68 lines
3.1 KiB
C
68 lines
3.1 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "StateTreePropertyRef.h"
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#ifdef STATETREEMODULE_StateTreePropertyRef_generated_h
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#error "StateTreePropertyRef.generated.h already included, missing '#pragma once' in StateTreePropertyRef.h"
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#endif
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#define STATETREEMODULE_StateTreePropertyRef_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FStateTreePropertyRef *********************************************
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struct Z_Construct_UScriptStruct_FStateTreePropertyRef_Statics;
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#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreePropertyRef_h_137_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FStateTreePropertyRef_Statics; \
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STATETREEMODULE_API static class UScriptStruct* StaticStruct();
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struct FStateTreePropertyRef;
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// ********** End ScriptStruct FStateTreePropertyRef ***********************************************
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// ********** Begin ScriptStruct FStateTreeBlueprintPropertyRef ************************************
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struct Z_Construct_UScriptStruct_FStateTreeBlueprintPropertyRef_Statics;
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#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreePropertyRef_h_384_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FStateTreeBlueprintPropertyRef_Statics; \
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STATETREEMODULE_API static class UScriptStruct* StaticStruct(); \
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typedef FStateTreePropertyRef Super;
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struct FStateTreeBlueprintPropertyRef;
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// ********** End ScriptStruct FStateTreeBlueprintPropertyRef **************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreePropertyRef_h
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// ********** Begin Enum EStateTreePropertyRefType *************************************************
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#define FOREACH_ENUM_ESTATETREEPROPERTYREFTYPE(op) \
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op(EStateTreePropertyRefType::None) \
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op(EStateTreePropertyRefType::Bool) \
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op(EStateTreePropertyRefType::Byte) \
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op(EStateTreePropertyRefType::Int32) \
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op(EStateTreePropertyRefType::Int64) \
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op(EStateTreePropertyRefType::Float) \
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op(EStateTreePropertyRefType::Double) \
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op(EStateTreePropertyRefType::Name) \
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op(EStateTreePropertyRefType::String) \
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op(EStateTreePropertyRefType::Text) \
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op(EStateTreePropertyRefType::Enum) \
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op(EStateTreePropertyRefType::Struct) \
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op(EStateTreePropertyRefType::Object) \
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op(EStateTreePropertyRefType::SoftObject) \
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op(EStateTreePropertyRefType::Class) \
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op(EStateTreePropertyRefType::SoftClass)
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enum class EStateTreePropertyRefType : uint8;
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template<> struct TIsUEnumClass<EStateTreePropertyRefType> { enum { Value = true }; };
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template<> STATETREEMODULE_NON_ATTRIBUTED_API UEnum* StaticEnum<EStateTreePropertyRefType>();
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// ********** End Enum EStateTreePropertyRefType ***************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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