// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Commandlets/DebugShaderCompileJobCommandlet.h" #ifdef UNREALED_DebugShaderCompileJobCommandlet_generated_h #error "DebugShaderCompileJobCommandlet.generated.h already included, missing '#pragma once' in DebugShaderCompileJobCommandlet.h" #endif #define UNREALED_DebugShaderCompileJobCommandlet_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UDebugShaderCompileJobCommandlet ***************************************** struct Z_Construct_UClass_UDebugShaderCompileJobCommandlet_Statics; UNREALED_API UClass* Z_Construct_UClass_UDebugShaderCompileJobCommandlet_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_DebugShaderCompileJobCommandlet_h_12_INCLASS \ private: \ static void StaticRegisterNativesUDebugShaderCompileJobCommandlet(); \ friend struct ::Z_Construct_UClass_UDebugShaderCompileJobCommandlet_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UDebugShaderCompileJobCommandlet_NoRegister(); \ public: \ DECLARE_CLASS2(UDebugShaderCompileJobCommandlet, UCommandlet, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UDebugShaderCompileJobCommandlet_NoRegister) \ DECLARE_SERIALIZER(UDebugShaderCompileJobCommandlet) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Editor");} \ #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_DebugShaderCompileJobCommandlet_h_12_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UDebugShaderCompileJobCommandlet(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDebugShaderCompileJobCommandlet) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDebugShaderCompileJobCommandlet); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDebugShaderCompileJobCommandlet); \ /** Deleted move- and copy-constructors, should never be used */ \ UDebugShaderCompileJobCommandlet(UDebugShaderCompileJobCommandlet&&) = delete; \ UDebugShaderCompileJobCommandlet(const UDebugShaderCompileJobCommandlet&) = delete; \ NO_API virtual ~UDebugShaderCompileJobCommandlet(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_DebugShaderCompileJobCommandlet_h_9_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_DebugShaderCompileJobCommandlet_h_12_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_DebugShaderCompileJobCommandlet_h_12_INCLASS \ FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_DebugShaderCompileJobCommandlet_h_12_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UDebugShaderCompileJobCommandlet; // ********** End Class UDebugShaderCompileJobCommandlet ******************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_DebugShaderCompileJobCommandlet_h PRAGMA_ENABLE_DEPRECATION_WARNINGS