34 lines
1.3 KiB
C++
34 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "ISequencerSection.h"
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#ifdef SEQUENCER_ISequencerSection_generated_h
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#error "ISequencerSection.generated.h already included, missing '#pragma once' in ISequencerSection.h"
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#endif
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#define SEQUENCER_ISequencerSection_generated_h
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#include "Templates/IsUEnumClass.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ReflectedTypeAccessors.h"
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#include "Templates/NoDestroy.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Editor_Sequencer_Public_ISequencerSection_h
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// ********** Begin Enum ESequencerSectionResizeMode ***********************************************
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#define FOREACH_ENUM_ESEQUENCERSECTIONRESIZEMODE(op) \
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op(SSRM_LeadingEdge) \
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op(SSRM_TrailingEdge)
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enum ESequencerSectionResizeMode : int;
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template<> SEQUENCER_NON_ATTRIBUTED_API UEnum* StaticEnum<ESequencerSectionResizeMode>();
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// ********** End Enum ESequencerSectionResizeMode *************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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