75 lines
3.3 KiB
C++
75 lines
3.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "TextureStats.h"
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#ifdef STATSVIEWER_TextureStats_generated_h
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#error "TextureStats.generated.h already included, missing '#pragma once' in TextureStats.h"
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#endif
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#define STATSVIEWER_TextureStats_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UTextureStats ************************************************************
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struct Z_Construct_UClass_UTextureStats_Statics;
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STATSVIEWER_API UClass* Z_Construct_UClass_UTextureStats_NoRegister();
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#define FID_Engine_Source_Editor_StatsViewer_Classes_TextureStats_h_36_INCLASS \
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private: \
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static void StaticRegisterNativesUTextureStats(); \
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friend struct ::Z_Construct_UClass_UTextureStats_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend STATSVIEWER_API UClass* ::Z_Construct_UClass_UTextureStats_NoRegister(); \
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public: \
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DECLARE_CLASS2(UTextureStats, UObject, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/StatsViewer"), Z_Construct_UClass_UTextureStats_NoRegister) \
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DECLARE_SERIALIZER(UTextureStats)
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#define FID_Engine_Source_Editor_StatsViewer_Classes_TextureStats_h_36_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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STATSVIEWER_API UTextureStats(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UTextureStats) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(STATSVIEWER_API, UTextureStats); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTextureStats); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UTextureStats(UTextureStats&&) = delete; \
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UTextureStats(const UTextureStats&) = delete; \
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STATSVIEWER_API virtual ~UTextureStats();
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#define FID_Engine_Source_Editor_StatsViewer_Classes_TextureStats_h_33_PROLOG
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#define FID_Engine_Source_Editor_StatsViewer_Classes_TextureStats_h_36_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Editor_StatsViewer_Classes_TextureStats_h_36_INCLASS \
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FID_Engine_Source_Editor_StatsViewer_Classes_TextureStats_h_36_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UTextureStats;
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// ********** End Class UTextureStats **************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Editor_StatsViewer_Classes_TextureStats_h
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// ********** Begin Enum ETextureObjectSets ********************************************************
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#define FOREACH_ENUM_ETEXTUREOBJECTSETS(op) \
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op(TextureObjectSet_CurrentStreamingLevel) \
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op(TextureObjectSet_AllStreamingLevels) \
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op(TextureObjectSet_SelectedActors) \
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op(TextureObjectSet_SelectedMaterials)
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enum ETextureObjectSets : int;
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template<> STATSVIEWER_NON_ATTRIBUTED_API UEnum* StaticEnum<ETextureObjectSets>();
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// ********** End Enum ETextureObjectSets **********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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