// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/DebugSkelMeshComponent.h" #ifdef UNREALED_DebugSkelMeshComponent_generated_h #error "DebugSkelMeshComponent.generated.h already included, missing '#pragma once' in DebugSkelMeshComponent.h" #endif #define UNREALED_DebugSkelMeshComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSelectedSocketInfo *********************************************** struct Z_Construct_UScriptStruct_FSelectedSocketInfo_Statics; #define FID_Engine_Source_Editor_UnrealEd_Classes_Animation_DebugSkelMeshComponent_h_24_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSelectedSocketInfo_Statics; \ UNREALED_API static class UScriptStruct* StaticStruct(); struct FSelectedSocketInfo; // ********** End ScriptStruct FSelectedSocketInfo ************************************************* // ********** Begin Class UDebugSkelMeshComponent ************************************************** struct Z_Construct_UClass_UDebugSkelMeshComponent_Statics; UNREALED_API UClass* Z_Construct_UClass_UDebugSkelMeshComponent_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Animation_DebugSkelMeshComponent_h_199_INCLASS \ private: \ static void StaticRegisterNativesUDebugSkelMeshComponent(); \ friend struct ::Z_Construct_UClass_UDebugSkelMeshComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UDebugSkelMeshComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UDebugSkelMeshComponent, USkeletalMeshComponent, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UDebugSkelMeshComponent_NoRegister) \ DECLARE_SERIALIZER(UDebugSkelMeshComponent) #define FID_Engine_Source_Editor_UnrealEd_Classes_Animation_DebugSkelMeshComponent_h_199_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UNREALED_API UDebugSkelMeshComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDebugSkelMeshComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UDebugSkelMeshComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDebugSkelMeshComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ UDebugSkelMeshComponent(UDebugSkelMeshComponent&&) = delete; \ UDebugSkelMeshComponent(const UDebugSkelMeshComponent&) = delete; \ UNREALED_API virtual ~UDebugSkelMeshComponent(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Animation_DebugSkelMeshComponent_h_196_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Classes_Animation_DebugSkelMeshComponent_h_199_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Classes_Animation_DebugSkelMeshComponent_h_199_INCLASS \ FID_Engine_Source_Editor_UnrealEd_Classes_Animation_DebugSkelMeshComponent_h_199_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UDebugSkelMeshComponent; // ********** End Class UDebugSkelMeshComponent **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Animation_DebugSkelMeshComponent_h // ********** Begin Enum EProcessRootMotionMode **************************************************** #define FOREACH_ENUM_EPROCESSROOTMOTIONMODE(op) \ op(EProcessRootMotionMode::Ignore) \ op(EProcessRootMotionMode::Loop) \ op(EProcessRootMotionMode::LoopAndReset) enum class EProcessRootMotionMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> UNREALED_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EProcessRootMotionMode ****************************************************** // ********** Begin Enum EVisualizeRootMotionMode ************************************************** #define FOREACH_ENUM_EVISUALIZEROOTMOTIONMODE(op) \ op(EVisualizeRootMotionMode::None) \ op(EVisualizeRootMotionMode::Trajectory) \ op(EVisualizeRootMotionMode::TrajectoryAndOrientation) enum class EVisualizeRootMotionMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> UNREALED_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EVisualizeRootMotionMode **************************************************** // ********** Begin Enum ESkeletonDrawMode ********************************************************* #define FOREACH_ENUM_ESKELETONDRAWMODE(op) \ op(ESkeletonDrawMode::Default) \ op(ESkeletonDrawMode::Hidden) \ op(ESkeletonDrawMode::GreyedOut) enum class ESkeletonDrawMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> UNREALED_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESkeletonDrawMode *********************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS