869 lines
77 KiB
C++
869 lines
77 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Animation/DebugSkelMeshComponent.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeDebugSkelMeshComponent() {}
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// ********** Begin Cross Module References ********************************************************
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ANIMGRAPH_API UClass* Z_Construct_UClass_UAnimPreviewInstance_NoRegister();
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COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FLinearColor();
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ENGINE_API UClass* Z_Construct_UClass_UAnimInstance_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UMaterialInterface_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UMorphTarget_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_USkeletalMeshComponent();
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ENGINE_API UEnum* Z_Construct_UEnum_Engine_EAdditiveAnimationType();
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UNREALED_API UClass* Z_Construct_UClass_UDebugSkelMeshComponent();
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UNREALED_API UClass* Z_Construct_UClass_UDebugSkelMeshComponent_NoRegister();
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UNREALED_API UEnum* Z_Construct_UEnum_UnrealEd_EProcessRootMotionMode();
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UNREALED_API UEnum* Z_Construct_UEnum_UnrealEd_ESkeletonDrawMode();
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UNREALED_API UEnum* Z_Construct_UEnum_UnrealEd_EVisualizeRootMotionMode();
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UNREALED_API UScriptStruct* Z_Construct_UScriptStruct_FSelectedSocketInfo();
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UPackage* Z_Construct_UPackage__Script_UnrealEd();
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// ********** End Cross Module References **********************************************************
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// ********** Begin ScriptStruct FSelectedSocketInfo ***********************************************
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struct Z_Construct_UScriptStruct_FSelectedSocketInfo_Statics
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{
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static inline consteval int32 GetStructSize() { return sizeof(FSelectedSocketInfo); }
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static inline consteval int16 GetStructAlignment() { return alignof(FSelectedSocketInfo); }
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
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{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin ScriptStruct FSelectedSocketInfo constinit property declarations ***************
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// ********** End ScriptStruct FSelectedSocketInfo constinit property declarations *****************
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static void* NewStructOps()
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{
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return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FSelectedSocketInfo>();
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}
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static const UECodeGen_Private::FStructParams StructParams;
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}; // struct Z_Construct_UScriptStruct_FSelectedSocketInfo_Statics
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static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FSelectedSocketInfo;
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class UScriptStruct* FSelectedSocketInfo::StaticStruct()
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{
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if (!Z_Registration_Info_UScriptStruct_FSelectedSocketInfo.OuterSingleton)
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{
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Z_Registration_Info_UScriptStruct_FSelectedSocketInfo.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FSelectedSocketInfo, (UObject*)Z_Construct_UPackage__Script_UnrealEd(), TEXT("SelectedSocketInfo"));
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}
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return Z_Registration_Info_UScriptStruct_FSelectedSocketInfo.OuterSingleton;
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}
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const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FSelectedSocketInfo_Statics::StructParams = {
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(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
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nullptr,
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&NewStructOps,
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"SelectedSocketInfo",
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nullptr,
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0,
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sizeof(FSelectedSocketInfo),
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alignof(FSelectedSocketInfo),
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RF_Public|RF_Transient|RF_MarkAsNative,
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EStructFlags(0x00000001),
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSelectedSocketInfo_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FSelectedSocketInfo_Statics::Struct_MetaDataParams)
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};
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UScriptStruct* Z_Construct_UScriptStruct_FSelectedSocketInfo()
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{
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if (!Z_Registration_Info_UScriptStruct_FSelectedSocketInfo.InnerSingleton)
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{
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UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FSelectedSocketInfo.InnerSingleton, Z_Construct_UScriptStruct_FSelectedSocketInfo_Statics::StructParams);
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}
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return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FSelectedSocketInfo.InnerSingleton);
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}
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// ********** End ScriptStruct FSelectedSocketInfo *************************************************
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// ********** Begin Enum EProcessRootMotionMode ****************************************************
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static FEnumRegistrationInfo Z_Registration_Info_UEnum_EProcessRootMotionMode;
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static UEnum* EProcessRootMotionMode_StaticEnum()
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{
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if (!Z_Registration_Info_UEnum_EProcessRootMotionMode.OuterSingleton)
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{
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Z_Registration_Info_UEnum_EProcessRootMotionMode.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_UnrealEd_EProcessRootMotionMode, (UObject*)Z_Construct_UPackage__Script_UnrealEd(), TEXT("EProcessRootMotionMode"));
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}
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return Z_Registration_Info_UEnum_EProcessRootMotionMode.OuterSingleton;
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}
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template<> UNREALED_NON_ATTRIBUTED_API UEnum* StaticEnum<EProcessRootMotionMode>()
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{
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return EProcessRootMotionMode_StaticEnum();
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}
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struct Z_Construct_UEnum_UnrealEd_EProcessRootMotionMode_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
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{ "Comment", "/** Different modes for when processing root motion */" },
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{ "Ignore.Comment", "/** Preview mesh will not consume root motion */" },
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{ "Ignore.Name", "EProcessRootMotionMode::Ignore" },
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{ "Ignore.ToolTip", "Preview mesh will not consume root motion" },
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{ "Loop.Comment", "/** Preview mesh will consume root motion continually */" },
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{ "Loop.Name", "EProcessRootMotionMode::Loop" },
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{ "Loop.ToolTip", "Preview mesh will consume root motion continually" },
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{ "LoopAndReset.Comment", "/** Preview mesh will consume root motion resetting the position back to the origin every time the animation loops */" },
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{ "LoopAndReset.Name", "EProcessRootMotionMode::LoopAndReset" },
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{ "LoopAndReset.ToolTip", "Preview mesh will consume root motion resetting the position back to the origin every time the animation loops" },
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{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
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{ "ToolTip", "Different modes for when processing root motion" },
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};
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#endif // WITH_METADATA
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static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
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{ "EProcessRootMotionMode::Ignore", (int64)EProcessRootMotionMode::Ignore },
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{ "EProcessRootMotionMode::Loop", (int64)EProcessRootMotionMode::Loop },
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{ "EProcessRootMotionMode::LoopAndReset", (int64)EProcessRootMotionMode::LoopAndReset },
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};
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static const UECodeGen_Private::FEnumParams EnumParams;
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}; // struct Z_Construct_UEnum_UnrealEd_EProcessRootMotionMode_Statics
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const UECodeGen_Private::FEnumParams Z_Construct_UEnum_UnrealEd_EProcessRootMotionMode_Statics::EnumParams = {
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(UObject*(*)())Z_Construct_UPackage__Script_UnrealEd,
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nullptr,
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"EProcessRootMotionMode",
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"EProcessRootMotionMode",
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Z_Construct_UEnum_UnrealEd_EProcessRootMotionMode_Statics::Enumerators,
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RF_Public|RF_Transient|RF_MarkAsNative,
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UE_ARRAY_COUNT(Z_Construct_UEnum_UnrealEd_EProcessRootMotionMode_Statics::Enumerators),
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EEnumFlags::None,
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(uint8)UEnum::ECppForm::EnumClass,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_UnrealEd_EProcessRootMotionMode_Statics::Enum_MetaDataParams), Z_Construct_UEnum_UnrealEd_EProcessRootMotionMode_Statics::Enum_MetaDataParams)
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};
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UEnum* Z_Construct_UEnum_UnrealEd_EProcessRootMotionMode()
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{
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if (!Z_Registration_Info_UEnum_EProcessRootMotionMode.InnerSingleton)
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{
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UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EProcessRootMotionMode.InnerSingleton, Z_Construct_UEnum_UnrealEd_EProcessRootMotionMode_Statics::EnumParams);
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}
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return Z_Registration_Info_UEnum_EProcessRootMotionMode.InnerSingleton;
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}
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// ********** End Enum EProcessRootMotionMode ******************************************************
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// ********** Begin Enum EVisualizeRootMotionMode **************************************************
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static FEnumRegistrationInfo Z_Registration_Info_UEnum_EVisualizeRootMotionMode;
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static UEnum* EVisualizeRootMotionMode_StaticEnum()
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{
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if (!Z_Registration_Info_UEnum_EVisualizeRootMotionMode.OuterSingleton)
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{
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Z_Registration_Info_UEnum_EVisualizeRootMotionMode.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_UnrealEd_EVisualizeRootMotionMode, (UObject*)Z_Construct_UPackage__Script_UnrealEd(), TEXT("EVisualizeRootMotionMode"));
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}
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return Z_Registration_Info_UEnum_EVisualizeRootMotionMode.OuterSingleton;
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}
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template<> UNREALED_NON_ATTRIBUTED_API UEnum* StaticEnum<EVisualizeRootMotionMode>()
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{
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return EVisualizeRootMotionMode_StaticEnum();
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}
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struct Z_Construct_UEnum_UnrealEd_EVisualizeRootMotionMode_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
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{ "Comment", "/** Different modes for visualizing root motion */" },
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{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
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{ "None.Comment", "/** Preview will not show root motion */" },
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{ "None.Name", "EVisualizeRootMotionMode::None" },
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{ "None.ToolTip", "Preview will not show root motion" },
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{ "ToolTip", "Different modes for visualizing root motion" },
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{ "Trajectory.Comment", "/** Preview will show root motion path */" },
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{ "Trajectory.Name", "EVisualizeRootMotionMode::Trajectory" },
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{ "Trajectory.ToolTip", "Preview will show root motion path" },
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{ "TrajectoryAndOrientation.Comment", "/** Preview will show root motion path and orientation. */" },
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{ "TrajectoryAndOrientation.Name", "EVisualizeRootMotionMode::TrajectoryAndOrientation" },
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{ "TrajectoryAndOrientation.ToolTip", "Preview will show root motion path and orientation." },
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};
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#endif // WITH_METADATA
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static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
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{ "EVisualizeRootMotionMode::None", (int64)EVisualizeRootMotionMode::None },
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{ "EVisualizeRootMotionMode::Trajectory", (int64)EVisualizeRootMotionMode::Trajectory },
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{ "EVisualizeRootMotionMode::TrajectoryAndOrientation", (int64)EVisualizeRootMotionMode::TrajectoryAndOrientation },
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};
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static const UECodeGen_Private::FEnumParams EnumParams;
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}; // struct Z_Construct_UEnum_UnrealEd_EVisualizeRootMotionMode_Statics
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const UECodeGen_Private::FEnumParams Z_Construct_UEnum_UnrealEd_EVisualizeRootMotionMode_Statics::EnumParams = {
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(UObject*(*)())Z_Construct_UPackage__Script_UnrealEd,
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nullptr,
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"EVisualizeRootMotionMode",
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"EVisualizeRootMotionMode",
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Z_Construct_UEnum_UnrealEd_EVisualizeRootMotionMode_Statics::Enumerators,
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RF_Public|RF_Transient|RF_MarkAsNative,
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UE_ARRAY_COUNT(Z_Construct_UEnum_UnrealEd_EVisualizeRootMotionMode_Statics::Enumerators),
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EEnumFlags::None,
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(uint8)UEnum::ECppForm::EnumClass,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_UnrealEd_EVisualizeRootMotionMode_Statics::Enum_MetaDataParams), Z_Construct_UEnum_UnrealEd_EVisualizeRootMotionMode_Statics::Enum_MetaDataParams)
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};
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UEnum* Z_Construct_UEnum_UnrealEd_EVisualizeRootMotionMode()
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{
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if (!Z_Registration_Info_UEnum_EVisualizeRootMotionMode.InnerSingleton)
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{
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UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EVisualizeRootMotionMode.InnerSingleton, Z_Construct_UEnum_UnrealEd_EVisualizeRootMotionMode_Statics::EnumParams);
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}
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return Z_Registration_Info_UEnum_EVisualizeRootMotionMode.InnerSingleton;
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}
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// ********** End Enum EVisualizeRootMotionMode ****************************************************
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// ********** Begin Enum ESkeletonDrawMode *********************************************************
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static FEnumRegistrationInfo Z_Registration_Info_UEnum_ESkeletonDrawMode;
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static UEnum* ESkeletonDrawMode_StaticEnum()
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{
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if (!Z_Registration_Info_UEnum_ESkeletonDrawMode.OuterSingleton)
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{
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Z_Registration_Info_UEnum_ESkeletonDrawMode.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_UnrealEd_ESkeletonDrawMode, (UObject*)Z_Construct_UPackage__Script_UnrealEd(), TEXT("ESkeletonDrawMode"));
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}
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return Z_Registration_Info_UEnum_ESkeletonDrawMode.OuterSingleton;
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}
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template<> UNREALED_NON_ATTRIBUTED_API UEnum* StaticEnum<ESkeletonDrawMode>()
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{
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return ESkeletonDrawMode_StaticEnum();
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}
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struct Z_Construct_UEnum_UnrealEd_ESkeletonDrawMode_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
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{ "Comment", "/** Generic modes used to render debug skeletons depending on editor-specific context */" },
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{ "Default.Comment", "/** Bones are visible and selectable */" },
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{ "Default.Name", "ESkeletonDrawMode::Default" },
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{ "Default.ToolTip", "Bones are visible and selectable" },
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{ "GreyedOut.Comment", "/** Bones are visible but non-selectable */" },
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{ "GreyedOut.Name", "ESkeletonDrawMode::GreyedOut" },
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{ "GreyedOut.ToolTip", "Bones are visible but non-selectable" },
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{ "Hidden.Comment", "/** Bones are completely hidden */" },
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{ "Hidden.Name", "ESkeletonDrawMode::Hidden" },
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{ "Hidden.ToolTip", "Bones are completely hidden" },
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{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
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{ "ToolTip", "Generic modes used to render debug skeletons depending on editor-specific context" },
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};
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#endif // WITH_METADATA
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static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
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{ "ESkeletonDrawMode::Default", (int64)ESkeletonDrawMode::Default },
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{ "ESkeletonDrawMode::Hidden", (int64)ESkeletonDrawMode::Hidden },
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{ "ESkeletonDrawMode::GreyedOut", (int64)ESkeletonDrawMode::GreyedOut },
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};
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static const UECodeGen_Private::FEnumParams EnumParams;
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}; // struct Z_Construct_UEnum_UnrealEd_ESkeletonDrawMode_Statics
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const UECodeGen_Private::FEnumParams Z_Construct_UEnum_UnrealEd_ESkeletonDrawMode_Statics::EnumParams = {
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(UObject*(*)())Z_Construct_UPackage__Script_UnrealEd,
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nullptr,
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"ESkeletonDrawMode",
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"ESkeletonDrawMode",
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Z_Construct_UEnum_UnrealEd_ESkeletonDrawMode_Statics::Enumerators,
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RF_Public|RF_Transient|RF_MarkAsNative,
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UE_ARRAY_COUNT(Z_Construct_UEnum_UnrealEd_ESkeletonDrawMode_Statics::Enumerators),
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EEnumFlags::None,
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(uint8)UEnum::ECppForm::EnumClass,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_UnrealEd_ESkeletonDrawMode_Statics::Enum_MetaDataParams), Z_Construct_UEnum_UnrealEd_ESkeletonDrawMode_Statics::Enum_MetaDataParams)
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};
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UEnum* Z_Construct_UEnum_UnrealEd_ESkeletonDrawMode()
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{
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if (!Z_Registration_Info_UEnum_ESkeletonDrawMode.InnerSingleton)
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{
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UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ESkeletonDrawMode.InnerSingleton, Z_Construct_UEnum_UnrealEd_ESkeletonDrawMode_Statics::EnumParams);
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}
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return Z_Registration_Info_UEnum_ESkeletonDrawMode.InnerSingleton;
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}
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// ********** End Enum ESkeletonDrawMode ***********************************************************
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// ********** Begin Class UDebugSkelMeshComponent **************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UDebugSkelMeshComponent;
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UClass* UDebugSkelMeshComponent::GetPrivateStaticClass()
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{
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using TClass = UDebugSkelMeshComponent;
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if (!Z_Registration_Info_UClass_UDebugSkelMeshComponent.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("DebugSkelMeshComponent"),
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Z_Registration_Info_UClass_UDebugSkelMeshComponent.InnerSingleton,
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StaticRegisterNativesUDebugSkelMeshComponent,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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|
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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|
&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UDebugSkelMeshComponent.InnerSingleton;
|
|
}
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UClass* Z_Construct_UClass_UDebugSkelMeshComponent_NoRegister()
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{
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return UDebugSkelMeshComponent::GetPrivateStaticClass();
|
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}
|
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struct Z_Construct_UClass_UDebugSkelMeshComponent_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "HideCategories", "Object Mesh|SkeletalAsset Object Mobility Trigger" },
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{ "IncludePath", "Animation/DebugSkelMeshComponent.h" },
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{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SkeletonDrawMode_MetaData[] = {
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{ "Comment", "/** Global drawing mode for this skeleton. Depends on context of specific editor using the component. */" },
|
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{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
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{ "ToolTip", "Global drawing mode for this skeleton. Depends on context of specific editor using the component." },
|
|
};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDrawMesh_MetaData[] = {
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{ "Comment", "/** If true then the skeletal mesh associated with the component is drawn. */" },
|
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{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
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{ "ToolTip", "If true then the skeletal mesh associated with the component is drawn." },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bShowBoneNames_MetaData[] = {
|
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{ "Comment", "/** If true then the bone names associated with the skeletal mesh are displayed */" },
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{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
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{ "ToolTip", "If true then the bone names associated with the skeletal mesh are displayed" },
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};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDrawBoneInfluences_MetaData[] = {
|
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{ "Comment", "/** Bone influences viewing */" },
|
|
{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
|
{ "ToolTip", "Bone influences viewing" },
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|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDrawMorphTargetVerts_MetaData[] = {
|
|
{ "Comment", "/** Morphtarget viewing */" },
|
|
{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
|
{ "ToolTip", "Morphtarget viewing" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDrawNormals_MetaData[] = {
|
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{ "Comment", "/** Vertex normal viewing */" },
|
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{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
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{ "ToolTip", "Vertex normal viewing" },
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};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDrawTangents_MetaData[] = {
|
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{ "Comment", "/** Vertex tangent viewing */" },
|
|
{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
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{ "ToolTip", "Vertex tangent viewing" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDrawBinormals_MetaData[] = {
|
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{ "Comment", "/** Vertex binormal viewing */" },
|
|
{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
|
{ "ToolTip", "Vertex binormal viewing" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDrawSockets_MetaData[] = {
|
|
{ "Comment", "/** Socket hit points viewing */" },
|
|
{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
|
{ "ToolTip", "Socket hit points viewing" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDrawAttributes_MetaData[] = {
|
|
{ "Comment", "/** Attribute visualization */" },
|
|
{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
|
{ "ToolTip", "Attribute visualization" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bSkeletonSocketsVisible_MetaData[] = {
|
|
{ "Comment", "/** Skeleton sockets visible? */" },
|
|
{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
|
{ "ToolTip", "Skeleton sockets visible?" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bMeshSocketsVisible_MetaData[] = {
|
|
{ "Comment", "/** Mesh sockets visible? */" },
|
|
{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
|
{ "ToolTip", "Mesh sockets visible?" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDisplayRawAnimation_MetaData[] = {
|
|
{ "Comment", "/** Display raw animation bone transform */" },
|
|
{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
|
{ "ToolTip", "Display raw animation bone transform" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDisplayNonRetargetedPose_MetaData[] = {
|
|
{ "Comment", "/** Display non retargeted animation pose */" },
|
|
{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
|
{ "ToolTip", "Display non retargeted animation pose" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDisplayAdditiveBasePose_MetaData[] = {
|
|
{ "Comment", "/** Display additive base bone transform */" },
|
|
{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
|
{ "ToolTip", "Display additive base bone transform" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDisplayBakedAnimation_MetaData[] = {
|
|
{ "Comment", "/** Display baked animation pose */" },
|
|
{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
|
{ "ToolTip", "Display baked animation pose" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDisplaySourceAnimation_MetaData[] = {
|
|
{ "Comment", "/** Display source animation pose */" },
|
|
{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
|
{ "ToolTip", "Display source animation pose" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bShowNotificationVisualizations_MetaData[] = {
|
|
{ "Comment", "/** Display Notification visualizations in viewport */" },
|
|
{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
|
{ "ToolTip", "Display Notification visualizations in viewport" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bShowAssetUserDataVisualizations_MetaData[] = {
|
|
{ "Comment", "/** Display Metadata visualizations in viewport */" },
|
|
{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
|
{ "ToolTip", "Display Metadata visualizations in viewport" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDisplayBound_MetaData[] = {
|
|
{ "Comment", "/** Display Bound **/" },
|
|
{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
|
{ "ToolTip", "Display Bound *" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDisplayVertexColors_MetaData[] = {
|
|
{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WireframeMeshOverlayColor_MetaData[] = {
|
|
{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RequestedProcessRootMotionMode_MetaData[] = {
|
|
{ "Comment", "/** Requested Process root motion mode, ProcessRootMotionMode gets set based on requested mode and what is supported. */" },
|
|
{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
|
{ "ToolTip", "Requested Process root motion mode, ProcessRootMotionMode gets set based on requested mode and what is supported." },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ProcessRootMotionMode_MetaData[] = {
|
|
{ "Comment", "/** Process root motion mode */" },
|
|
{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
|
{ "ToolTip", "Process root motion mode" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_VisualizeRootMotionMode_MetaData[] = {
|
|
{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ConsumeRootMotionPreviousPlaybackTime_MetaData[] = {
|
|
{ "Comment", "/** Playback time last time ConsumeRootmotion was called */" },
|
|
{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
|
{ "ToolTip", "Playback time last time ConsumeRootmotion was called" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ConsumeRootMotionPreviousAdditiveAnimType_MetaData[] = {
|
|
{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bShowClothData_MetaData[] = {
|
|
{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MinClothPropertyView_MetaData[] = {
|
|
{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxClothPropertyView_MetaData[] = {
|
|
{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ClothMeshOpacity_MetaData[] = {
|
|
{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bClothFlipNormal_MetaData[] = {
|
|
{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bClothCullBackface_MetaData[] = {
|
|
{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bRequiredBonesUpToDateDuringTick_MetaData[] = {
|
|
{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BonesOfInterest_MetaData[] = {
|
|
{ "Comment", "/** Array of bones to render bone weights for */" },
|
|
{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
|
{ "ToolTip", "Array of bones to render bone weights for" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MorphTargetOfInterests_MetaData[] = {
|
|
{ "Comment", "/** Array of morphtargets to render verts for */" },
|
|
{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
|
{ "ToolTip", "Array of morphtargets to render verts for" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SkelMaterials_MetaData[] = {
|
|
{ "Comment", "/** Array of materials to restore when not rendering blend weights */" },
|
|
{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
|
{ "ToolTip", "Array of materials to restore when not rendering blend weights" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PreviewInstance_MetaData[] = {
|
|
{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SavedAnimScriptInstance_MetaData[] = {
|
|
{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIsUsingInGameBounds_MetaData[] = {
|
|
{ "Comment", "/** Does this component use in game bounds or does it use bounds calculated from bones */" },
|
|
{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
|
{ "ToolTip", "Does this component use in game bounds or does it use bounds calculated from bones" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIsUsingPreSkinnedBounds_MetaData[] = {
|
|
{ "Comment", "/** Does this component use pre-skinned bounds? This overrides other bounds settings */" },
|
|
{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
|
{ "ToolTip", "Does this component use pre-skinned bounds? This overrides other bounds settings" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bPerformSingleClothingTick_MetaData[] = {
|
|
{ "Comment", "/** Base skel mesh has support for suspending clothing, but single ticks are more of a debug feature when stepping through an animation\n\x09 * So we control that using this flag\n\x09 */" },
|
|
{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
|
{ "ToolTip", "Base skel mesh has support for suspending clothing, but single ticks are more of a debug feature when stepping through an animation\nSo we control that using this flag" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bPauseClothingSimulationWithAnim_MetaData[] = {
|
|
{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bTrackAttachedInstanceLOD_MetaData[] = {
|
|
{ "Comment", "/** Should the LOD of the debug mesh component track the LOD of the instance being debugged */" },
|
|
{ "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" },
|
|
{ "ToolTip", "Should the LOD of the debug mesh component track the LOD of the instance being debugged" },
|
|
};
|
|
#endif // WITH_METADATA
|
|
|
|
// ********** Begin Class UDebugSkelMeshComponent constinit property declarations ******************
|
|
static const UECodeGen_Private::FBytePropertyParams NewProp_SkeletonDrawMode_Underlying;
|
|
static const UECodeGen_Private::FEnumPropertyParams NewProp_SkeletonDrawMode;
|
|
static void NewProp_bDrawMesh_SetBit(void* Obj);
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bDrawMesh;
|
|
static void NewProp_bShowBoneNames_SetBit(void* Obj);
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bShowBoneNames;
|
|
static void NewProp_bDrawBoneInfluences_SetBit(void* Obj);
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bDrawBoneInfluences;
|
|
static void NewProp_bDrawMorphTargetVerts_SetBit(void* Obj);
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bDrawMorphTargetVerts;
|
|
static void NewProp_bDrawNormals_SetBit(void* Obj);
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bDrawNormals;
|
|
static void NewProp_bDrawTangents_SetBit(void* Obj);
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bDrawTangents;
|
|
static void NewProp_bDrawBinormals_SetBit(void* Obj);
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bDrawBinormals;
|
|
static void NewProp_bDrawSockets_SetBit(void* Obj);
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bDrawSockets;
|
|
static void NewProp_bDrawAttributes_SetBit(void* Obj);
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bDrawAttributes;
|
|
static void NewProp_bSkeletonSocketsVisible_SetBit(void* Obj);
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bSkeletonSocketsVisible;
|
|
static void NewProp_bMeshSocketsVisible_SetBit(void* Obj);
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bMeshSocketsVisible;
|
|
static void NewProp_bDisplayRawAnimation_SetBit(void* Obj);
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bDisplayRawAnimation;
|
|
static void NewProp_bDisplayNonRetargetedPose_SetBit(void* Obj);
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bDisplayNonRetargetedPose;
|
|
static void NewProp_bDisplayAdditiveBasePose_SetBit(void* Obj);
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bDisplayAdditiveBasePose;
|
|
static void NewProp_bDisplayBakedAnimation_SetBit(void* Obj);
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bDisplayBakedAnimation;
|
|
static void NewProp_bDisplaySourceAnimation_SetBit(void* Obj);
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bDisplaySourceAnimation;
|
|
static void NewProp_bShowNotificationVisualizations_SetBit(void* Obj);
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bShowNotificationVisualizations;
|
|
static void NewProp_bShowAssetUserDataVisualizations_SetBit(void* Obj);
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bShowAssetUserDataVisualizations;
|
|
static void NewProp_bDisplayBound_SetBit(void* Obj);
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bDisplayBound;
|
|
static void NewProp_bDisplayVertexColors_SetBit(void* Obj);
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bDisplayVertexColors;
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_WireframeMeshOverlayColor;
|
|
static const UECodeGen_Private::FBytePropertyParams NewProp_RequestedProcessRootMotionMode_Underlying;
|
|
static const UECodeGen_Private::FEnumPropertyParams NewProp_RequestedProcessRootMotionMode;
|
|
static const UECodeGen_Private::FBytePropertyParams NewProp_ProcessRootMotionMode_Underlying;
|
|
static const UECodeGen_Private::FEnumPropertyParams NewProp_ProcessRootMotionMode;
|
|
static const UECodeGen_Private::FBytePropertyParams NewProp_VisualizeRootMotionMode_Underlying;
|
|
static const UECodeGen_Private::FEnumPropertyParams NewProp_VisualizeRootMotionMode;
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_ConsumeRootMotionPreviousPlaybackTime;
|
|
static const UECodeGen_Private::FBytePropertyParams NewProp_ConsumeRootMotionPreviousAdditiveAnimType;
|
|
static void NewProp_bShowClothData_SetBit(void* Obj);
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bShowClothData;
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_MinClothPropertyView;
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxClothPropertyView;
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_ClothMeshOpacity;
|
|
static void NewProp_bClothFlipNormal_SetBit(void* Obj);
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bClothFlipNormal;
|
|
static void NewProp_bClothCullBackface_SetBit(void* Obj);
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bClothCullBackface;
|
|
static void NewProp_bRequiredBonesUpToDateDuringTick_SetBit(void* Obj);
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bRequiredBonesUpToDateDuringTick;
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_BonesOfInterest_Inner;
|
|
static const UECodeGen_Private::FArrayPropertyParams NewProp_BonesOfInterest;
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_MorphTargetOfInterests_Inner;
|
|
static const UECodeGen_Private::FArrayPropertyParams NewProp_MorphTargetOfInterests;
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_SkelMaterials_Inner;
|
|
static const UECodeGen_Private::FArrayPropertyParams NewProp_SkelMaterials;
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_PreviewInstance;
|
|
static const UECodeGen_Private::FObjectPropertyParams NewProp_SavedAnimScriptInstance;
|
|
static void NewProp_bIsUsingInGameBounds_SetBit(void* Obj);
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsUsingInGameBounds;
|
|
static void NewProp_bIsUsingPreSkinnedBounds_SetBit(void* Obj);
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsUsingPreSkinnedBounds;
|
|
static void NewProp_bPerformSingleClothingTick_SetBit(void* Obj);
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bPerformSingleClothingTick;
|
|
static void NewProp_bPauseClothingSimulationWithAnim_SetBit(void* Obj);
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bPauseClothingSimulationWithAnim;
|
|
static void NewProp_bTrackAttachedInstanceLOD_SetBit(void* Obj);
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bTrackAttachedInstanceLOD;
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
|
// ********** End Class UDebugSkelMeshComponent constinit property declarations ********************
|
|
static UObject* (*const DependentSingletons[])();
|
|
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
|
TCppClassTypeTraits<UDebugSkelMeshComponent>::IsAbstract,
|
|
};
|
|
static const UECodeGen_Private::FClassParams ClassParams;
|
|
}; // struct Z_Construct_UClass_UDebugSkelMeshComponent_Statics
|
|
|
|
// ********** Begin Class UDebugSkelMeshComponent Property Definitions *****************************
|
|
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_SkeletonDrawMode_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
|
|
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_SkeletonDrawMode = { "SkeletonDrawMode", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDebugSkelMeshComponent, SkeletonDrawMode), Z_Construct_UEnum_UnrealEd_ESkeletonDrawMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SkeletonDrawMode_MetaData), NewProp_SkeletonDrawMode_MetaData) }; // 838041530
|
|
void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawMesh_SetBit(void* Obj)
|
|
{
|
|
((UDebugSkelMeshComponent*)Obj)->bDrawMesh = 1;
|
|
}
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawMesh = { "bDrawMesh", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawMesh_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDrawMesh_MetaData), NewProp_bDrawMesh_MetaData) };
|
|
void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bShowBoneNames_SetBit(void* Obj)
|
|
{
|
|
((UDebugSkelMeshComponent*)Obj)->bShowBoneNames = 1;
|
|
}
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bShowBoneNames = { "bShowBoneNames", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bShowBoneNames_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bShowBoneNames_MetaData), NewProp_bShowBoneNames_MetaData) };
|
|
void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawBoneInfluences_SetBit(void* Obj)
|
|
{
|
|
((UDebugSkelMeshComponent*)Obj)->bDrawBoneInfluences = 1;
|
|
}
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawBoneInfluences = { "bDrawBoneInfluences", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawBoneInfluences_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDrawBoneInfluences_MetaData), NewProp_bDrawBoneInfluences_MetaData) };
|
|
void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawMorphTargetVerts_SetBit(void* Obj)
|
|
{
|
|
((UDebugSkelMeshComponent*)Obj)->bDrawMorphTargetVerts = 1;
|
|
}
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawMorphTargetVerts = { "bDrawMorphTargetVerts", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawMorphTargetVerts_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDrawMorphTargetVerts_MetaData), NewProp_bDrawMorphTargetVerts_MetaData) };
|
|
void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawNormals_SetBit(void* Obj)
|
|
{
|
|
((UDebugSkelMeshComponent*)Obj)->bDrawNormals = 1;
|
|
}
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawNormals = { "bDrawNormals", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawNormals_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDrawNormals_MetaData), NewProp_bDrawNormals_MetaData) };
|
|
void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawTangents_SetBit(void* Obj)
|
|
{
|
|
((UDebugSkelMeshComponent*)Obj)->bDrawTangents = 1;
|
|
}
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawTangents = { "bDrawTangents", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawTangents_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDrawTangents_MetaData), NewProp_bDrawTangents_MetaData) };
|
|
void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawBinormals_SetBit(void* Obj)
|
|
{
|
|
((UDebugSkelMeshComponent*)Obj)->bDrawBinormals = 1;
|
|
}
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawBinormals = { "bDrawBinormals", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawBinormals_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDrawBinormals_MetaData), NewProp_bDrawBinormals_MetaData) };
|
|
void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawSockets_SetBit(void* Obj)
|
|
{
|
|
((UDebugSkelMeshComponent*)Obj)->bDrawSockets = 1;
|
|
}
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawSockets = { "bDrawSockets", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawSockets_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDrawSockets_MetaData), NewProp_bDrawSockets_MetaData) };
|
|
void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawAttributes_SetBit(void* Obj)
|
|
{
|
|
((UDebugSkelMeshComponent*)Obj)->bDrawAttributes = 1;
|
|
}
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawAttributes = { "bDrawAttributes", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawAttributes_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDrawAttributes_MetaData), NewProp_bDrawAttributes_MetaData) };
|
|
void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bSkeletonSocketsVisible_SetBit(void* Obj)
|
|
{
|
|
((UDebugSkelMeshComponent*)Obj)->bSkeletonSocketsVisible = 1;
|
|
}
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bSkeletonSocketsVisible = { "bSkeletonSocketsVisible", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bSkeletonSocketsVisible_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bSkeletonSocketsVisible_MetaData), NewProp_bSkeletonSocketsVisible_MetaData) };
|
|
void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bMeshSocketsVisible_SetBit(void* Obj)
|
|
{
|
|
((UDebugSkelMeshComponent*)Obj)->bMeshSocketsVisible = 1;
|
|
}
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bMeshSocketsVisible = { "bMeshSocketsVisible", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bMeshSocketsVisible_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bMeshSocketsVisible_MetaData), NewProp_bMeshSocketsVisible_MetaData) };
|
|
void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayRawAnimation_SetBit(void* Obj)
|
|
{
|
|
((UDebugSkelMeshComponent*)Obj)->bDisplayRawAnimation = 1;
|
|
}
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayRawAnimation = { "bDisplayRawAnimation", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayRawAnimation_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDisplayRawAnimation_MetaData), NewProp_bDisplayRawAnimation_MetaData) };
|
|
void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayNonRetargetedPose_SetBit(void* Obj)
|
|
{
|
|
((UDebugSkelMeshComponent*)Obj)->bDisplayNonRetargetedPose = 1;
|
|
}
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayNonRetargetedPose = { "bDisplayNonRetargetedPose", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayNonRetargetedPose_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDisplayNonRetargetedPose_MetaData), NewProp_bDisplayNonRetargetedPose_MetaData) };
|
|
void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayAdditiveBasePose_SetBit(void* Obj)
|
|
{
|
|
((UDebugSkelMeshComponent*)Obj)->bDisplayAdditiveBasePose = 1;
|
|
}
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayAdditiveBasePose = { "bDisplayAdditiveBasePose", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayAdditiveBasePose_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDisplayAdditiveBasePose_MetaData), NewProp_bDisplayAdditiveBasePose_MetaData) };
|
|
void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayBakedAnimation_SetBit(void* Obj)
|
|
{
|
|
((UDebugSkelMeshComponent*)Obj)->bDisplayBakedAnimation = 1;
|
|
}
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayBakedAnimation = { "bDisplayBakedAnimation", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayBakedAnimation_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDisplayBakedAnimation_MetaData), NewProp_bDisplayBakedAnimation_MetaData) };
|
|
void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplaySourceAnimation_SetBit(void* Obj)
|
|
{
|
|
((UDebugSkelMeshComponent*)Obj)->bDisplaySourceAnimation = 1;
|
|
}
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplaySourceAnimation = { "bDisplaySourceAnimation", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplaySourceAnimation_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDisplaySourceAnimation_MetaData), NewProp_bDisplaySourceAnimation_MetaData) };
|
|
void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bShowNotificationVisualizations_SetBit(void* Obj)
|
|
{
|
|
((UDebugSkelMeshComponent*)Obj)->bShowNotificationVisualizations = 1;
|
|
}
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bShowNotificationVisualizations = { "bShowNotificationVisualizations", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bShowNotificationVisualizations_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bShowNotificationVisualizations_MetaData), NewProp_bShowNotificationVisualizations_MetaData) };
|
|
void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bShowAssetUserDataVisualizations_SetBit(void* Obj)
|
|
{
|
|
((UDebugSkelMeshComponent*)Obj)->bShowAssetUserDataVisualizations = 1;
|
|
}
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bShowAssetUserDataVisualizations = { "bShowAssetUserDataVisualizations", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bShowAssetUserDataVisualizations_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bShowAssetUserDataVisualizations_MetaData), NewProp_bShowAssetUserDataVisualizations_MetaData) };
|
|
void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayBound_SetBit(void* Obj)
|
|
{
|
|
((UDebugSkelMeshComponent*)Obj)->bDisplayBound = 1;
|
|
}
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayBound = { "bDisplayBound", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayBound_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDisplayBound_MetaData), NewProp_bDisplayBound_MetaData) };
|
|
void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayVertexColors_SetBit(void* Obj)
|
|
{
|
|
((UDebugSkelMeshComponent*)Obj)->bDisplayVertexColors = 1;
|
|
}
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayVertexColors = { "bDisplayVertexColors", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayVertexColors_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDisplayVertexColors_MetaData), NewProp_bDisplayVertexColors_MetaData) };
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_WireframeMeshOverlayColor = { "WireframeMeshOverlayColor", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDebugSkelMeshComponent, WireframeMeshOverlayColor), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WireframeMeshOverlayColor_MetaData), NewProp_WireframeMeshOverlayColor_MetaData) };
|
|
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_RequestedProcessRootMotionMode_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
|
|
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_RequestedProcessRootMotionMode = { "RequestedProcessRootMotionMode", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDebugSkelMeshComponent, RequestedProcessRootMotionMode), Z_Construct_UEnum_UnrealEd_EProcessRootMotionMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RequestedProcessRootMotionMode_MetaData), NewProp_RequestedProcessRootMotionMode_MetaData) }; // 3017180955
|
|
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_ProcessRootMotionMode_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
|
|
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_ProcessRootMotionMode = { "ProcessRootMotionMode", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDebugSkelMeshComponent, ProcessRootMotionMode), Z_Construct_UEnum_UnrealEd_EProcessRootMotionMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ProcessRootMotionMode_MetaData), NewProp_ProcessRootMotionMode_MetaData) }; // 3017180955
|
|
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_VisualizeRootMotionMode_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
|
|
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_VisualizeRootMotionMode = { "VisualizeRootMotionMode", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDebugSkelMeshComponent, VisualizeRootMotionMode), Z_Construct_UEnum_UnrealEd_EVisualizeRootMotionMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_VisualizeRootMotionMode_MetaData), NewProp_VisualizeRootMotionMode_MetaData) }; // 2021155053
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_ConsumeRootMotionPreviousPlaybackTime = { "ConsumeRootMotionPreviousPlaybackTime", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDebugSkelMeshComponent, ConsumeRootMotionPreviousPlaybackTime), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ConsumeRootMotionPreviousPlaybackTime_MetaData), NewProp_ConsumeRootMotionPreviousPlaybackTime_MetaData) };
|
|
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_ConsumeRootMotionPreviousAdditiveAnimType = { "ConsumeRootMotionPreviousAdditiveAnimType", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDebugSkelMeshComponent, ConsumeRootMotionPreviousAdditiveAnimType), Z_Construct_UEnum_Engine_EAdditiveAnimationType, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ConsumeRootMotionPreviousAdditiveAnimType_MetaData), NewProp_ConsumeRootMotionPreviousAdditiveAnimType_MetaData) }; // 786712499
|
|
void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bShowClothData_SetBit(void* Obj)
|
|
{
|
|
((UDebugSkelMeshComponent*)Obj)->bShowClothData = 1;
|
|
}
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bShowClothData = { "bShowClothData", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bShowClothData_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bShowClothData_MetaData), NewProp_bShowClothData_MetaData) };
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_MinClothPropertyView = { "MinClothPropertyView", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDebugSkelMeshComponent, MinClothPropertyView), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MinClothPropertyView_MetaData), NewProp_MinClothPropertyView_MetaData) };
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_MaxClothPropertyView = { "MaxClothPropertyView", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDebugSkelMeshComponent, MaxClothPropertyView), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxClothPropertyView_MetaData), NewProp_MaxClothPropertyView_MetaData) };
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_ClothMeshOpacity = { "ClothMeshOpacity", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDebugSkelMeshComponent, ClothMeshOpacity), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ClothMeshOpacity_MetaData), NewProp_ClothMeshOpacity_MetaData) };
|
|
void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bClothFlipNormal_SetBit(void* Obj)
|
|
{
|
|
((UDebugSkelMeshComponent*)Obj)->bClothFlipNormal = 1;
|
|
}
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bClothFlipNormal = { "bClothFlipNormal", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bClothFlipNormal_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bClothFlipNormal_MetaData), NewProp_bClothFlipNormal_MetaData) };
|
|
void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bClothCullBackface_SetBit(void* Obj)
|
|
{
|
|
((UDebugSkelMeshComponent*)Obj)->bClothCullBackface = 1;
|
|
}
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bClothCullBackface = { "bClothCullBackface", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bClothCullBackface_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bClothCullBackface_MetaData), NewProp_bClothCullBackface_MetaData) };
|
|
void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bRequiredBonesUpToDateDuringTick_SetBit(void* Obj)
|
|
{
|
|
((UDebugSkelMeshComponent*)Obj)->bRequiredBonesUpToDateDuringTick = 1;
|
|
}
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bRequiredBonesUpToDateDuringTick = { "bRequiredBonesUpToDateDuringTick", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bRequiredBonesUpToDateDuringTick_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bRequiredBonesUpToDateDuringTick_MetaData), NewProp_bRequiredBonesUpToDateDuringTick_MetaData) };
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_BonesOfInterest_Inner = { "BonesOfInterest", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
|
|
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_BonesOfInterest = { "BonesOfInterest", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDebugSkelMeshComponent, BonesOfInterest), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BonesOfInterest_MetaData), NewProp_BonesOfInterest_MetaData) };
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_MorphTargetOfInterests_Inner = { "MorphTargetOfInterests", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UMorphTarget_NoRegister, METADATA_PARAMS(0, nullptr) };
|
|
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_MorphTargetOfInterests = { "MorphTargetOfInterests", nullptr, (EPropertyFlags)0x0114000000002000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDebugSkelMeshComponent, MorphTargetOfInterests), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MorphTargetOfInterests_MetaData), NewProp_MorphTargetOfInterests_MetaData) };
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_SkelMaterials_Inner = { "SkelMaterials", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UMaterialInterface_NoRegister, METADATA_PARAMS(0, nullptr) };
|
|
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_SkelMaterials = { "SkelMaterials", nullptr, (EPropertyFlags)0x0114000000002000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDebugSkelMeshComponent, SkelMaterials), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SkelMaterials_MetaData), NewProp_SkelMaterials_MetaData) };
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_PreviewInstance = { "PreviewInstance", nullptr, (EPropertyFlags)0x0114000400002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDebugSkelMeshComponent, PreviewInstance), Z_Construct_UClass_UAnimPreviewInstance_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PreviewInstance_MetaData), NewProp_PreviewInstance_MetaData) };
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_SavedAnimScriptInstance = { "SavedAnimScriptInstance", nullptr, (EPropertyFlags)0x0114000000002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDebugSkelMeshComponent, SavedAnimScriptInstance), Z_Construct_UClass_UAnimInstance_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SavedAnimScriptInstance_MetaData), NewProp_SavedAnimScriptInstance_MetaData) };
|
|
void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bIsUsingInGameBounds_SetBit(void* Obj)
|
|
{
|
|
((UDebugSkelMeshComponent*)Obj)->bIsUsingInGameBounds = 1;
|
|
}
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bIsUsingInGameBounds = { "bIsUsingInGameBounds", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bIsUsingInGameBounds_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIsUsingInGameBounds_MetaData), NewProp_bIsUsingInGameBounds_MetaData) };
|
|
void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bIsUsingPreSkinnedBounds_SetBit(void* Obj)
|
|
{
|
|
((UDebugSkelMeshComponent*)Obj)->bIsUsingPreSkinnedBounds = 1;
|
|
}
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bIsUsingPreSkinnedBounds = { "bIsUsingPreSkinnedBounds", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bIsUsingPreSkinnedBounds_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIsUsingPreSkinnedBounds_MetaData), NewProp_bIsUsingPreSkinnedBounds_MetaData) };
|
|
void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bPerformSingleClothingTick_SetBit(void* Obj)
|
|
{
|
|
((UDebugSkelMeshComponent*)Obj)->bPerformSingleClothingTick = 1;
|
|
}
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bPerformSingleClothingTick = { "bPerformSingleClothingTick", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bPerformSingleClothingTick_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bPerformSingleClothingTick_MetaData), NewProp_bPerformSingleClothingTick_MetaData) };
|
|
void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bPauseClothingSimulationWithAnim_SetBit(void* Obj)
|
|
{
|
|
((UDebugSkelMeshComponent*)Obj)->bPauseClothingSimulationWithAnim = 1;
|
|
}
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bPauseClothingSimulationWithAnim = { "bPauseClothingSimulationWithAnim", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bPauseClothingSimulationWithAnim_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bPauseClothingSimulationWithAnim_MetaData), NewProp_bPauseClothingSimulationWithAnim_MetaData) };
|
|
void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bTrackAttachedInstanceLOD_SetBit(void* Obj)
|
|
{
|
|
((UDebugSkelMeshComponent*)Obj)->bTrackAttachedInstanceLOD = 1;
|
|
}
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bTrackAttachedInstanceLOD = { "bTrackAttachedInstanceLOD", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bTrackAttachedInstanceLOD_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bTrackAttachedInstanceLOD_MetaData), NewProp_bTrackAttachedInstanceLOD_MetaData) };
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UDebugSkelMeshComponent_Statics::PropPointers[] = {
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_SkeletonDrawMode_Underlying,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_SkeletonDrawMode,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawMesh,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bShowBoneNames,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawBoneInfluences,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawMorphTargetVerts,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawNormals,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawTangents,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawBinormals,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawSockets,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawAttributes,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bSkeletonSocketsVisible,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bMeshSocketsVisible,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayRawAnimation,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayNonRetargetedPose,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayAdditiveBasePose,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayBakedAnimation,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplaySourceAnimation,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bShowNotificationVisualizations,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bShowAssetUserDataVisualizations,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayBound,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayVertexColors,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_WireframeMeshOverlayColor,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_RequestedProcessRootMotionMode_Underlying,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_RequestedProcessRootMotionMode,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_ProcessRootMotionMode_Underlying,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_ProcessRootMotionMode,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_VisualizeRootMotionMode_Underlying,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_VisualizeRootMotionMode,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_ConsumeRootMotionPreviousPlaybackTime,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_ConsumeRootMotionPreviousAdditiveAnimType,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bShowClothData,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_MinClothPropertyView,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_MaxClothPropertyView,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_ClothMeshOpacity,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bClothFlipNormal,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bClothCullBackface,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bRequiredBonesUpToDateDuringTick,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_BonesOfInterest_Inner,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_BonesOfInterest,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_MorphTargetOfInterests_Inner,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_MorphTargetOfInterests,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_SkelMaterials_Inner,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_SkelMaterials,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_PreviewInstance,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_SavedAnimScriptInstance,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bIsUsingInGameBounds,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bIsUsingPreSkinnedBounds,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bPerformSingleClothingTick,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bPauseClothingSimulationWithAnim,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bTrackAttachedInstanceLOD,
|
|
};
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UDebugSkelMeshComponent_Statics::PropPointers) < 2048);
|
|
// ********** End Class UDebugSkelMeshComponent Property Definitions *******************************
|
|
UObject* (*const Z_Construct_UClass_UDebugSkelMeshComponent_Statics::DependentSingletons[])() = {
|
|
(UObject* (*)())Z_Construct_UClass_USkeletalMeshComponent,
|
|
(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
|
|
};
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UDebugSkelMeshComponent_Statics::DependentSingletons) < 16);
|
|
const UECodeGen_Private::FClassParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::ClassParams = {
|
|
&UDebugSkelMeshComponent::StaticClass,
|
|
"Engine",
|
|
&StaticCppClassTypeInfo,
|
|
DependentSingletons,
|
|
nullptr,
|
|
Z_Construct_UClass_UDebugSkelMeshComponent_Statics::PropPointers,
|
|
nullptr,
|
|
UE_ARRAY_COUNT(DependentSingletons),
|
|
0,
|
|
UE_ARRAY_COUNT(Z_Construct_UClass_UDebugSkelMeshComponent_Statics::PropPointers),
|
|
0,
|
|
0x00A810ACu,
|
|
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UDebugSkelMeshComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UDebugSkelMeshComponent_Statics::Class_MetaDataParams)
|
|
};
|
|
void UDebugSkelMeshComponent::StaticRegisterNativesUDebugSkelMeshComponent()
|
|
{
|
|
}
|
|
UClass* Z_Construct_UClass_UDebugSkelMeshComponent()
|
|
{
|
|
if (!Z_Registration_Info_UClass_UDebugSkelMeshComponent.OuterSingleton)
|
|
{
|
|
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UDebugSkelMeshComponent.OuterSingleton, Z_Construct_UClass_UDebugSkelMeshComponent_Statics::ClassParams);
|
|
}
|
|
return Z_Registration_Info_UClass_UDebugSkelMeshComponent.OuterSingleton;
|
|
}
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UDebugSkelMeshComponent);
|
|
UDebugSkelMeshComponent::~UDebugSkelMeshComponent() {}
|
|
// ********** End Class UDebugSkelMeshComponent ****************************************************
|
|
|
|
// ********** Begin Registration *******************************************************************
|
|
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Animation_DebugSkelMeshComponent_h__Script_UnrealEd_Statics
|
|
{
|
|
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
|
|
{ EProcessRootMotionMode_StaticEnum, TEXT("EProcessRootMotionMode"), &Z_Registration_Info_UEnum_EProcessRootMotionMode, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 3017180955U) },
|
|
{ EVisualizeRootMotionMode_StaticEnum, TEXT("EVisualizeRootMotionMode"), &Z_Registration_Info_UEnum_EVisualizeRootMotionMode, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2021155053U) },
|
|
{ ESkeletonDrawMode_StaticEnum, TEXT("ESkeletonDrawMode"), &Z_Registration_Info_UEnum_ESkeletonDrawMode, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 838041530U) },
|
|
};
|
|
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
|
|
{ FSelectedSocketInfo::StaticStruct, Z_Construct_UScriptStruct_FSelectedSocketInfo_Statics::NewStructOps, TEXT("SelectedSocketInfo"),&Z_Registration_Info_UScriptStruct_FSelectedSocketInfo, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FSelectedSocketInfo), 1286592937U) },
|
|
};
|
|
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
|
{ Z_Construct_UClass_UDebugSkelMeshComponent, UDebugSkelMeshComponent::StaticClass, TEXT("UDebugSkelMeshComponent"), &Z_Registration_Info_UClass_UDebugSkelMeshComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UDebugSkelMeshComponent), 3077539535U) },
|
|
};
|
|
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Animation_DebugSkelMeshComponent_h__Script_UnrealEd_Statics
|
|
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Animation_DebugSkelMeshComponent_h__Script_UnrealEd_3135150692{
|
|
TEXT("/Script/UnrealEd"),
|
|
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Animation_DebugSkelMeshComponent_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Animation_DebugSkelMeshComponent_h__Script_UnrealEd_Statics::ClassInfo),
|
|
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Animation_DebugSkelMeshComponent_h__Script_UnrealEd_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Animation_DebugSkelMeshComponent_h__Script_UnrealEd_Statics::ScriptStructInfo),
|
|
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Animation_DebugSkelMeshComponent_h__Script_UnrealEd_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Animation_DebugSkelMeshComponent_h__Script_UnrealEd_Statics::EnumInfo),
|
|
};
|
|
// ********** End Registration *********************************************************************
|
|
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|