Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SubobjectDataInterface/UHT/SubobjectDataHandle.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

33 lines
1.4 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "SubobjectDataHandle.h"
#ifdef SUBOBJECTDATAINTERFACE_SubobjectDataHandle_generated_h
#error "SubobjectDataHandle.generated.h already included, missing '#pragma once' in SubobjectDataHandle.h"
#endif
#define SUBOBJECTDATAINTERFACE_SubobjectDataHandle_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FSubobjectDataHandle **********************************************
struct Z_Construct_UScriptStruct_FSubobjectDataHandle_Statics;
#define FID_Engine_Source_Editor_SubobjectDataInterface_Public_SubobjectDataHandle_h_30_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSubobjectDataHandle_Statics; \
SUBOBJECTDATAINTERFACE_API static class UScriptStruct* StaticStruct();
struct FSubobjectDataHandle;
// ********** End ScriptStruct FSubobjectDataHandle ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_SubobjectDataInterface_Public_SubobjectDataHandle_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS