97 lines
5.4 KiB
C++
97 lines
5.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Blueprint/UMGSequencePlayMode.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeUMGSequencePlayMode() {}
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// ********** Begin Cross Module References ********************************************************
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UMG_API UEnum* Z_Construct_UEnum_UMG_EUMGSequencePlayMode();
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UPackage* Z_Construct_UPackage__Script_UMG();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Enum EUMGSequencePlayMode ******************************************************
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static FEnumRegistrationInfo Z_Registration_Info_UEnum_EUMGSequencePlayMode;
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static UEnum* EUMGSequencePlayMode_StaticEnum()
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{
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if (!Z_Registration_Info_UEnum_EUMGSequencePlayMode.OuterSingleton)
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{
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Z_Registration_Info_UEnum_EUMGSequencePlayMode.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_UMG_EUMGSequencePlayMode, (UObject*)Z_Construct_UPackage__Script_UMG(), TEXT("EUMGSequencePlayMode"));
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}
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return Z_Registration_Info_UEnum_EUMGSequencePlayMode.OuterSingleton;
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}
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template<> UMG_NON_ATTRIBUTED_API UEnum* StaticEnum<EUMGSequencePlayMode::Type>()
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{
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return EUMGSequencePlayMode_StaticEnum();
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}
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struct Z_Construct_UEnum_UMG_EUMGSequencePlayMode_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
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{ "BlueprintType", "true" },
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{ "Comment", "/** Describes playback modes for UMG sequences. */" },
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{ "Forward.Comment", "/** Animation plays and loops from the beginning to the end. */" },
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{ "Forward.Name", "EUMGSequencePlayMode::Forward" },
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{ "Forward.ToolTip", "Animation plays and loops from the beginning to the end." },
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{ "ModuleRelativePath", "Public/Blueprint/UMGSequencePlayMode.h" },
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{ "PingPong.Comment", "/** Animation plays from the beginning to the end and then from the end to the beginning. */" },
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{ "PingPong.Name", "EUMGSequencePlayMode::PingPong" },
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{ "PingPong.ToolTip", "Animation plays from the beginning to the end and then from the end to the beginning." },
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{ "Reverse.Comment", "/** Animation plays and loops from the end to the beginning. */" },
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{ "Reverse.Name", "EUMGSequencePlayMode::Reverse" },
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{ "Reverse.ToolTip", "Animation plays and loops from the end to the beginning." },
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{ "ToolTip", "Describes playback modes for UMG sequences." },
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};
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#endif // WITH_METADATA
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static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
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{ "EUMGSequencePlayMode::Forward", (int64)EUMGSequencePlayMode::Forward },
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{ "EUMGSequencePlayMode::Reverse", (int64)EUMGSequencePlayMode::Reverse },
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{ "EUMGSequencePlayMode::PingPong", (int64)EUMGSequencePlayMode::PingPong },
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};
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static const UECodeGen_Private::FEnumParams EnumParams;
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}; // struct Z_Construct_UEnum_UMG_EUMGSequencePlayMode_Statics
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const UECodeGen_Private::FEnumParams Z_Construct_UEnum_UMG_EUMGSequencePlayMode_Statics::EnumParams = {
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(UObject*(*)())Z_Construct_UPackage__Script_UMG,
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nullptr,
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"EUMGSequencePlayMode",
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"EUMGSequencePlayMode::Type",
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Z_Construct_UEnum_UMG_EUMGSequencePlayMode_Statics::Enumerators,
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RF_Public|RF_Transient|RF_MarkAsNative,
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UE_ARRAY_COUNT(Z_Construct_UEnum_UMG_EUMGSequencePlayMode_Statics::Enumerators),
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EEnumFlags::None,
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(uint8)UEnum::ECppForm::Namespaced,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_UMG_EUMGSequencePlayMode_Statics::Enum_MetaDataParams), Z_Construct_UEnum_UMG_EUMGSequencePlayMode_Statics::Enum_MetaDataParams)
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};
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UEnum* Z_Construct_UEnum_UMG_EUMGSequencePlayMode()
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{
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if (!Z_Registration_Info_UEnum_EUMGSequencePlayMode.InnerSingleton)
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{
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UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EUMGSequencePlayMode.InnerSingleton, Z_Construct_UEnum_UMG_EUMGSequencePlayMode_Statics::EnumParams);
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}
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return Z_Registration_Info_UEnum_EUMGSequencePlayMode.InnerSingleton;
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}
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// ********** End Enum EUMGSequencePlayMode ********************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_UMG_Public_Blueprint_UMGSequencePlayMode_h__Script_UMG_Statics
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{
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static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
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{ EUMGSequencePlayMode_StaticEnum, TEXT("EUMGSequencePlayMode"), &Z_Registration_Info_UEnum_EUMGSequencePlayMode, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1162335457U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_UMG_Public_Blueprint_UMGSequencePlayMode_h__Script_UMG_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_UMG_Public_Blueprint_UMGSequencePlayMode_h__Script_UMG_2484056856{
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TEXT("/Script/UMG"),
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nullptr, 0,
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nullptr, 0,
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_UMG_Public_Blueprint_UMGSequencePlayMode_h__Script_UMG_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_UMG_Public_Blueprint_UMGSequencePlayMode_h__Script_UMG_Statics::EnumInfo),
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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