Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StateTreeModule/UHT/StateTreePropertyBindings.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

106 lines
5.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "StateTreePropertyBindings.h"
#ifdef STATETREEMODULE_StateTreePropertyBindings_generated_h
#error "StateTreePropertyBindings.generated.h already included, missing '#pragma once' in StateTreePropertyBindings.h"
#endif
#define STATETREEMODULE_StateTreePropertyBindings_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FStateTreeBindableStructDesc **************************************
struct Z_Construct_UScriptStruct_FStateTreeBindableStructDesc_Statics;
#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreePropertyBindings_h_133_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStateTreeBindableStructDesc_Statics; \
STATETREEMODULE_API static class UScriptStruct* StaticStruct(); \
typedef FPropertyBindingBindableStructDescriptor Super;
struct FStateTreeBindableStructDesc;
// ********** End ScriptStruct FStateTreeBindableStructDesc ****************************************
// ********** Begin ScriptStruct FStateTreeEditorPropertyPath **************************************
struct Z_Construct_UScriptStruct_FStateTreeEditorPropertyPath_Statics;
#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreePropertyBindings_h_191_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStateTreeEditorPropertyPath_Statics; \
STATETREEMODULE_API static class UScriptStruct* StaticStruct();
struct FStateTreeEditorPropertyPath;
// ********** End ScriptStruct FStateTreeEditorPropertyPath ****************************************
// ********** Begin ScriptStruct FStateTreePropertyPathBinding *************************************
struct Z_Construct_UScriptStruct_FStateTreePropertyPathBinding_Statics;
#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreePropertyBindings_h_215_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStateTreePropertyPathBinding_Statics; \
STATETREEMODULE_API static class UScriptStruct* StaticStruct(); \
typedef FPropertyBindingBinding Super;
struct FStateTreePropertyPathBinding;
// ********** End ScriptStruct FStateTreePropertyPathBinding ***************************************
// ********** Begin ScriptStruct FStateTreePropertyRefPath *****************************************
struct Z_Construct_UScriptStruct_FStateTreePropertyRefPath_Statics;
#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreePropertyBindings_h_321_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStateTreePropertyRefPath_Statics; \
STATETREEMODULE_API static class UScriptStruct* StaticStruct();
struct FStateTreePropertyRefPath;
// ********** End ScriptStruct FStateTreePropertyRefPath *******************************************
// ********** Begin ScriptStruct FStateTreePropertyAccess ******************************************
struct Z_Construct_UScriptStruct_FStateTreePropertyAccess_Statics;
#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreePropertyBindings_h_437_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStateTreePropertyAccess_Statics; \
STATETREEMODULE_API static class UScriptStruct* StaticStruct();
struct FStateTreePropertyAccess;
// ********** End ScriptStruct FStateTreePropertyAccess ********************************************
// ********** Begin ScriptStruct FStateTreePropertyBindings ****************************************
struct Z_Construct_UScriptStruct_FStateTreePropertyBindings_Statics;
#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreePropertyBindings_h_461_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStateTreePropertyBindings_Statics; \
STATETREEMODULE_API static class UScriptStruct* StaticStruct(); \
typedef FPropertyBindingBindingCollection Super;
struct FStateTreePropertyBindings;
// ********** End ScriptStruct FStateTreePropertyBindings ******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreePropertyBindings_h
// ********** Begin Enum EStateTreeBindableStructSource ********************************************
#define FOREACH_ENUM_ESTATETREEBINDABLESTRUCTSOURCE(op) \
op(EStateTreeBindableStructSource::Context) \
op(EStateTreeBindableStructSource::Parameter) \
op(EStateTreeBindableStructSource::Evaluator) \
op(EStateTreeBindableStructSource::GlobalTask) \
op(EStateTreeBindableStructSource::StateParameter) \
op(EStateTreeBindableStructSource::Task) \
op(EStateTreeBindableStructSource::Condition) \
op(EStateTreeBindableStructSource::Consideration) \
op(EStateTreeBindableStructSource::TransitionEvent) \
op(EStateTreeBindableStructSource::StateEvent) \
op(EStateTreeBindableStructSource::PropertyFunction) \
op(EStateTreeBindableStructSource::Transition)
enum class EStateTreeBindableStructSource : uint8;
template<> struct TIsUEnumClass<EStateTreeBindableStructSource> { enum { Value = true }; };
template<> STATETREEMODULE_NON_ATTRIBUTED_API UEnum* StaticEnum<EStateTreeBindableStructSource>();
// ********** End Enum EStateTreeBindableStructSource **********************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS