// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Blueprint/StateTreeNodeBlueprintBase.h" #ifdef STATETREEMODULE_StateTreeNodeBlueprintBase_generated_h #error "StateTreeNodeBlueprintBase.generated.h already included, missing '#pragma once' in StateTreeNodeBlueprintBase.h" #endif #define STATETREEMODULE_StateTreeNodeBlueprintBase_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS enum class EStateTreeNodeFormatting : uint8; enum class EStateTreeTransitionPriority : uint8; struct FStateTreeBlueprintPropertyRef; struct FStateTreeEvent; struct FStateTreeStateLink; // ********** Begin Class UStateTreeNodeBlueprintBase ********************************************** #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Blueprint_StateTreeNodeBlueprintBase_h_43_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execGetPropertyDescriptionByPropertyName); \ DECLARE_FUNCTION(execIsPropertyRefValid); \ DECLARE_FUNCTION(execRequestTransition); \ DECLARE_FUNCTION(execSendEvent); #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Blueprint_StateTreeNodeBlueprintBase_h_43_CALLBACK_WRAPPERS struct Z_Construct_UClass_UStateTreeNodeBlueprintBase_Statics; struct Z_Construct_UFunction_UStateTreeNodeBlueprintBase_GetPropertyReference_Statics; \ STATETREEMODULE_API UClass* Z_Construct_UClass_UStateTreeNodeBlueprintBase_NoRegister(); #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Blueprint_StateTreeNodeBlueprintBase_h_43_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUStateTreeNodeBlueprintBase(); \ friend struct ::Z_Construct_UClass_UStateTreeNodeBlueprintBase_Statics; \ friend struct ::Z_Construct_UFunction_UStateTreeNodeBlueprintBase_GetPropertyReference_Statics; \ static UClass* GetPrivateStaticClass(); \ friend STATETREEMODULE_API UClass* ::Z_Construct_UClass_UStateTreeNodeBlueprintBase_NoRegister(); \ public: \ DECLARE_CLASS2(UStateTreeNodeBlueprintBase, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/StateTreeModule"), Z_Construct_UClass_UStateTreeNodeBlueprintBase_NoRegister) \ DECLARE_SERIALIZER(UStateTreeNodeBlueprintBase) #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Blueprint_StateTreeNodeBlueprintBase_h_43_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ STATETREEMODULE_API UStateTreeNodeBlueprintBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UStateTreeNodeBlueprintBase(UStateTreeNodeBlueprintBase&&) = delete; \ UStateTreeNodeBlueprintBase(const UStateTreeNodeBlueprintBase&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(STATETREEMODULE_API, UStateTreeNodeBlueprintBase); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UStateTreeNodeBlueprintBase); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UStateTreeNodeBlueprintBase) \ STATETREEMODULE_API virtual ~UStateTreeNodeBlueprintBase(); #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Blueprint_StateTreeNodeBlueprintBase_h_40_PROLOG #define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Blueprint_StateTreeNodeBlueprintBase_h_43_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Blueprint_StateTreeNodeBlueprintBase_h_43_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Blueprint_StateTreeNodeBlueprintBase_h_43_CALLBACK_WRAPPERS \ FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Blueprint_StateTreeNodeBlueprintBase_h_43_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Blueprint_StateTreeNodeBlueprintBase_h_43_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UStateTreeNodeBlueprintBase; // ********** End Class UStateTreeNodeBlueprintBase ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Blueprint_StateTreeNodeBlueprintBase_h // ********** Begin Enum EStateTreeBlueprintPropertyCategory *************************************** #define FOREACH_ENUM_ESTATETREEBLUEPRINTPROPERTYCATEGORY(op) \ op(EStateTreeBlueprintPropertyCategory::NotSet) \ op(EStateTreeBlueprintPropertyCategory::Input) \ op(EStateTreeBlueprintPropertyCategory::Parameter) \ op(EStateTreeBlueprintPropertyCategory::Output) \ op(EStateTreeBlueprintPropertyCategory::ContextObject) enum class EStateTreeBlueprintPropertyCategory : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> STATETREEMODULE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EStateTreeBlueprintPropertyCategory ***************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS