// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Animation/DebugSkelMeshComponent.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeDebugSkelMeshComponent() {} // ********** Begin Cross Module References ******************************************************** ANIMGRAPH_API UClass* Z_Construct_UClass_UAnimPreviewInstance_NoRegister(); COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FLinearColor(); ENGINE_API UClass* Z_Construct_UClass_UAnimInstance_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UMaterialInterface_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UMorphTarget_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_USkeletalMeshComponent(); ENGINE_API UEnum* Z_Construct_UEnum_Engine_EAdditiveAnimationType(); UNREALED_API UClass* Z_Construct_UClass_UDebugSkelMeshComponent(); UNREALED_API UClass* Z_Construct_UClass_UDebugSkelMeshComponent_NoRegister(); UNREALED_API UEnum* Z_Construct_UEnum_UnrealEd_EProcessRootMotionMode(); UNREALED_API UEnum* Z_Construct_UEnum_UnrealEd_ESkeletonDrawMode(); UNREALED_API UEnum* Z_Construct_UEnum_UnrealEd_EVisualizeRootMotionMode(); UNREALED_API UScriptStruct* Z_Construct_UScriptStruct_FSelectedSocketInfo(); UPackage* Z_Construct_UPackage__Script_UnrealEd(); // ********** End Cross Module References ********************************************************** // ********** Begin ScriptStruct FSelectedSocketInfo *********************************************** struct Z_Construct_UScriptStruct_FSelectedSocketInfo_Statics { static inline consteval int32 GetStructSize() { return sizeof(FSelectedSocketInfo); } static inline consteval int16 GetStructAlignment() { return alignof(FSelectedSocketInfo); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FSelectedSocketInfo constinit property declarations *************** // ********** End ScriptStruct FSelectedSocketInfo constinit property declarations ***************** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FSelectedSocketInfo_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FSelectedSocketInfo; class UScriptStruct* FSelectedSocketInfo::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FSelectedSocketInfo.OuterSingleton) { Z_Registration_Info_UScriptStruct_FSelectedSocketInfo.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FSelectedSocketInfo, (UObject*)Z_Construct_UPackage__Script_UnrealEd(), TEXT("SelectedSocketInfo")); } return Z_Registration_Info_UScriptStruct_FSelectedSocketInfo.OuterSingleton; } const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FSelectedSocketInfo_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_UnrealEd, nullptr, &NewStructOps, "SelectedSocketInfo", nullptr, 0, sizeof(FSelectedSocketInfo), alignof(FSelectedSocketInfo), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSelectedSocketInfo_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FSelectedSocketInfo_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FSelectedSocketInfo() { if (!Z_Registration_Info_UScriptStruct_FSelectedSocketInfo.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FSelectedSocketInfo.InnerSingleton, Z_Construct_UScriptStruct_FSelectedSocketInfo_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FSelectedSocketInfo.InnerSingleton); } // ********** End ScriptStruct FSelectedSocketInfo ************************************************* // ********** Begin Enum EProcessRootMotionMode **************************************************** static FEnumRegistrationInfo Z_Registration_Info_UEnum_EProcessRootMotionMode; static UEnum* EProcessRootMotionMode_StaticEnum() { if (!Z_Registration_Info_UEnum_EProcessRootMotionMode.OuterSingleton) { Z_Registration_Info_UEnum_EProcessRootMotionMode.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_UnrealEd_EProcessRootMotionMode, (UObject*)Z_Construct_UPackage__Script_UnrealEd(), TEXT("EProcessRootMotionMode")); } return Z_Registration_Info_UEnum_EProcessRootMotionMode.OuterSingleton; } template<> UNREALED_NON_ATTRIBUTED_API UEnum* StaticEnum() { return EProcessRootMotionMode_StaticEnum(); } struct Z_Construct_UEnum_UnrealEd_EProcessRootMotionMode_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = { { "Comment", "/** Different modes for when processing root motion */" }, { "Ignore.Comment", "/** Preview mesh will not consume root motion */" }, { "Ignore.Name", "EProcessRootMotionMode::Ignore" }, { "Ignore.ToolTip", "Preview mesh will not consume root motion" }, { "Loop.Comment", "/** Preview mesh will consume root motion continually */" }, { "Loop.Name", "EProcessRootMotionMode::Loop" }, { "Loop.ToolTip", "Preview mesh will consume root motion continually" }, { "LoopAndReset.Comment", "/** Preview mesh will consume root motion resetting the position back to the origin every time the animation loops */" }, { "LoopAndReset.Name", "EProcessRootMotionMode::LoopAndReset" }, { "LoopAndReset.ToolTip", "Preview mesh will consume root motion resetting the position back to the origin every time the animation loops" }, { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, { "ToolTip", "Different modes for when processing root motion" }, }; #endif // WITH_METADATA static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = { { "EProcessRootMotionMode::Ignore", (int64)EProcessRootMotionMode::Ignore }, { "EProcessRootMotionMode::Loop", (int64)EProcessRootMotionMode::Loop }, { "EProcessRootMotionMode::LoopAndReset", (int64)EProcessRootMotionMode::LoopAndReset }, }; static const UECodeGen_Private::FEnumParams EnumParams; }; // struct Z_Construct_UEnum_UnrealEd_EProcessRootMotionMode_Statics const UECodeGen_Private::FEnumParams Z_Construct_UEnum_UnrealEd_EProcessRootMotionMode_Statics::EnumParams = { (UObject*(*)())Z_Construct_UPackage__Script_UnrealEd, nullptr, "EProcessRootMotionMode", "EProcessRootMotionMode", Z_Construct_UEnum_UnrealEd_EProcessRootMotionMode_Statics::Enumerators, RF_Public|RF_Transient|RF_MarkAsNative, UE_ARRAY_COUNT(Z_Construct_UEnum_UnrealEd_EProcessRootMotionMode_Statics::Enumerators), EEnumFlags::None, (uint8)UEnum::ECppForm::EnumClass, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_UnrealEd_EProcessRootMotionMode_Statics::Enum_MetaDataParams), Z_Construct_UEnum_UnrealEd_EProcessRootMotionMode_Statics::Enum_MetaDataParams) }; UEnum* Z_Construct_UEnum_UnrealEd_EProcessRootMotionMode() { if (!Z_Registration_Info_UEnum_EProcessRootMotionMode.InnerSingleton) { UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EProcessRootMotionMode.InnerSingleton, Z_Construct_UEnum_UnrealEd_EProcessRootMotionMode_Statics::EnumParams); } return Z_Registration_Info_UEnum_EProcessRootMotionMode.InnerSingleton; } // ********** End Enum EProcessRootMotionMode ****************************************************** // ********** Begin Enum EVisualizeRootMotionMode ************************************************** static FEnumRegistrationInfo Z_Registration_Info_UEnum_EVisualizeRootMotionMode; static UEnum* EVisualizeRootMotionMode_StaticEnum() { if (!Z_Registration_Info_UEnum_EVisualizeRootMotionMode.OuterSingleton) { Z_Registration_Info_UEnum_EVisualizeRootMotionMode.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_UnrealEd_EVisualizeRootMotionMode, (UObject*)Z_Construct_UPackage__Script_UnrealEd(), TEXT("EVisualizeRootMotionMode")); } return Z_Registration_Info_UEnum_EVisualizeRootMotionMode.OuterSingleton; } template<> UNREALED_NON_ATTRIBUTED_API UEnum* StaticEnum() { return EVisualizeRootMotionMode_StaticEnum(); } struct Z_Construct_UEnum_UnrealEd_EVisualizeRootMotionMode_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = { { "Comment", "/** Different modes for visualizing root motion */" }, { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, { "None.Comment", "/** Preview will not show root motion */" }, { "None.Name", "EVisualizeRootMotionMode::None" }, { "None.ToolTip", "Preview will not show root motion" }, { "ToolTip", "Different modes for visualizing root motion" }, { "Trajectory.Comment", "/** Preview will show root motion path */" }, { "Trajectory.Name", "EVisualizeRootMotionMode::Trajectory" }, { "Trajectory.ToolTip", "Preview will show root motion path" }, { "TrajectoryAndOrientation.Comment", "/** Preview will show root motion path and orientation. */" }, { "TrajectoryAndOrientation.Name", "EVisualizeRootMotionMode::TrajectoryAndOrientation" }, { "TrajectoryAndOrientation.ToolTip", "Preview will show root motion path and orientation." }, }; #endif // WITH_METADATA static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = { { "EVisualizeRootMotionMode::None", (int64)EVisualizeRootMotionMode::None }, { "EVisualizeRootMotionMode::Trajectory", (int64)EVisualizeRootMotionMode::Trajectory }, { "EVisualizeRootMotionMode::TrajectoryAndOrientation", (int64)EVisualizeRootMotionMode::TrajectoryAndOrientation }, }; static const UECodeGen_Private::FEnumParams EnumParams; }; // struct Z_Construct_UEnum_UnrealEd_EVisualizeRootMotionMode_Statics const UECodeGen_Private::FEnumParams Z_Construct_UEnum_UnrealEd_EVisualizeRootMotionMode_Statics::EnumParams = { (UObject*(*)())Z_Construct_UPackage__Script_UnrealEd, nullptr, "EVisualizeRootMotionMode", "EVisualizeRootMotionMode", Z_Construct_UEnum_UnrealEd_EVisualizeRootMotionMode_Statics::Enumerators, RF_Public|RF_Transient|RF_MarkAsNative, UE_ARRAY_COUNT(Z_Construct_UEnum_UnrealEd_EVisualizeRootMotionMode_Statics::Enumerators), EEnumFlags::None, (uint8)UEnum::ECppForm::EnumClass, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_UnrealEd_EVisualizeRootMotionMode_Statics::Enum_MetaDataParams), Z_Construct_UEnum_UnrealEd_EVisualizeRootMotionMode_Statics::Enum_MetaDataParams) }; UEnum* Z_Construct_UEnum_UnrealEd_EVisualizeRootMotionMode() { if (!Z_Registration_Info_UEnum_EVisualizeRootMotionMode.InnerSingleton) { UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EVisualizeRootMotionMode.InnerSingleton, Z_Construct_UEnum_UnrealEd_EVisualizeRootMotionMode_Statics::EnumParams); } return Z_Registration_Info_UEnum_EVisualizeRootMotionMode.InnerSingleton; } // ********** End Enum EVisualizeRootMotionMode **************************************************** // ********** Begin Enum ESkeletonDrawMode ********************************************************* static FEnumRegistrationInfo Z_Registration_Info_UEnum_ESkeletonDrawMode; static UEnum* ESkeletonDrawMode_StaticEnum() { if (!Z_Registration_Info_UEnum_ESkeletonDrawMode.OuterSingleton) { Z_Registration_Info_UEnum_ESkeletonDrawMode.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_UnrealEd_ESkeletonDrawMode, (UObject*)Z_Construct_UPackage__Script_UnrealEd(), TEXT("ESkeletonDrawMode")); } return Z_Registration_Info_UEnum_ESkeletonDrawMode.OuterSingleton; } template<> UNREALED_NON_ATTRIBUTED_API UEnum* StaticEnum() { return ESkeletonDrawMode_StaticEnum(); } struct Z_Construct_UEnum_UnrealEd_ESkeletonDrawMode_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = { { "Comment", "/** Generic modes used to render debug skeletons depending on editor-specific context */" }, { "Default.Comment", "/** Bones are visible and selectable */" }, { "Default.Name", "ESkeletonDrawMode::Default" }, { "Default.ToolTip", "Bones are visible and selectable" }, { "GreyedOut.Comment", "/** Bones are visible but non-selectable */" }, { "GreyedOut.Name", "ESkeletonDrawMode::GreyedOut" }, { "GreyedOut.ToolTip", "Bones are visible but non-selectable" }, { "Hidden.Comment", "/** Bones are completely hidden */" }, { "Hidden.Name", "ESkeletonDrawMode::Hidden" }, { "Hidden.ToolTip", "Bones are completely hidden" }, { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, { "ToolTip", "Generic modes used to render debug skeletons depending on editor-specific context" }, }; #endif // WITH_METADATA static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = { { "ESkeletonDrawMode::Default", (int64)ESkeletonDrawMode::Default }, { "ESkeletonDrawMode::Hidden", (int64)ESkeletonDrawMode::Hidden }, { "ESkeletonDrawMode::GreyedOut", (int64)ESkeletonDrawMode::GreyedOut }, }; static const UECodeGen_Private::FEnumParams EnumParams; }; // struct Z_Construct_UEnum_UnrealEd_ESkeletonDrawMode_Statics const UECodeGen_Private::FEnumParams Z_Construct_UEnum_UnrealEd_ESkeletonDrawMode_Statics::EnumParams = { (UObject*(*)())Z_Construct_UPackage__Script_UnrealEd, nullptr, "ESkeletonDrawMode", "ESkeletonDrawMode", Z_Construct_UEnum_UnrealEd_ESkeletonDrawMode_Statics::Enumerators, RF_Public|RF_Transient|RF_MarkAsNative, UE_ARRAY_COUNT(Z_Construct_UEnum_UnrealEd_ESkeletonDrawMode_Statics::Enumerators), EEnumFlags::None, (uint8)UEnum::ECppForm::EnumClass, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_UnrealEd_ESkeletonDrawMode_Statics::Enum_MetaDataParams), Z_Construct_UEnum_UnrealEd_ESkeletonDrawMode_Statics::Enum_MetaDataParams) }; UEnum* Z_Construct_UEnum_UnrealEd_ESkeletonDrawMode() { if (!Z_Registration_Info_UEnum_ESkeletonDrawMode.InnerSingleton) { UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ESkeletonDrawMode.InnerSingleton, Z_Construct_UEnum_UnrealEd_ESkeletonDrawMode_Statics::EnumParams); } return Z_Registration_Info_UEnum_ESkeletonDrawMode.InnerSingleton; } // ********** End Enum ESkeletonDrawMode *********************************************************** // ********** Begin Class UDebugSkelMeshComponent ************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UDebugSkelMeshComponent; UClass* UDebugSkelMeshComponent::GetPrivateStaticClass() { using TClass = UDebugSkelMeshComponent; if (!Z_Registration_Info_UClass_UDebugSkelMeshComponent.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("DebugSkelMeshComponent"), Z_Registration_Info_UClass_UDebugSkelMeshComponent.InnerSingleton, StaticRegisterNativesUDebugSkelMeshComponent, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UDebugSkelMeshComponent.InnerSingleton; } UClass* Z_Construct_UClass_UDebugSkelMeshComponent_NoRegister() { return UDebugSkelMeshComponent::GetPrivateStaticClass(); } struct Z_Construct_UClass_UDebugSkelMeshComponent_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "HideCategories", "Object Mesh|SkeletalAsset Object Mobility Trigger" }, { "IncludePath", "Animation/DebugSkelMeshComponent.h" }, { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SkeletonDrawMode_MetaData[] = { { "Comment", "/** Global drawing mode for this skeleton. Depends on context of specific editor using the component. */" }, { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, { "ToolTip", "Global drawing mode for this skeleton. Depends on context of specific editor using the component." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDrawMesh_MetaData[] = { { "Comment", "/** If true then the skeletal mesh associated with the component is drawn. */" }, { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, { "ToolTip", "If true then the skeletal mesh associated with the component is drawn." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bShowBoneNames_MetaData[] = { { "Comment", "/** If true then the bone names associated with the skeletal mesh are displayed */" }, { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, { "ToolTip", "If true then the bone names associated with the skeletal mesh are displayed" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDrawBoneInfluences_MetaData[] = { { "Comment", "/** Bone influences viewing */" }, { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, { "ToolTip", "Bone influences viewing" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDrawMorphTargetVerts_MetaData[] = { { "Comment", "/** Morphtarget viewing */" }, { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, { "ToolTip", "Morphtarget viewing" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDrawNormals_MetaData[] = { { "Comment", "/** Vertex normal viewing */" }, { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, { "ToolTip", "Vertex normal viewing" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDrawTangents_MetaData[] = { { "Comment", "/** Vertex tangent viewing */" }, { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, { "ToolTip", "Vertex tangent viewing" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDrawBinormals_MetaData[] = { { "Comment", "/** Vertex binormal viewing */" }, { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, { "ToolTip", "Vertex binormal viewing" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDrawSockets_MetaData[] = { { "Comment", "/** Socket hit points viewing */" }, { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, { "ToolTip", "Socket hit points viewing" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDrawAttributes_MetaData[] = { { "Comment", "/** Attribute visualization */" }, { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, { "ToolTip", "Attribute visualization" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bSkeletonSocketsVisible_MetaData[] = { { "Comment", "/** Skeleton sockets visible? */" }, { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, { "ToolTip", "Skeleton sockets visible?" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bMeshSocketsVisible_MetaData[] = { { "Comment", "/** Mesh sockets visible? */" }, { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, { "ToolTip", "Mesh sockets visible?" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDisplayRawAnimation_MetaData[] = { { "Comment", "/** Display raw animation bone transform */" }, { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, { "ToolTip", "Display raw animation bone transform" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDisplayNonRetargetedPose_MetaData[] = { { "Comment", "/** Display non retargeted animation pose */" }, { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, { "ToolTip", "Display non retargeted animation pose" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDisplayAdditiveBasePose_MetaData[] = { { "Comment", "/** Display additive base bone transform */" }, { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, { "ToolTip", "Display additive base bone transform" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDisplayBakedAnimation_MetaData[] = { { "Comment", "/** Display baked animation pose */" }, { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, { "ToolTip", "Display baked animation pose" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDisplaySourceAnimation_MetaData[] = { { "Comment", "/** Display source animation pose */" }, { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, { "ToolTip", "Display source animation pose" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bShowNotificationVisualizations_MetaData[] = { { "Comment", "/** Display Notification visualizations in viewport */" }, { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, { "ToolTip", "Display Notification visualizations in viewport" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bShowAssetUserDataVisualizations_MetaData[] = { { "Comment", "/** Display Metadata visualizations in viewport */" }, { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, { "ToolTip", "Display Metadata visualizations in viewport" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDisplayBound_MetaData[] = { { "Comment", "/** Display Bound **/" }, { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, { "ToolTip", "Display Bound *" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDisplayVertexColors_MetaData[] = { { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_WireframeMeshOverlayColor_MetaData[] = { { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RequestedProcessRootMotionMode_MetaData[] = { { "Comment", "/** Requested Process root motion mode, ProcessRootMotionMode gets set based on requested mode and what is supported. */" }, { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, { "ToolTip", "Requested Process root motion mode, ProcessRootMotionMode gets set based on requested mode and what is supported." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ProcessRootMotionMode_MetaData[] = { { "Comment", "/** Process root motion mode */" }, { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, { "ToolTip", "Process root motion mode" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_VisualizeRootMotionMode_MetaData[] = { { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ConsumeRootMotionPreviousPlaybackTime_MetaData[] = { { "Comment", "/** Playback time last time ConsumeRootmotion was called */" }, { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, { "ToolTip", "Playback time last time ConsumeRootmotion was called" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ConsumeRootMotionPreviousAdditiveAnimType_MetaData[] = { { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bShowClothData_MetaData[] = { { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MinClothPropertyView_MetaData[] = { { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxClothPropertyView_MetaData[] = { { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ClothMeshOpacity_MetaData[] = { { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bClothFlipNormal_MetaData[] = { { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bClothCullBackface_MetaData[] = { { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bRequiredBonesUpToDateDuringTick_MetaData[] = { { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BonesOfInterest_MetaData[] = { { "Comment", "/** Array of bones to render bone weights for */" }, { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, { "ToolTip", "Array of bones to render bone weights for" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MorphTargetOfInterests_MetaData[] = { { "Comment", "/** Array of morphtargets to render verts for */" }, { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, { "ToolTip", "Array of morphtargets to render verts for" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SkelMaterials_MetaData[] = { { "Comment", "/** Array of materials to restore when not rendering blend weights */" }, { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, { "ToolTip", "Array of materials to restore when not rendering blend weights" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PreviewInstance_MetaData[] = { { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SavedAnimScriptInstance_MetaData[] = { { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIsUsingInGameBounds_MetaData[] = { { "Comment", "/** Does this component use in game bounds or does it use bounds calculated from bones */" }, { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, { "ToolTip", "Does this component use in game bounds or does it use bounds calculated from bones" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIsUsingPreSkinnedBounds_MetaData[] = { { "Comment", "/** Does this component use pre-skinned bounds? This overrides other bounds settings */" }, { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, { "ToolTip", "Does this component use pre-skinned bounds? This overrides other bounds settings" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bPerformSingleClothingTick_MetaData[] = { { "Comment", "/** Base skel mesh has support for suspending clothing, but single ticks are more of a debug feature when stepping through an animation\n\x09 * So we control that using this flag\n\x09 */" }, { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, { "ToolTip", "Base skel mesh has support for suspending clothing, but single ticks are more of a debug feature when stepping through an animation\nSo we control that using this flag" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bPauseClothingSimulationWithAnim_MetaData[] = { { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bTrackAttachedInstanceLOD_MetaData[] = { { "Comment", "/** Should the LOD of the debug mesh component track the LOD of the instance being debugged */" }, { "ModuleRelativePath", "Classes/Animation/DebugSkelMeshComponent.h" }, { "ToolTip", "Should the LOD of the debug mesh component track the LOD of the instance being debugged" }, }; #endif // WITH_METADATA // ********** Begin Class UDebugSkelMeshComponent constinit property declarations ****************** static const UECodeGen_Private::FBytePropertyParams NewProp_SkeletonDrawMode_Underlying; static const UECodeGen_Private::FEnumPropertyParams NewProp_SkeletonDrawMode; static void NewProp_bDrawMesh_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bDrawMesh; static void NewProp_bShowBoneNames_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bShowBoneNames; static void NewProp_bDrawBoneInfluences_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bDrawBoneInfluences; static void NewProp_bDrawMorphTargetVerts_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bDrawMorphTargetVerts; static void NewProp_bDrawNormals_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bDrawNormals; static void NewProp_bDrawTangents_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bDrawTangents; static void NewProp_bDrawBinormals_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bDrawBinormals; static void NewProp_bDrawSockets_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bDrawSockets; static void NewProp_bDrawAttributes_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bDrawAttributes; static void NewProp_bSkeletonSocketsVisible_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bSkeletonSocketsVisible; static void NewProp_bMeshSocketsVisible_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bMeshSocketsVisible; static void NewProp_bDisplayRawAnimation_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bDisplayRawAnimation; static void NewProp_bDisplayNonRetargetedPose_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bDisplayNonRetargetedPose; static void NewProp_bDisplayAdditiveBasePose_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bDisplayAdditiveBasePose; static void NewProp_bDisplayBakedAnimation_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bDisplayBakedAnimation; static void NewProp_bDisplaySourceAnimation_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bDisplaySourceAnimation; static void NewProp_bShowNotificationVisualizations_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bShowNotificationVisualizations; static void NewProp_bShowAssetUserDataVisualizations_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bShowAssetUserDataVisualizations; static void NewProp_bDisplayBound_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bDisplayBound; static void NewProp_bDisplayVertexColors_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bDisplayVertexColors; static const UECodeGen_Private::FStructPropertyParams NewProp_WireframeMeshOverlayColor; static const UECodeGen_Private::FBytePropertyParams NewProp_RequestedProcessRootMotionMode_Underlying; static const UECodeGen_Private::FEnumPropertyParams NewProp_RequestedProcessRootMotionMode; static const UECodeGen_Private::FBytePropertyParams NewProp_ProcessRootMotionMode_Underlying; static const UECodeGen_Private::FEnumPropertyParams NewProp_ProcessRootMotionMode; static const UECodeGen_Private::FBytePropertyParams NewProp_VisualizeRootMotionMode_Underlying; static const UECodeGen_Private::FEnumPropertyParams NewProp_VisualizeRootMotionMode; static const UECodeGen_Private::FFloatPropertyParams NewProp_ConsumeRootMotionPreviousPlaybackTime; static const UECodeGen_Private::FBytePropertyParams NewProp_ConsumeRootMotionPreviousAdditiveAnimType; static void NewProp_bShowClothData_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bShowClothData; static const UECodeGen_Private::FFloatPropertyParams NewProp_MinClothPropertyView; static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxClothPropertyView; static const UECodeGen_Private::FFloatPropertyParams NewProp_ClothMeshOpacity; static void NewProp_bClothFlipNormal_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bClothFlipNormal; static void NewProp_bClothCullBackface_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bClothCullBackface; static void NewProp_bRequiredBonesUpToDateDuringTick_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bRequiredBonesUpToDateDuringTick; static const UECodeGen_Private::FIntPropertyParams NewProp_BonesOfInterest_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_BonesOfInterest; static const UECodeGen_Private::FObjectPropertyParams NewProp_MorphTargetOfInterests_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_MorphTargetOfInterests; static const UECodeGen_Private::FObjectPropertyParams NewProp_SkelMaterials_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_SkelMaterials; static const UECodeGen_Private::FObjectPropertyParams NewProp_PreviewInstance; static const UECodeGen_Private::FObjectPropertyParams NewProp_SavedAnimScriptInstance; static void NewProp_bIsUsingInGameBounds_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsUsingInGameBounds; static void NewProp_bIsUsingPreSkinnedBounds_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsUsingPreSkinnedBounds; static void NewProp_bPerformSingleClothingTick_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bPerformSingleClothingTick; static void NewProp_bPauseClothingSimulationWithAnim_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bPauseClothingSimulationWithAnim; static void NewProp_bTrackAttachedInstanceLOD_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bTrackAttachedInstanceLOD; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UDebugSkelMeshComponent constinit property declarations ******************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UDebugSkelMeshComponent_Statics // ********** Begin Class UDebugSkelMeshComponent Property Definitions ***************************** const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_SkeletonDrawMode_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_SkeletonDrawMode = { "SkeletonDrawMode", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDebugSkelMeshComponent, SkeletonDrawMode), Z_Construct_UEnum_UnrealEd_ESkeletonDrawMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SkeletonDrawMode_MetaData), NewProp_SkeletonDrawMode_MetaData) }; // 838041530 void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawMesh_SetBit(void* Obj) { ((UDebugSkelMeshComponent*)Obj)->bDrawMesh = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawMesh = { "bDrawMesh", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawMesh_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDrawMesh_MetaData), NewProp_bDrawMesh_MetaData) }; void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bShowBoneNames_SetBit(void* Obj) { ((UDebugSkelMeshComponent*)Obj)->bShowBoneNames = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bShowBoneNames = { "bShowBoneNames", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bShowBoneNames_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bShowBoneNames_MetaData), NewProp_bShowBoneNames_MetaData) }; void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawBoneInfluences_SetBit(void* Obj) { ((UDebugSkelMeshComponent*)Obj)->bDrawBoneInfluences = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawBoneInfluences = { "bDrawBoneInfluences", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawBoneInfluences_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDrawBoneInfluences_MetaData), NewProp_bDrawBoneInfluences_MetaData) }; void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawMorphTargetVerts_SetBit(void* Obj) { ((UDebugSkelMeshComponent*)Obj)->bDrawMorphTargetVerts = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawMorphTargetVerts = { "bDrawMorphTargetVerts", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawMorphTargetVerts_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDrawMorphTargetVerts_MetaData), NewProp_bDrawMorphTargetVerts_MetaData) }; void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawNormals_SetBit(void* Obj) { ((UDebugSkelMeshComponent*)Obj)->bDrawNormals = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawNormals = { "bDrawNormals", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawNormals_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDrawNormals_MetaData), NewProp_bDrawNormals_MetaData) }; void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawTangents_SetBit(void* Obj) { ((UDebugSkelMeshComponent*)Obj)->bDrawTangents = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawTangents = { "bDrawTangents", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawTangents_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDrawTangents_MetaData), NewProp_bDrawTangents_MetaData) }; void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawBinormals_SetBit(void* Obj) { ((UDebugSkelMeshComponent*)Obj)->bDrawBinormals = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawBinormals = { "bDrawBinormals", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawBinormals_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDrawBinormals_MetaData), NewProp_bDrawBinormals_MetaData) }; void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawSockets_SetBit(void* Obj) { ((UDebugSkelMeshComponent*)Obj)->bDrawSockets = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawSockets = { "bDrawSockets", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawSockets_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDrawSockets_MetaData), NewProp_bDrawSockets_MetaData) }; void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawAttributes_SetBit(void* Obj) { ((UDebugSkelMeshComponent*)Obj)->bDrawAttributes = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawAttributes = { "bDrawAttributes", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawAttributes_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDrawAttributes_MetaData), NewProp_bDrawAttributes_MetaData) }; void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bSkeletonSocketsVisible_SetBit(void* Obj) { ((UDebugSkelMeshComponent*)Obj)->bSkeletonSocketsVisible = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bSkeletonSocketsVisible = { "bSkeletonSocketsVisible", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bSkeletonSocketsVisible_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bSkeletonSocketsVisible_MetaData), NewProp_bSkeletonSocketsVisible_MetaData) }; void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bMeshSocketsVisible_SetBit(void* Obj) { ((UDebugSkelMeshComponent*)Obj)->bMeshSocketsVisible = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bMeshSocketsVisible = { "bMeshSocketsVisible", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bMeshSocketsVisible_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bMeshSocketsVisible_MetaData), NewProp_bMeshSocketsVisible_MetaData) }; void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayRawAnimation_SetBit(void* Obj) { ((UDebugSkelMeshComponent*)Obj)->bDisplayRawAnimation = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayRawAnimation = { "bDisplayRawAnimation", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayRawAnimation_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDisplayRawAnimation_MetaData), NewProp_bDisplayRawAnimation_MetaData) }; void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayNonRetargetedPose_SetBit(void* Obj) { ((UDebugSkelMeshComponent*)Obj)->bDisplayNonRetargetedPose = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayNonRetargetedPose = { "bDisplayNonRetargetedPose", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayNonRetargetedPose_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDisplayNonRetargetedPose_MetaData), NewProp_bDisplayNonRetargetedPose_MetaData) }; void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayAdditiveBasePose_SetBit(void* Obj) { ((UDebugSkelMeshComponent*)Obj)->bDisplayAdditiveBasePose = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayAdditiveBasePose = { "bDisplayAdditiveBasePose", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayAdditiveBasePose_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDisplayAdditiveBasePose_MetaData), NewProp_bDisplayAdditiveBasePose_MetaData) }; void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayBakedAnimation_SetBit(void* Obj) { ((UDebugSkelMeshComponent*)Obj)->bDisplayBakedAnimation = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayBakedAnimation = { "bDisplayBakedAnimation", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayBakedAnimation_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDisplayBakedAnimation_MetaData), NewProp_bDisplayBakedAnimation_MetaData) }; void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplaySourceAnimation_SetBit(void* Obj) { ((UDebugSkelMeshComponent*)Obj)->bDisplaySourceAnimation = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplaySourceAnimation = { "bDisplaySourceAnimation", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplaySourceAnimation_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDisplaySourceAnimation_MetaData), NewProp_bDisplaySourceAnimation_MetaData) }; void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bShowNotificationVisualizations_SetBit(void* Obj) { ((UDebugSkelMeshComponent*)Obj)->bShowNotificationVisualizations = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bShowNotificationVisualizations = { "bShowNotificationVisualizations", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bShowNotificationVisualizations_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bShowNotificationVisualizations_MetaData), NewProp_bShowNotificationVisualizations_MetaData) }; void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bShowAssetUserDataVisualizations_SetBit(void* Obj) { ((UDebugSkelMeshComponent*)Obj)->bShowAssetUserDataVisualizations = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bShowAssetUserDataVisualizations = { "bShowAssetUserDataVisualizations", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bShowAssetUserDataVisualizations_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bShowAssetUserDataVisualizations_MetaData), NewProp_bShowAssetUserDataVisualizations_MetaData) }; void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayBound_SetBit(void* Obj) { ((UDebugSkelMeshComponent*)Obj)->bDisplayBound = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayBound = { "bDisplayBound", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayBound_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDisplayBound_MetaData), NewProp_bDisplayBound_MetaData) }; void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayVertexColors_SetBit(void* Obj) { ((UDebugSkelMeshComponent*)Obj)->bDisplayVertexColors = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayVertexColors = { "bDisplayVertexColors", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayVertexColors_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDisplayVertexColors_MetaData), NewProp_bDisplayVertexColors_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_WireframeMeshOverlayColor = { "WireframeMeshOverlayColor", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDebugSkelMeshComponent, WireframeMeshOverlayColor), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_WireframeMeshOverlayColor_MetaData), NewProp_WireframeMeshOverlayColor_MetaData) }; const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_RequestedProcessRootMotionMode_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_RequestedProcessRootMotionMode = { "RequestedProcessRootMotionMode", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDebugSkelMeshComponent, RequestedProcessRootMotionMode), Z_Construct_UEnum_UnrealEd_EProcessRootMotionMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RequestedProcessRootMotionMode_MetaData), NewProp_RequestedProcessRootMotionMode_MetaData) }; // 3017180955 const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_ProcessRootMotionMode_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_ProcessRootMotionMode = { "ProcessRootMotionMode", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDebugSkelMeshComponent, ProcessRootMotionMode), Z_Construct_UEnum_UnrealEd_EProcessRootMotionMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ProcessRootMotionMode_MetaData), NewProp_ProcessRootMotionMode_MetaData) }; // 3017180955 const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_VisualizeRootMotionMode_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_VisualizeRootMotionMode = { "VisualizeRootMotionMode", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDebugSkelMeshComponent, VisualizeRootMotionMode), Z_Construct_UEnum_UnrealEd_EVisualizeRootMotionMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_VisualizeRootMotionMode_MetaData), NewProp_VisualizeRootMotionMode_MetaData) }; // 2021155053 const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_ConsumeRootMotionPreviousPlaybackTime = { "ConsumeRootMotionPreviousPlaybackTime", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDebugSkelMeshComponent, ConsumeRootMotionPreviousPlaybackTime), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ConsumeRootMotionPreviousPlaybackTime_MetaData), NewProp_ConsumeRootMotionPreviousPlaybackTime_MetaData) }; const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_ConsumeRootMotionPreviousAdditiveAnimType = { "ConsumeRootMotionPreviousAdditiveAnimType", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDebugSkelMeshComponent, ConsumeRootMotionPreviousAdditiveAnimType), Z_Construct_UEnum_Engine_EAdditiveAnimationType, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ConsumeRootMotionPreviousAdditiveAnimType_MetaData), NewProp_ConsumeRootMotionPreviousAdditiveAnimType_MetaData) }; // 786712499 void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bShowClothData_SetBit(void* Obj) { ((UDebugSkelMeshComponent*)Obj)->bShowClothData = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bShowClothData = { "bShowClothData", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bShowClothData_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bShowClothData_MetaData), NewProp_bShowClothData_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_MinClothPropertyView = { "MinClothPropertyView", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDebugSkelMeshComponent, MinClothPropertyView), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MinClothPropertyView_MetaData), NewProp_MinClothPropertyView_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_MaxClothPropertyView = { "MaxClothPropertyView", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDebugSkelMeshComponent, MaxClothPropertyView), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxClothPropertyView_MetaData), NewProp_MaxClothPropertyView_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_ClothMeshOpacity = { "ClothMeshOpacity", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDebugSkelMeshComponent, ClothMeshOpacity), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ClothMeshOpacity_MetaData), NewProp_ClothMeshOpacity_MetaData) }; void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bClothFlipNormal_SetBit(void* Obj) { ((UDebugSkelMeshComponent*)Obj)->bClothFlipNormal = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bClothFlipNormal = { "bClothFlipNormal", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bClothFlipNormal_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bClothFlipNormal_MetaData), NewProp_bClothFlipNormal_MetaData) }; void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bClothCullBackface_SetBit(void* Obj) { ((UDebugSkelMeshComponent*)Obj)->bClothCullBackface = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bClothCullBackface = { "bClothCullBackface", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bClothCullBackface_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bClothCullBackface_MetaData), NewProp_bClothCullBackface_MetaData) }; void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bRequiredBonesUpToDateDuringTick_SetBit(void* Obj) { ((UDebugSkelMeshComponent*)Obj)->bRequiredBonesUpToDateDuringTick = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bRequiredBonesUpToDateDuringTick = { "bRequiredBonesUpToDateDuringTick", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bRequiredBonesUpToDateDuringTick_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bRequiredBonesUpToDateDuringTick_MetaData), NewProp_bRequiredBonesUpToDateDuringTick_MetaData) }; const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_BonesOfInterest_Inner = { "BonesOfInterest", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_BonesOfInterest = { "BonesOfInterest", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDebugSkelMeshComponent, BonesOfInterest), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BonesOfInterest_MetaData), NewProp_BonesOfInterest_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_MorphTargetOfInterests_Inner = { "MorphTargetOfInterests", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UMorphTarget_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_MorphTargetOfInterests = { "MorphTargetOfInterests", nullptr, (EPropertyFlags)0x0114000000002000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDebugSkelMeshComponent, MorphTargetOfInterests), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MorphTargetOfInterests_MetaData), NewProp_MorphTargetOfInterests_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_SkelMaterials_Inner = { "SkelMaterials", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UMaterialInterface_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_SkelMaterials = { "SkelMaterials", nullptr, (EPropertyFlags)0x0114000000002000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDebugSkelMeshComponent, SkelMaterials), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SkelMaterials_MetaData), NewProp_SkelMaterials_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_PreviewInstance = { "PreviewInstance", nullptr, (EPropertyFlags)0x0114000400002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDebugSkelMeshComponent, PreviewInstance), Z_Construct_UClass_UAnimPreviewInstance_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PreviewInstance_MetaData), NewProp_PreviewInstance_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_SavedAnimScriptInstance = { "SavedAnimScriptInstance", nullptr, (EPropertyFlags)0x0114000000002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UDebugSkelMeshComponent, SavedAnimScriptInstance), Z_Construct_UClass_UAnimInstance_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SavedAnimScriptInstance_MetaData), NewProp_SavedAnimScriptInstance_MetaData) }; void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bIsUsingInGameBounds_SetBit(void* Obj) { ((UDebugSkelMeshComponent*)Obj)->bIsUsingInGameBounds = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bIsUsingInGameBounds = { "bIsUsingInGameBounds", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bIsUsingInGameBounds_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIsUsingInGameBounds_MetaData), NewProp_bIsUsingInGameBounds_MetaData) }; void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bIsUsingPreSkinnedBounds_SetBit(void* Obj) { ((UDebugSkelMeshComponent*)Obj)->bIsUsingPreSkinnedBounds = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bIsUsingPreSkinnedBounds = { "bIsUsingPreSkinnedBounds", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bIsUsingPreSkinnedBounds_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIsUsingPreSkinnedBounds_MetaData), NewProp_bIsUsingPreSkinnedBounds_MetaData) }; void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bPerformSingleClothingTick_SetBit(void* Obj) { ((UDebugSkelMeshComponent*)Obj)->bPerformSingleClothingTick = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bPerformSingleClothingTick = { "bPerformSingleClothingTick", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bPerformSingleClothingTick_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bPerformSingleClothingTick_MetaData), NewProp_bPerformSingleClothingTick_MetaData) }; void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bPauseClothingSimulationWithAnim_SetBit(void* Obj) { ((UDebugSkelMeshComponent*)Obj)->bPauseClothingSimulationWithAnim = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bPauseClothingSimulationWithAnim = { "bPauseClothingSimulationWithAnim", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bPauseClothingSimulationWithAnim_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bPauseClothingSimulationWithAnim_MetaData), NewProp_bPauseClothingSimulationWithAnim_MetaData) }; void Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bTrackAttachedInstanceLOD_SetBit(void* Obj) { ((UDebugSkelMeshComponent*)Obj)->bTrackAttachedInstanceLOD = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bTrackAttachedInstanceLOD = { "bTrackAttachedInstanceLOD", nullptr, (EPropertyFlags)0x0010000000002000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UDebugSkelMeshComponent), &Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bTrackAttachedInstanceLOD_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bTrackAttachedInstanceLOD_MetaData), NewProp_bTrackAttachedInstanceLOD_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UDebugSkelMeshComponent_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_SkeletonDrawMode_Underlying, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_SkeletonDrawMode, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawMesh, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bShowBoneNames, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawBoneInfluences, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawMorphTargetVerts, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawNormals, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawTangents, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawBinormals, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawSockets, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDrawAttributes, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bSkeletonSocketsVisible, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bMeshSocketsVisible, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayRawAnimation, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayNonRetargetedPose, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayAdditiveBasePose, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayBakedAnimation, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplaySourceAnimation, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bShowNotificationVisualizations, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bShowAssetUserDataVisualizations, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayBound, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bDisplayVertexColors, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_WireframeMeshOverlayColor, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_RequestedProcessRootMotionMode_Underlying, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_RequestedProcessRootMotionMode, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_ProcessRootMotionMode_Underlying, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_ProcessRootMotionMode, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_VisualizeRootMotionMode_Underlying, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_VisualizeRootMotionMode, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_ConsumeRootMotionPreviousPlaybackTime, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_ConsumeRootMotionPreviousAdditiveAnimType, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bShowClothData, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_MinClothPropertyView, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_MaxClothPropertyView, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_ClothMeshOpacity, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bClothFlipNormal, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bClothCullBackface, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bRequiredBonesUpToDateDuringTick, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_BonesOfInterest_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_BonesOfInterest, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_MorphTargetOfInterests_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_MorphTargetOfInterests, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_SkelMaterials_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_SkelMaterials, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_PreviewInstance, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_SavedAnimScriptInstance, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bIsUsingInGameBounds, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bIsUsingPreSkinnedBounds, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bPerformSingleClothingTick, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bPauseClothingSimulationWithAnim, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UDebugSkelMeshComponent_Statics::NewProp_bTrackAttachedInstanceLOD, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UDebugSkelMeshComponent_Statics::PropPointers) < 2048); // ********** End Class UDebugSkelMeshComponent Property Definitions ******************************* UObject* (*const Z_Construct_UClass_UDebugSkelMeshComponent_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_USkeletalMeshComponent, (UObject* (*)())Z_Construct_UPackage__Script_UnrealEd, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UDebugSkelMeshComponent_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UDebugSkelMeshComponent_Statics::ClassParams = { &UDebugSkelMeshComponent::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UDebugSkelMeshComponent_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UDebugSkelMeshComponent_Statics::PropPointers), 0, 0x00A810ACu, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UDebugSkelMeshComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UDebugSkelMeshComponent_Statics::Class_MetaDataParams) }; void UDebugSkelMeshComponent::StaticRegisterNativesUDebugSkelMeshComponent() { } UClass* Z_Construct_UClass_UDebugSkelMeshComponent() { if (!Z_Registration_Info_UClass_UDebugSkelMeshComponent.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UDebugSkelMeshComponent.OuterSingleton, Z_Construct_UClass_UDebugSkelMeshComponent_Statics::ClassParams); } return Z_Registration_Info_UClass_UDebugSkelMeshComponent.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UDebugSkelMeshComponent); UDebugSkelMeshComponent::~UDebugSkelMeshComponent() {} // ********** End Class UDebugSkelMeshComponent **************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Animation_DebugSkelMeshComponent_h__Script_UnrealEd_Statics { static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = { { EProcessRootMotionMode_StaticEnum, TEXT("EProcessRootMotionMode"), &Z_Registration_Info_UEnum_EProcessRootMotionMode, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 3017180955U) }, { EVisualizeRootMotionMode_StaticEnum, TEXT("EVisualizeRootMotionMode"), &Z_Registration_Info_UEnum_EVisualizeRootMotionMode, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2021155053U) }, { ESkeletonDrawMode_StaticEnum, TEXT("ESkeletonDrawMode"), &Z_Registration_Info_UEnum_ESkeletonDrawMode, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 838041530U) }, }; static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FSelectedSocketInfo::StaticStruct, Z_Construct_UScriptStruct_FSelectedSocketInfo_Statics::NewStructOps, TEXT("SelectedSocketInfo"),&Z_Registration_Info_UScriptStruct_FSelectedSocketInfo, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FSelectedSocketInfo), 1286592937U) }, }; static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UDebugSkelMeshComponent, UDebugSkelMeshComponent::StaticClass, TEXT("UDebugSkelMeshComponent"), &Z_Registration_Info_UClass_UDebugSkelMeshComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UDebugSkelMeshComponent), 3077539535U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Animation_DebugSkelMeshComponent_h__Script_UnrealEd_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Animation_DebugSkelMeshComponent_h__Script_UnrealEd_3135150692{ TEXT("/Script/UnrealEd"), Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Animation_DebugSkelMeshComponent_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Animation_DebugSkelMeshComponent_h__Script_UnrealEd_Statics::ClassInfo), Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Animation_DebugSkelMeshComponent_h__Script_UnrealEd_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Animation_DebugSkelMeshComponent_h__Script_UnrealEd_Statics::ScriptStructInfo), Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Animation_DebugSkelMeshComponent_h__Script_UnrealEd_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Animation_DebugSkelMeshComponent_h__Script_UnrealEd_Statics::EnumInfo), }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS