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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StateTreeModule/UHT/StateTreePropertyRef.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

68 lines
3.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "StateTreePropertyRef.h"
#ifdef STATETREEMODULE_StateTreePropertyRef_generated_h
#error "StateTreePropertyRef.generated.h already included, missing '#pragma once' in StateTreePropertyRef.h"
#endif
#define STATETREEMODULE_StateTreePropertyRef_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FStateTreePropertyRef *********************************************
struct Z_Construct_UScriptStruct_FStateTreePropertyRef_Statics;
#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreePropertyRef_h_137_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStateTreePropertyRef_Statics; \
STATETREEMODULE_API static class UScriptStruct* StaticStruct();
struct FStateTreePropertyRef;
// ********** End ScriptStruct FStateTreePropertyRef ***********************************************
// ********** Begin ScriptStruct FStateTreeBlueprintPropertyRef ************************************
struct Z_Construct_UScriptStruct_FStateTreeBlueprintPropertyRef_Statics;
#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreePropertyRef_h_384_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStateTreeBlueprintPropertyRef_Statics; \
STATETREEMODULE_API static class UScriptStruct* StaticStruct(); \
typedef FStateTreePropertyRef Super;
struct FStateTreeBlueprintPropertyRef;
// ********** End ScriptStruct FStateTreeBlueprintPropertyRef **************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreePropertyRef_h
// ********** Begin Enum EStateTreePropertyRefType *************************************************
#define FOREACH_ENUM_ESTATETREEPROPERTYREFTYPE(op) \
op(EStateTreePropertyRefType::None) \
op(EStateTreePropertyRefType::Bool) \
op(EStateTreePropertyRefType::Byte) \
op(EStateTreePropertyRefType::Int32) \
op(EStateTreePropertyRefType::Int64) \
op(EStateTreePropertyRefType::Float) \
op(EStateTreePropertyRefType::Double) \
op(EStateTreePropertyRefType::Name) \
op(EStateTreePropertyRefType::String) \
op(EStateTreePropertyRefType::Text) \
op(EStateTreePropertyRefType::Enum) \
op(EStateTreePropertyRefType::Struct) \
op(EStateTreePropertyRefType::Object) \
op(EStateTreePropertyRefType::SoftObject) \
op(EStateTreePropertyRefType::Class) \
op(EStateTreePropertyRefType::SoftClass)
enum class EStateTreePropertyRefType : uint8;
template<> struct TIsUEnumClass<EStateTreePropertyRefType> { enum { Value = true }; };
template<> STATETREEMODULE_NON_ATTRIBUTED_API UEnum* StaticEnum<EStateTreePropertyRefType>();
// ********** End Enum EStateTreePropertyRefType ***************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS