94 lines
5.3 KiB
C++
94 lines
5.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
/*===========================================================================
|
|
Generated code exported from UnrealHeaderTool.
|
|
DO NOT modify this manually! Edit the corresponding .h files instead!
|
|
===========================================================================*/
|
|
|
|
// IWYU pragma: private, include "Blueprint/StateTreeNodeBlueprintBase.h"
|
|
|
|
#ifdef STATETREEMODULE_StateTreeNodeBlueprintBase_generated_h
|
|
#error "StateTreeNodeBlueprintBase.generated.h already included, missing '#pragma once' in StateTreeNodeBlueprintBase.h"
|
|
#endif
|
|
#define STATETREEMODULE_StateTreeNodeBlueprintBase_generated_h
|
|
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "UObject/ScriptMacros.h"
|
|
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
enum class EStateTreeNodeFormatting : uint8;
|
|
enum class EStateTreeTransitionPriority : uint8;
|
|
struct FStateTreeBlueprintPropertyRef;
|
|
struct FStateTreeEvent;
|
|
struct FStateTreeStateLink;
|
|
|
|
// ********** Begin Class UStateTreeNodeBlueprintBase **********************************************
|
|
#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Blueprint_StateTreeNodeBlueprintBase_h_43_RPC_WRAPPERS_NO_PURE_DECLS \
|
|
DECLARE_FUNCTION(execGetPropertyDescriptionByPropertyName); \
|
|
DECLARE_FUNCTION(execIsPropertyRefValid); \
|
|
DECLARE_FUNCTION(execRequestTransition); \
|
|
DECLARE_FUNCTION(execSendEvent);
|
|
|
|
|
|
#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Blueprint_StateTreeNodeBlueprintBase_h_43_CALLBACK_WRAPPERS
|
|
struct Z_Construct_UClass_UStateTreeNodeBlueprintBase_Statics;
|
|
struct Z_Construct_UFunction_UStateTreeNodeBlueprintBase_GetPropertyReference_Statics; \
|
|
STATETREEMODULE_API UClass* Z_Construct_UClass_UStateTreeNodeBlueprintBase_NoRegister();
|
|
|
|
#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Blueprint_StateTreeNodeBlueprintBase_h_43_INCLASS_NO_PURE_DECLS \
|
|
private: \
|
|
static void StaticRegisterNativesUStateTreeNodeBlueprintBase(); \
|
|
friend struct ::Z_Construct_UClass_UStateTreeNodeBlueprintBase_Statics; \
|
|
friend struct ::Z_Construct_UFunction_UStateTreeNodeBlueprintBase_GetPropertyReference_Statics; \
|
|
static UClass* GetPrivateStaticClass(); \
|
|
friend STATETREEMODULE_API UClass* ::Z_Construct_UClass_UStateTreeNodeBlueprintBase_NoRegister(); \
|
|
public: \
|
|
DECLARE_CLASS2(UStateTreeNodeBlueprintBase, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/StateTreeModule"), Z_Construct_UClass_UStateTreeNodeBlueprintBase_NoRegister) \
|
|
DECLARE_SERIALIZER(UStateTreeNodeBlueprintBase)
|
|
|
|
|
|
#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Blueprint_StateTreeNodeBlueprintBase_h_43_ENHANCED_CONSTRUCTORS \
|
|
/** Standard constructor, called after all reflected properties have been initialized */ \
|
|
STATETREEMODULE_API UStateTreeNodeBlueprintBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
|
|
/** Deleted move- and copy-constructors, should never be used */ \
|
|
UStateTreeNodeBlueprintBase(UStateTreeNodeBlueprintBase&&) = delete; \
|
|
UStateTreeNodeBlueprintBase(const UStateTreeNodeBlueprintBase&) = delete; \
|
|
DECLARE_VTABLE_PTR_HELPER_CTOR(STATETREEMODULE_API, UStateTreeNodeBlueprintBase); \
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UStateTreeNodeBlueprintBase); \
|
|
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UStateTreeNodeBlueprintBase) \
|
|
STATETREEMODULE_API virtual ~UStateTreeNodeBlueprintBase();
|
|
|
|
|
|
#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Blueprint_StateTreeNodeBlueprintBase_h_40_PROLOG
|
|
#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Blueprint_StateTreeNodeBlueprintBase_h_43_GENERATED_BODY \
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
|
public: \
|
|
FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Blueprint_StateTreeNodeBlueprintBase_h_43_RPC_WRAPPERS_NO_PURE_DECLS \
|
|
FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Blueprint_StateTreeNodeBlueprintBase_h_43_CALLBACK_WRAPPERS \
|
|
FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Blueprint_StateTreeNodeBlueprintBase_h_43_INCLASS_NO_PURE_DECLS \
|
|
FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Blueprint_StateTreeNodeBlueprintBase_h_43_ENHANCED_CONSTRUCTORS \
|
|
private: \
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
|
|
|
|
class UStateTreeNodeBlueprintBase;
|
|
|
|
// ********** End Class UStateTreeNodeBlueprintBase ************************************************
|
|
|
|
#undef CURRENT_FILE_ID
|
|
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Blueprint_StateTreeNodeBlueprintBase_h
|
|
|
|
// ********** Begin Enum EStateTreeBlueprintPropertyCategory ***************************************
|
|
#define FOREACH_ENUM_ESTATETREEBLUEPRINTPROPERTYCATEGORY(op) \
|
|
op(EStateTreeBlueprintPropertyCategory::NotSet) \
|
|
op(EStateTreeBlueprintPropertyCategory::Input) \
|
|
op(EStateTreeBlueprintPropertyCategory::Parameter) \
|
|
op(EStateTreeBlueprintPropertyCategory::Output) \
|
|
op(EStateTreeBlueprintPropertyCategory::ContextObject)
|
|
|
|
enum class EStateTreeBlueprintPropertyCategory : uint8;
|
|
template<> struct TIsUEnumClass<EStateTreeBlueprintPropertyCategory> { enum { Value = true }; };
|
|
template<> STATETREEMODULE_NON_ATTRIBUTED_API UEnum* StaticEnum<EStateTreeBlueprintPropertyCategory>();
|
|
// ********** End Enum EStateTreeBlueprintPropertyCategory *****************************************
|
|
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|