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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/DebugShaderCompileJobCommandlet.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

66 lines
3.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Commandlets/DebugShaderCompileJobCommandlet.h"
#ifdef UNREALED_DebugShaderCompileJobCommandlet_generated_h
#error "DebugShaderCompileJobCommandlet.generated.h already included, missing '#pragma once' in DebugShaderCompileJobCommandlet.h"
#endif
#define UNREALED_DebugShaderCompileJobCommandlet_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UDebugShaderCompileJobCommandlet *****************************************
struct Z_Construct_UClass_UDebugShaderCompileJobCommandlet_Statics;
UNREALED_API UClass* Z_Construct_UClass_UDebugShaderCompileJobCommandlet_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_DebugShaderCompileJobCommandlet_h_12_INCLASS \
private: \
static void StaticRegisterNativesUDebugShaderCompileJobCommandlet(); \
friend struct ::Z_Construct_UClass_UDebugShaderCompileJobCommandlet_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UDebugShaderCompileJobCommandlet_NoRegister(); \
public: \
DECLARE_CLASS2(UDebugShaderCompileJobCommandlet, UCommandlet, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UDebugShaderCompileJobCommandlet_NoRegister) \
DECLARE_SERIALIZER(UDebugShaderCompileJobCommandlet) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("Editor");} \
#define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_DebugShaderCompileJobCommandlet_h_12_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UDebugShaderCompileJobCommandlet(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDebugShaderCompileJobCommandlet) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDebugShaderCompileJobCommandlet); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDebugShaderCompileJobCommandlet); \
/** Deleted move- and copy-constructors, should never be used */ \
UDebugShaderCompileJobCommandlet(UDebugShaderCompileJobCommandlet&&) = delete; \
UDebugShaderCompileJobCommandlet(const UDebugShaderCompileJobCommandlet&) = delete; \
NO_API virtual ~UDebugShaderCompileJobCommandlet();
#define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_DebugShaderCompileJobCommandlet_h_9_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_DebugShaderCompileJobCommandlet_h_12_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_DebugShaderCompileJobCommandlet_h_12_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_DebugShaderCompileJobCommandlet_h_12_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UDebugShaderCompileJobCommandlet;
// ********** End Class UDebugShaderCompileJobCommandlet *******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_DebugShaderCompileJobCommandlet_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS