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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SequencerScripting/UHT/SequenceTimeUnit.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

35 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "SequenceTimeUnit.h"
#ifdef SEQUENCERSCRIPTING_SequenceTimeUnit_generated_h
#error "SequenceTimeUnit.generated.h already included, missing '#pragma once' in SequenceTimeUnit.h"
#endif
#define SEQUENCERSCRIPTING_SequenceTimeUnit_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_MovieScene_SequencerScripting_Source_SequencerScripting_Public_SequenceTimeUnit_h
// ********** Begin Enum ESequenceTimeUnit *********************************************************
#define FOREACH_ENUM_ESEQUENCETIMEUNIT(op) \
op(ESequenceTimeUnit::DisplayRate) \
op(ESequenceTimeUnit::TickResolution)
enum class ESequenceTimeUnit : uint8;
template<> struct TIsUEnumClass<ESequenceTimeUnit> { enum { Value = true }; };
template<> SEQUENCERSCRIPTING_NON_ATTRIBUTED_API UEnum* StaticEnum<ESequenceTimeUnit>();
// ********** End Enum ESequenceTimeUnit ***********************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS