Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SkelMeshModTools/UHT/SKMBackedDynaMeshComponent.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

64 lines
4.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Components/SKMBackedDynaMeshComponent.h"
#ifdef SKELETALMESHMODELINGTOOLS_SKMBackedDynaMeshComponent_generated_h
#error "SKMBackedDynaMeshComponent.generated.h already included, missing '#pragma once' in SKMBackedDynaMeshComponent.h"
#endif
#define SKELETALMESHMODELINGTOOLS_SKMBackedDynaMeshComponent_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USkeletalMeshBackedDynamicMeshComponent **********************************
struct Z_Construct_UClass_USkeletalMeshBackedDynamicMeshComponent_Statics;
SKELETALMESHMODELINGTOOLS_API UClass* Z_Construct_UClass_USkeletalMeshBackedDynamicMeshComponent_NoRegister();
#define FID_Engine_Plugins_Animation_SkeletalMeshModelingTools_Source_SkeletalMeshModelingTools_Private_Components_SKMBackedDynaMeshComponent_h_22_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUSkeletalMeshBackedDynamicMeshComponent(); \
friend struct ::Z_Construct_UClass_USkeletalMeshBackedDynamicMeshComponent_Statics; \
static UClass* GetPrivateStaticClass(); \
friend SKELETALMESHMODELINGTOOLS_API UClass* ::Z_Construct_UClass_USkeletalMeshBackedDynamicMeshComponent_NoRegister(); \
public: \
DECLARE_CLASS2(USkeletalMeshBackedDynamicMeshComponent, UDynamicMeshComponent, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/SkeletalMeshModelingTools"), Z_Construct_UClass_USkeletalMeshBackedDynamicMeshComponent_NoRegister) \
DECLARE_SERIALIZER(USkeletalMeshBackedDynamicMeshComponent)
#define FID_Engine_Plugins_Animation_SkeletalMeshModelingTools_Source_SkeletalMeshModelingTools_Private_Components_SKMBackedDynaMeshComponent_h_22_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
SKELETALMESHMODELINGTOOLS_API USkeletalMeshBackedDynamicMeshComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
USkeletalMeshBackedDynamicMeshComponent(USkeletalMeshBackedDynamicMeshComponent&&) = delete; \
USkeletalMeshBackedDynamicMeshComponent(const USkeletalMeshBackedDynamicMeshComponent&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(SKELETALMESHMODELINGTOOLS_API, USkeletalMeshBackedDynamicMeshComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USkeletalMeshBackedDynamicMeshComponent); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USkeletalMeshBackedDynamicMeshComponent) \
SKELETALMESHMODELINGTOOLS_API virtual ~USkeletalMeshBackedDynamicMeshComponent();
#define FID_Engine_Plugins_Animation_SkeletalMeshModelingTools_Source_SkeletalMeshModelingTools_Private_Components_SKMBackedDynaMeshComponent_h_18_PROLOG
#define FID_Engine_Plugins_Animation_SkeletalMeshModelingTools_Source_SkeletalMeshModelingTools_Private_Components_SKMBackedDynaMeshComponent_h_22_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Animation_SkeletalMeshModelingTools_Source_SkeletalMeshModelingTools_Private_Components_SKMBackedDynaMeshComponent_h_22_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Animation_SkeletalMeshModelingTools_Source_SkeletalMeshModelingTools_Private_Components_SKMBackedDynaMeshComponent_h_22_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USkeletalMeshBackedDynamicMeshComponent;
// ********** End Class USkeletalMeshBackedDynamicMeshComponent ************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_SkeletalMeshModelingTools_Source_SkeletalMeshModelingTools_Private_Components_SKMBackedDynaMeshComponent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS