// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/SKMBackedDynaMeshComponent.h" #ifdef SKELETALMESHMODELINGTOOLS_SKMBackedDynaMeshComponent_generated_h #error "SKMBackedDynaMeshComponent.generated.h already included, missing '#pragma once' in SKMBackedDynaMeshComponent.h" #endif #define SKELETALMESHMODELINGTOOLS_SKMBackedDynaMeshComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class USkeletalMeshBackedDynamicMeshComponent ********************************** struct Z_Construct_UClass_USkeletalMeshBackedDynamicMeshComponent_Statics; SKELETALMESHMODELINGTOOLS_API UClass* Z_Construct_UClass_USkeletalMeshBackedDynamicMeshComponent_NoRegister(); #define FID_Engine_Plugins_Animation_SkeletalMeshModelingTools_Source_SkeletalMeshModelingTools_Private_Components_SKMBackedDynaMeshComponent_h_22_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUSkeletalMeshBackedDynamicMeshComponent(); \ friend struct ::Z_Construct_UClass_USkeletalMeshBackedDynamicMeshComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend SKELETALMESHMODELINGTOOLS_API UClass* ::Z_Construct_UClass_USkeletalMeshBackedDynamicMeshComponent_NoRegister(); \ public: \ DECLARE_CLASS2(USkeletalMeshBackedDynamicMeshComponent, UDynamicMeshComponent, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/SkeletalMeshModelingTools"), Z_Construct_UClass_USkeletalMeshBackedDynamicMeshComponent_NoRegister) \ DECLARE_SERIALIZER(USkeletalMeshBackedDynamicMeshComponent) #define FID_Engine_Plugins_Animation_SkeletalMeshModelingTools_Source_SkeletalMeshModelingTools_Private_Components_SKMBackedDynaMeshComponent_h_22_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ SKELETALMESHMODELINGTOOLS_API USkeletalMeshBackedDynamicMeshComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ USkeletalMeshBackedDynamicMeshComponent(USkeletalMeshBackedDynamicMeshComponent&&) = delete; \ USkeletalMeshBackedDynamicMeshComponent(const USkeletalMeshBackedDynamicMeshComponent&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(SKELETALMESHMODELINGTOOLS_API, USkeletalMeshBackedDynamicMeshComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USkeletalMeshBackedDynamicMeshComponent); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USkeletalMeshBackedDynamicMeshComponent) \ SKELETALMESHMODELINGTOOLS_API virtual ~USkeletalMeshBackedDynamicMeshComponent(); #define FID_Engine_Plugins_Animation_SkeletalMeshModelingTools_Source_SkeletalMeshModelingTools_Private_Components_SKMBackedDynaMeshComponent_h_18_PROLOG #define FID_Engine_Plugins_Animation_SkeletalMeshModelingTools_Source_SkeletalMeshModelingTools_Private_Components_SKMBackedDynaMeshComponent_h_22_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Animation_SkeletalMeshModelingTools_Source_SkeletalMeshModelingTools_Private_Components_SKMBackedDynaMeshComponent_h_22_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Animation_SkeletalMeshModelingTools_Source_SkeletalMeshModelingTools_Private_Components_SKMBackedDynaMeshComponent_h_22_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USkeletalMeshBackedDynamicMeshComponent; // ********** End Class USkeletalMeshBackedDynamicMeshComponent ************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_SkeletalMeshModelingTools_Source_SkeletalMeshModelingTools_Private_Components_SKMBackedDynaMeshComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS