// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "SubobjectDataHandle.h" #ifdef SUBOBJECTDATAINTERFACE_SubobjectDataHandle_generated_h #error "SubobjectDataHandle.generated.h already included, missing '#pragma once' in SubobjectDataHandle.h" #endif #define SUBOBJECTDATAINTERFACE_SubobjectDataHandle_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSubobjectDataHandle ********************************************** struct Z_Construct_UScriptStruct_FSubobjectDataHandle_Statics; #define FID_Engine_Source_Editor_SubobjectDataInterface_Public_SubobjectDataHandle_h_30_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSubobjectDataHandle_Statics; \ SUBOBJECTDATAINTERFACE_API static class UScriptStruct* StaticStruct(); struct FSubobjectDataHandle; // ********** End ScriptStruct FSubobjectDataHandle ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_SubobjectDataInterface_Public_SubobjectDataHandle_h PRAGMA_ENABLE_DEPRECATION_WARNINGS