInfo_Statics;
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Animation_DebugSkelMeshComponent_h_24_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FSelectedSocketInfo_Statics; \
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UNREALED_API static class UScriptStruct* StaticStruct();
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struct FSelectedSocketInfo;
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// ********** End ScriptStruct FSelectedSocketInfo *************************************************
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// ********** Begin Class UDebugSkelMeshComponent **************************************************
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struct Z_Construct_UClass_UDebugSkelMeshComponent_Statics;
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UNREALED_API UClass* Z_Construct_UClass_UDebugSkelMeshComponent_NoRegister();
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Animation_DebugSkelMeshComponent_h_199_INCLASS \
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private: \
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static void StaticRegisterNativesUDebugSkelMeshComponent(); \
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friend struct ::Z_Construct_UClass_UDebugSkelMeshComponent_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend UNREALED_API UClass* ::Z_Construct_UClass_UDebugSkelMeshComponent_NoRegister(); \
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public: \
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DECLARE_CLASS2(UDebugSkelMeshComponent, USkeletalMeshComponent, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UDebugSkelMeshComponent_NoRegister) \
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DECLARE_SERIALIZER(UDebugSkelMeshComponent)
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Animation_DebugSkelMeshComponent_h_199_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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UNREALED_API UDebugSkelMeshComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDebugSkelMeshComponent) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UDebugSkelMeshComponent); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDebugSkelMeshComponent); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UDebugSkelMeshComponent(UDebugSkelMeshComponent&&) = delete; \
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UDebugSkelMeshComponent(const UDebugSkelMeshComponent&) = delete; \
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UNREALED_API virtual ~UDebugSkelMeshComponent();
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Animation_DebugSkelMeshComponent_h_196_PROLOG
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Animation_DebugSkelMeshComponent_h_199_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Editor_UnrealEd_Classes_Animation_DebugSkelMeshComponent_h_199_INCLASS \
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FID_Engine_Source_Editor_UnrealEd_Classes_Animation_DebugSkelMeshComponent_h_199_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UDebugSkelMeshComponent;
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// ********** End Class UDebugSkelMeshComponent ****************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Animation_DebugSkelMeshComponent_h
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// ********** Begin Enum EProcessRootMotionMode ****************************************************
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#define FOREACH_ENUM_EPROCESSROOTMOTIONMODE(op) \
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op(EProcessRootMotionMode::Ignore) \
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op(EProcessRootMotionMode::Loop) \
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op(EProcessRootMotionMode::LoopAndReset)
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enum class EProcessRootMotionMode : uint8;
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template<> struct TIsUEnumClass<EProcessRootMotionMode> { enum { Value = true }; };
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template<> UNREALED_NON_ATTRIBUTED_API UEnum* StaticEnum<EProcessRootMotionMode>();
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// ********** End Enum EProcessRootMotionMode ******************************************************
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// ********** Begin Enum EVisualizeRootMotionMode **************************************************
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#define FOREACH_ENUM_EVISUALIZEROOTMOTIONMODE(op) \
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op(EVisualizeRootMotionMode::None) \
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op(EVisualizeRootMotionMode::Trajectory) \
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op(EVisualizeRootMotionMode::TrajectoryAndOrientation)
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enum class EVisualizeRootMotionMode : uint8;
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template<> struct TIsUEnumClass<EVisualizeRootMotionMode> { enum { Value = true }; };
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template<> UNREALED_NON_ATTRIBUTED_API UEnum* StaticEnum<EVisualizeRootMotionMode>();
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// ********** End Enum EVisualizeRootMotionMode ****************************************************
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// ********** Begin Enum ESkeletonDrawMode *********************************************************
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#define FOREACH_ENUM_ESKELETONDRAWMODE(op) \
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op(ESkeletonDrawMode::Default) \
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op(ESkeletonDrawMode::Hidden) \
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op(ESkeletonDrawMode::GreyedOut)
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enum class ESkeletonDrawMode : uint8;
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template<> struct TIsUEnumClass<ESkeletonDrawMode> { enum { Value = true }; };
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template<> UNREALED_NON_ATTRIBUTED_API UEnum* StaticEnum<ESkeletonDrawMode>();
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// ********** End Enum ESkeletonDrawMode ***********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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