// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Blueprint/UMGSequencePlayMode.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeUMGSequencePlayMode() {} // ********** Begin Cross Module References ******************************************************** UMG_API UEnum* Z_Construct_UEnum_UMG_EUMGSequencePlayMode(); UPackage* Z_Construct_UPackage__Script_UMG(); // ********** End Cross Module References ********************************************************** // ********** Begin Enum EUMGSequencePlayMode ****************************************************** static FEnumRegistrationInfo Z_Registration_Info_UEnum_EUMGSequencePlayMode; static UEnum* EUMGSequencePlayMode_StaticEnum() { if (!Z_Registration_Info_UEnum_EUMGSequencePlayMode.OuterSingleton) { Z_Registration_Info_UEnum_EUMGSequencePlayMode.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_UMG_EUMGSequencePlayMode, (UObject*)Z_Construct_UPackage__Script_UMG(), TEXT("EUMGSequencePlayMode")); } return Z_Registration_Info_UEnum_EUMGSequencePlayMode.OuterSingleton; } template<> UMG_NON_ATTRIBUTED_API UEnum* StaticEnum() { return EUMGSequencePlayMode_StaticEnum(); } struct Z_Construct_UEnum_UMG_EUMGSequencePlayMode_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = { { "BlueprintType", "true" }, { "Comment", "/** Describes playback modes for UMG sequences. */" }, { "Forward.Comment", "/** Animation plays and loops from the beginning to the end. */" }, { "Forward.Name", "EUMGSequencePlayMode::Forward" }, { "Forward.ToolTip", "Animation plays and loops from the beginning to the end." }, { "ModuleRelativePath", "Public/Blueprint/UMGSequencePlayMode.h" }, { "PingPong.Comment", "/** Animation plays from the beginning to the end and then from the end to the beginning. */" }, { "PingPong.Name", "EUMGSequencePlayMode::PingPong" }, { "PingPong.ToolTip", "Animation plays from the beginning to the end and then from the end to the beginning." }, { "Reverse.Comment", "/** Animation plays and loops from the end to the beginning. */" }, { "Reverse.Name", "EUMGSequencePlayMode::Reverse" }, { "Reverse.ToolTip", "Animation plays and loops from the end to the beginning." }, { "ToolTip", "Describes playback modes for UMG sequences." }, }; #endif // WITH_METADATA static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = { { "EUMGSequencePlayMode::Forward", (int64)EUMGSequencePlayMode::Forward }, { "EUMGSequencePlayMode::Reverse", (int64)EUMGSequencePlayMode::Reverse }, { "EUMGSequencePlayMode::PingPong", (int64)EUMGSequencePlayMode::PingPong }, }; static const UECodeGen_Private::FEnumParams EnumParams; }; // struct Z_Construct_UEnum_UMG_EUMGSequencePlayMode_Statics const UECodeGen_Private::FEnumParams Z_Construct_UEnum_UMG_EUMGSequencePlayMode_Statics::EnumParams = { (UObject*(*)())Z_Construct_UPackage__Script_UMG, nullptr, "EUMGSequencePlayMode", "EUMGSequencePlayMode::Type", Z_Construct_UEnum_UMG_EUMGSequencePlayMode_Statics::Enumerators, RF_Public|RF_Transient|RF_MarkAsNative, UE_ARRAY_COUNT(Z_Construct_UEnum_UMG_EUMGSequencePlayMode_Statics::Enumerators), EEnumFlags::None, (uint8)UEnum::ECppForm::Namespaced, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_UMG_EUMGSequencePlayMode_Statics::Enum_MetaDataParams), Z_Construct_UEnum_UMG_EUMGSequencePlayMode_Statics::Enum_MetaDataParams) }; UEnum* Z_Construct_UEnum_UMG_EUMGSequencePlayMode() { if (!Z_Registration_Info_UEnum_EUMGSequencePlayMode.InnerSingleton) { UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EUMGSequencePlayMode.InnerSingleton, Z_Construct_UEnum_UMG_EUMGSequencePlayMode_Statics::EnumParams); } return Z_Registration_Info_UEnum_EUMGSequencePlayMode.InnerSingleton; } // ********** End Enum EUMGSequencePlayMode ******************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_UMG_Public_Blueprint_UMGSequencePlayMode_h__Script_UMG_Statics { static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = { { EUMGSequencePlayMode_StaticEnum, TEXT("EUMGSequencePlayMode"), &Z_Registration_Info_UEnum_EUMGSequencePlayMode, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1162335457U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_UMG_Public_Blueprint_UMGSequencePlayMode_h__Script_UMG_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_UMG_Public_Blueprint_UMGSequencePlayMode_h__Script_UMG_2484056856{ TEXT("/Script/UMG"), nullptr, 0, nullptr, 0, Z_CompiledInDeferFile_FID_Engine_Source_Runtime_UMG_Public_Blueprint_UMGSequencePlayMode_h__Script_UMG_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_UMG_Public_Blueprint_UMGSequencePlayMode_h__Script_UMG_Statics::EnumInfo), }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS