Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UMG/UHT/UMGSequencePlayMode.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

97 lines
5.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Blueprint/UMGSequencePlayMode.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeUMGSequencePlayMode() {}
// ********** Begin Cross Module References ********************************************************
UMG_API UEnum* Z_Construct_UEnum_UMG_EUMGSequencePlayMode();
UPackage* Z_Construct_UPackage__Script_UMG();
// ********** End Cross Module References **********************************************************
// ********** Begin Enum EUMGSequencePlayMode ******************************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_EUMGSequencePlayMode;
static UEnum* EUMGSequencePlayMode_StaticEnum()
{
if (!Z_Registration_Info_UEnum_EUMGSequencePlayMode.OuterSingleton)
{
Z_Registration_Info_UEnum_EUMGSequencePlayMode.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_UMG_EUMGSequencePlayMode, (UObject*)Z_Construct_UPackage__Script_UMG(), TEXT("EUMGSequencePlayMode"));
}
return Z_Registration_Info_UEnum_EUMGSequencePlayMode.OuterSingleton;
}
template<> UMG_NON_ATTRIBUTED_API UEnum* StaticEnum<EUMGSequencePlayMode::Type>()
{
return EUMGSequencePlayMode_StaticEnum();
}
struct Z_Construct_UEnum_UMG_EUMGSequencePlayMode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/** Describes playback modes for UMG sequences. */" },
{ "Forward.Comment", "/** Animation plays and loops from the beginning to the end. */" },
{ "Forward.Name", "EUMGSequencePlayMode::Forward" },
{ "Forward.ToolTip", "Animation plays and loops from the beginning to the end." },
{ "ModuleRelativePath", "Public/Blueprint/UMGSequencePlayMode.h" },
{ "PingPong.Comment", "/** Animation plays from the beginning to the end and then from the end to the beginning. */" },
{ "PingPong.Name", "EUMGSequencePlayMode::PingPong" },
{ "PingPong.ToolTip", "Animation plays from the beginning to the end and then from the end to the beginning." },
{ "Reverse.Comment", "/** Animation plays and loops from the end to the beginning. */" },
{ "Reverse.Name", "EUMGSequencePlayMode::Reverse" },
{ "Reverse.ToolTip", "Animation plays and loops from the end to the beginning." },
{ "ToolTip", "Describes playback modes for UMG sequences." },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EUMGSequencePlayMode::Forward", (int64)EUMGSequencePlayMode::Forward },
{ "EUMGSequencePlayMode::Reverse", (int64)EUMGSequencePlayMode::Reverse },
{ "EUMGSequencePlayMode::PingPong", (int64)EUMGSequencePlayMode::PingPong },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_UMG_EUMGSequencePlayMode_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_UMG_EUMGSequencePlayMode_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_UMG,
nullptr,
"EUMGSequencePlayMode",
"EUMGSequencePlayMode::Type",
Z_Construct_UEnum_UMG_EUMGSequencePlayMode_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_UMG_EUMGSequencePlayMode_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::Namespaced,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_UMG_EUMGSequencePlayMode_Statics::Enum_MetaDataParams), Z_Construct_UEnum_UMG_EUMGSequencePlayMode_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_UMG_EUMGSequencePlayMode()
{
if (!Z_Registration_Info_UEnum_EUMGSequencePlayMode.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EUMGSequencePlayMode.InnerSingleton, Z_Construct_UEnum_UMG_EUMGSequencePlayMode_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_EUMGSequencePlayMode.InnerSingleton;
}
// ********** End Enum EUMGSequencePlayMode ********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_UMG_Public_Blueprint_UMGSequencePlayMode_h__Script_UMG_Statics
{
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
{ EUMGSequencePlayMode_StaticEnum, TEXT("EUMGSequencePlayMode"), &Z_Registration_Info_UEnum_EUMGSequencePlayMode, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1162335457U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_UMG_Public_Blueprint_UMGSequencePlayMode_h__Script_UMG_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_UMG_Public_Blueprint_UMGSequencePlayMode_h__Script_UMG_2484056856{
TEXT("/Script/UMG"),
nullptr, 0,
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_UMG_Public_Blueprint_UMGSequencePlayMode_h__Script_UMG_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_UMG_Public_Blueprint_UMGSequencePlayMode_h__Script_UMG_Statics::EnumInfo),
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS