64 lines
4.0 KiB
C++
64 lines
4.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Components/SKMBackedDynaMeshComponent.h"
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#ifdef SKELETALMESHMODELINGTOOLS_SKMBackedDynaMeshComponent_generated_h
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#error "SKMBackedDynaMeshComponent.generated.h already included, missing '#pragma once' in SKMBackedDynaMeshComponent.h"
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#endif
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#define SKELETALMESHMODELINGTOOLS_SKMBackedDynaMeshComponent_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class USkeletalMeshBackedDynamicMeshComponent **********************************
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struct Z_Construct_UClass_USkeletalMeshBackedDynamicMeshComponent_Statics;
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SKELETALMESHMODELINGTOOLS_API UClass* Z_Construct_UClass_USkeletalMeshBackedDynamicMeshComponent_NoRegister();
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#define FID_Engine_Plugins_Animation_SkeletalMeshModelingTools_Source_SkeletalMeshModelingTools_Private_Components_SKMBackedDynaMeshComponent_h_22_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUSkeletalMeshBackedDynamicMeshComponent(); \
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friend struct ::Z_Construct_UClass_USkeletalMeshBackedDynamicMeshComponent_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend SKELETALMESHMODELINGTOOLS_API UClass* ::Z_Construct_UClass_USkeletalMeshBackedDynamicMeshComponent_NoRegister(); \
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public: \
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DECLARE_CLASS2(USkeletalMeshBackedDynamicMeshComponent, UDynamicMeshComponent, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/SkeletalMeshModelingTools"), Z_Construct_UClass_USkeletalMeshBackedDynamicMeshComponent_NoRegister) \
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DECLARE_SERIALIZER(USkeletalMeshBackedDynamicMeshComponent)
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#define FID_Engine_Plugins_Animation_SkeletalMeshModelingTools_Source_SkeletalMeshModelingTools_Private_Components_SKMBackedDynaMeshComponent_h_22_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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SKELETALMESHMODELINGTOOLS_API USkeletalMeshBackedDynamicMeshComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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USkeletalMeshBackedDynamicMeshComponent(USkeletalMeshBackedDynamicMeshComponent&&) = delete; \
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USkeletalMeshBackedDynamicMeshComponent(const USkeletalMeshBackedDynamicMeshComponent&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(SKELETALMESHMODELINGTOOLS_API, USkeletalMeshBackedDynamicMeshComponent); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USkeletalMeshBackedDynamicMeshComponent); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USkeletalMeshBackedDynamicMeshComponent) \
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SKELETALMESHMODELINGTOOLS_API virtual ~USkeletalMeshBackedDynamicMeshComponent();
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#define FID_Engine_Plugins_Animation_SkeletalMeshModelingTools_Source_SkeletalMeshModelingTools_Private_Components_SKMBackedDynaMeshComponent_h_18_PROLOG
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#define FID_Engine_Plugins_Animation_SkeletalMeshModelingTools_Source_SkeletalMeshModelingTools_Private_Components_SKMBackedDynaMeshComponent_h_22_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_Animation_SkeletalMeshModelingTools_Source_SkeletalMeshModelingTools_Private_Components_SKMBackedDynaMeshComponent_h_22_INCLASS_NO_PURE_DECLS \
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FID_Engine_Plugins_Animation_SkeletalMeshModelingTools_Source_SkeletalMeshModelingTools_Private_Components_SKMBackedDynaMeshComponent_h_22_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class USkeletalMeshBackedDynamicMeshComponent;
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// ********** End Class USkeletalMeshBackedDynamicMeshComponent ************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_SkeletalMeshModelingTools_Source_SkeletalMeshModelingTools_Private_Components_SKMBackedDynaMeshComponent_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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