// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "StaticMeshLightingInfo.h" #ifdef STATSVIEWER_StaticMeshLightingInfo_generated_h #error "StaticMeshLightingInfo.generated.h already included, missing '#pragma once' in StaticMeshLightingInfo.h" #endif #define STATSVIEWER_StaticMeshLightingInfo_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UStaticMeshLightingInfo ************************************************** struct Z_Construct_UClass_UStaticMeshLightingInfo_Statics; STATSVIEWER_API UClass* Z_Construct_UClass_UStaticMeshLightingInfo_NoRegister(); #define FID_Engine_Source_Editor_StatsViewer_Classes_StaticMeshLightingInfo_h_28_INCLASS \ private: \ static void StaticRegisterNativesUStaticMeshLightingInfo(); \ friend struct ::Z_Construct_UClass_UStaticMeshLightingInfo_Statics; \ static UClass* GetPrivateStaticClass(); \ friend STATSVIEWER_API UClass* ::Z_Construct_UClass_UStaticMeshLightingInfo_NoRegister(); \ public: \ DECLARE_CLASS2(UStaticMeshLightingInfo, UObject, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/StatsViewer"), Z_Construct_UClass_UStaticMeshLightingInfo_NoRegister) \ DECLARE_SERIALIZER(UStaticMeshLightingInfo) #define FID_Engine_Source_Editor_StatsViewer_Classes_StaticMeshLightingInfo_h_28_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ STATSVIEWER_API UStaticMeshLightingInfo(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UStaticMeshLightingInfo) \ DECLARE_VTABLE_PTR_HELPER_CTOR(STATSVIEWER_API, UStaticMeshLightingInfo); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UStaticMeshLightingInfo); \ /** Deleted move- and copy-constructors, should never be used */ \ UStaticMeshLightingInfo(UStaticMeshLightingInfo&&) = delete; \ UStaticMeshLightingInfo(const UStaticMeshLightingInfo&) = delete; \ STATSVIEWER_API virtual ~UStaticMeshLightingInfo(); #define FID_Engine_Source_Editor_StatsViewer_Classes_StaticMeshLightingInfo_h_25_PROLOG #define FID_Engine_Source_Editor_StatsViewer_Classes_StaticMeshLightingInfo_h_28_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_StatsViewer_Classes_StaticMeshLightingInfo_h_28_INCLASS \ FID_Engine_Source_Editor_StatsViewer_Classes_StaticMeshLightingInfo_h_28_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UStaticMeshLightingInfo; // ********** End Class UStaticMeshLightingInfo **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_StatsViewer_Classes_StaticMeshLightingInfo_h // ********** Begin Enum EStaticMeshLightingInfoObjectSets ***************************************** #define FOREACH_ENUM_ESTATICMESHLIGHTINGINFOOBJECTSETS(op) \ op(StaticMeshLightingInfoObjectSets_CurrentLevel) \ op(StaticMeshLightingInfoObjectSets_SelectedLevels) \ op(StaticMeshLightingInfoObjectSets_AllLevels) enum EStaticMeshLightingInfoObjectSets : int; template<> STATSVIEWER_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EStaticMeshLightingInfoObjectSets ******************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS