// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "TextureStats.h" #ifdef STATSVIEWER_TextureStats_generated_h #error "TextureStats.generated.h already included, missing '#pragma once' in TextureStats.h" #endif #define STATSVIEWER_TextureStats_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UTextureStats ************************************************************ struct Z_Construct_UClass_UTextureStats_Statics; STATSVIEWER_API UClass* Z_Construct_UClass_UTextureStats_NoRegister(); #define FID_Engine_Source_Editor_StatsViewer_Classes_TextureStats_h_36_INCLASS \ private: \ static void StaticRegisterNativesUTextureStats(); \ friend struct ::Z_Construct_UClass_UTextureStats_Statics; \ static UClass* GetPrivateStaticClass(); \ friend STATSVIEWER_API UClass* ::Z_Construct_UClass_UTextureStats_NoRegister(); \ public: \ DECLARE_CLASS2(UTextureStats, UObject, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/StatsViewer"), Z_Construct_UClass_UTextureStats_NoRegister) \ DECLARE_SERIALIZER(UTextureStats) #define FID_Engine_Source_Editor_StatsViewer_Classes_TextureStats_h_36_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ STATSVIEWER_API UTextureStats(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UTextureStats) \ DECLARE_VTABLE_PTR_HELPER_CTOR(STATSVIEWER_API, UTextureStats); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTextureStats); \ /** Deleted move- and copy-constructors, should never be used */ \ UTextureStats(UTextureStats&&) = delete; \ UTextureStats(const UTextureStats&) = delete; \ STATSVIEWER_API virtual ~UTextureStats(); #define FID_Engine_Source_Editor_StatsViewer_Classes_TextureStats_h_33_PROLOG #define FID_Engine_Source_Editor_StatsViewer_Classes_TextureStats_h_36_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_StatsViewer_Classes_TextureStats_h_36_INCLASS \ FID_Engine_Source_Editor_StatsViewer_Classes_TextureStats_h_36_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UTextureStats; // ********** End Class UTextureStats ************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_StatsViewer_Classes_TextureStats_h // ********** Begin Enum ETextureObjectSets ******************************************************** #define FOREACH_ENUM_ETEXTUREOBJECTSETS(op) \ op(TextureObjectSet_CurrentStreamingLevel) \ op(TextureObjectSet_AllStreamingLevels) \ op(TextureObjectSet_SelectedActors) \ op(TextureObjectSet_SelectedMaterials) enum ETextureObjectSets : int; template<> STATSVIEWER_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ETextureObjectSets ********************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS