74 lines
3.6 KiB
C++
74 lines
3.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "StaticMeshLightingInfo.h"
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#ifdef STATSVIEWER_StaticMeshLightingInfo_generated_h
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#error "StaticMeshLightingInfo.generated.h already included, missing '#pragma once' in StaticMeshLightingInfo.h"
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#endif
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#define STATSVIEWER_StaticMeshLightingInfo_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UStaticMeshLightingInfo **************************************************
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struct Z_Construct_UClass_UStaticMeshLightingInfo_Statics;
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STATSVIEWER_API UClass* Z_Construct_UClass_UStaticMeshLightingInfo_NoRegister();
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#define FID_Engine_Source_Editor_StatsViewer_Classes_StaticMeshLightingInfo_h_28_INCLASS \
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private: \
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static void StaticRegisterNativesUStaticMeshLightingInfo(); \
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friend struct ::Z_Construct_UClass_UStaticMeshLightingInfo_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend STATSVIEWER_API UClass* ::Z_Construct_UClass_UStaticMeshLightingInfo_NoRegister(); \
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public: \
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DECLARE_CLASS2(UStaticMeshLightingInfo, UObject, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/StatsViewer"), Z_Construct_UClass_UStaticMeshLightingInfo_NoRegister) \
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DECLARE_SERIALIZER(UStaticMeshLightingInfo)
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#define FID_Engine_Source_Editor_StatsViewer_Classes_StaticMeshLightingInfo_h_28_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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STATSVIEWER_API UStaticMeshLightingInfo(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UStaticMeshLightingInfo) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(STATSVIEWER_API, UStaticMeshLightingInfo); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UStaticMeshLightingInfo); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UStaticMeshLightingInfo(UStaticMeshLightingInfo&&) = delete; \
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UStaticMeshLightingInfo(const UStaticMeshLightingInfo&) = delete; \
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STATSVIEWER_API virtual ~UStaticMeshLightingInfo();
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#define FID_Engine_Source_Editor_StatsViewer_Classes_StaticMeshLightingInfo_h_25_PROLOG
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#define FID_Engine_Source_Editor_StatsViewer_Classes_StaticMeshLightingInfo_h_28_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Editor_StatsViewer_Classes_StaticMeshLightingInfo_h_28_INCLASS \
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FID_Engine_Source_Editor_StatsViewer_Classes_StaticMeshLightingInfo_h_28_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UStaticMeshLightingInfo;
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// ********** End Class UStaticMeshLightingInfo ****************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Editor_StatsViewer_Classes_StaticMeshLightingInfo_h
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// ********** Begin Enum EStaticMeshLightingInfoObjectSets *****************************************
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#define FOREACH_ENUM_ESTATICMESHLIGHTINGINFOOBJECTSETS(op) \
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op(StaticMeshLightingInfoObjectSets_CurrentLevel) \
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op(StaticMeshLightingInfoObjectSets_SelectedLevels) \
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op(StaticMeshLightingInfoObjectSets_AllLevels)
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enum EStaticMeshLightingInfoObjectSets : int;
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template<> STATSVIEWER_NON_ATTRIBUTED_API UEnum* StaticEnum<EStaticMeshLightingInfoObjectSets>();
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// ********** End Enum EStaticMeshLightingInfoObjectSets *******************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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