// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "SequenceTimeUnit.h" #ifdef SEQUENCERSCRIPTING_SequenceTimeUnit_generated_h #error "SequenceTimeUnit.generated.h already included, missing '#pragma once' in SequenceTimeUnit.h" #endif #define SEQUENCERSCRIPTING_SequenceTimeUnit_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_MovieScene_SequencerScripting_Source_SequencerScripting_Public_SequenceTimeUnit_h // ********** Begin Enum ESequenceTimeUnit ********************************************************* #define FOREACH_ENUM_ESEQUENCETIMEUNIT(op) \ op(ESequenceTimeUnit::DisplayRate) \ op(ESequenceTimeUnit::TickResolution) enum class ESequenceTimeUnit : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> SEQUENCERSCRIPTING_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESequenceTimeUnit *********************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS