106 lines
5.5 KiB
C
106 lines
5.5 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "StateTreePropertyBindings.h"
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#ifdef STATETREEMODULE_StateTreePropertyBindings_generated_h
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#error "StateTreePropertyBindings.generated.h already included, missing '#pragma once' in StateTreePropertyBindings.h"
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#endif
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#define STATETREEMODULE_StateTreePropertyBindings_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FStateTreeBindableStructDesc **************************************
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struct Z_Construct_UScriptStruct_FStateTreeBindableStructDesc_Statics;
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#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreePropertyBindings_h_133_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FStateTreeBindableStructDesc_Statics; \
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STATETREEMODULE_API static class UScriptStruct* StaticStruct(); \
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typedef FPropertyBindingBindableStructDescriptor Super;
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struct FStateTreeBindableStructDesc;
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// ********** End ScriptStruct FStateTreeBindableStructDesc ****************************************
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// ********** Begin ScriptStruct FStateTreeEditorPropertyPath **************************************
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struct Z_Construct_UScriptStruct_FStateTreeEditorPropertyPath_Statics;
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#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreePropertyBindings_h_191_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FStateTreeEditorPropertyPath_Statics; \
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STATETREEMODULE_API static class UScriptStruct* StaticStruct();
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struct FStateTreeEditorPropertyPath;
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// ********** End ScriptStruct FStateTreeEditorPropertyPath ****************************************
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// ********** Begin ScriptStruct FStateTreePropertyPathBinding *************************************
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struct Z_Construct_UScriptStruct_FStateTreePropertyPathBinding_Statics;
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#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreePropertyBindings_h_215_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FStateTreePropertyPathBinding_Statics; \
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STATETREEMODULE_API static class UScriptStruct* StaticStruct(); \
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typedef FPropertyBindingBinding Super;
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struct FStateTreePropertyPathBinding;
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// ********** End ScriptStruct FStateTreePropertyPathBinding ***************************************
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// ********** Begin ScriptStruct FStateTreePropertyRefPath *****************************************
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struct Z_Construct_UScriptStruct_FStateTreePropertyRefPath_Statics;
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#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreePropertyBindings_h_321_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FStateTreePropertyRefPath_Statics; \
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STATETREEMODULE_API static class UScriptStruct* StaticStruct();
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struct FStateTreePropertyRefPath;
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// ********** End ScriptStruct FStateTreePropertyRefPath *******************************************
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// ********** Begin ScriptStruct FStateTreePropertyAccess ******************************************
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struct Z_Construct_UScriptStruct_FStateTreePropertyAccess_Statics;
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#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreePropertyBindings_h_437_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FStateTreePropertyAccess_Statics; \
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STATETREEMODULE_API static class UScriptStruct* StaticStruct();
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struct FStateTreePropertyAccess;
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// ********** End ScriptStruct FStateTreePropertyAccess ********************************************
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// ********** Begin ScriptStruct FStateTreePropertyBindings ****************************************
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struct Z_Construct_UScriptStruct_FStateTreePropertyBindings_Statics;
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#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreePropertyBindings_h_461_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FStateTreePropertyBindings_Statics; \
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STATETREEMODULE_API static class UScriptStruct* StaticStruct(); \
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typedef FPropertyBindingBindingCollection Super;
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struct FStateTreePropertyBindings;
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// ********** End ScriptStruct FStateTreePropertyBindings ******************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreePropertyBindings_h
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// ********** Begin Enum EStateTreeBindableStructSource ********************************************
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#define FOREACH_ENUM_ESTATETREEBINDABLESTRUCTSOURCE(op) \
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op(EStateTreeBindableStructSource::Context) \
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op(EStateTreeBindableStructSource::Parameter) \
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op(EStateTreeBindableStructSource::Evaluator) \
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op(EStateTreeBindableStructSource::GlobalTask) \
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op(EStateTreeBindableStructSource::StateParameter) \
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op(EStateTreeBindableStructSource::Task) \
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op(EStateTreeBindableStructSource::Condition) \
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op(EStateTreeBindableStructSource::Consideration) \
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op(EStateTreeBindableStructSource::TransitionEvent) \
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op(EStateTreeBindableStructSource::StateEvent) \
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op(EStateTreeBindableStructSource::PropertyFunction) \
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op(EStateTreeBindableStructSource::Transition)
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enum class EStateTreeBindableStructSource : uint8;
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template<> struct TIsUEnumClass<EStateTreeBindableStructSource> { enum { Value = true }; };
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template<> STATETREEMODULE_NON_ATTRIBUTED_API UEnum* StaticEnum<EStateTreeBindableStructSource>();
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// ********** End Enum EStateTreeBindableStructSource **********************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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