// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ISequencerSection.h" #ifdef SEQUENCER_ISequencerSection_generated_h #error "ISequencerSection.generated.h already included, missing '#pragma once' in ISequencerSection.h" #endif #define SEQUENCER_ISequencerSection_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_Sequencer_Public_ISequencerSection_h // ********** Begin Enum ESequencerSectionResizeMode *********************************************** #define FOREACH_ENUM_ESEQUENCERSECTIONRESIZEMODE(op) \ op(SSRM_LeadingEdge) \ op(SSRM_TrailingEdge) enum ESequencerSectionResizeMode : int; template<> SEQUENCER_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESequencerSectionResizeMode ************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS