59 lines
2.5 KiB
C++
59 lines
2.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "ISequencer.h"
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#ifdef SEQUENCER_ISequencer_generated_h
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#error "ISequencer.generated.h already included, missing '#pragma once' in ISequencer.h"
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#endif
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#define SEQUENCER_ISequencer_generated_h
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#include "Templates/IsUEnumClass.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ReflectedTypeAccessors.h"
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#include "Templates/NoDestroy.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Editor_Sequencer_Public_ISequencer_h
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// ********** Begin Enum EAutoChangeMode ***********************************************************
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#define FOREACH_ENUM_EAUTOCHANGEMODE(op) \
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op(EAutoChangeMode::AutoKey) \
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op(EAutoChangeMode::AutoTrack) \
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op(EAutoChangeMode::All) \
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op(EAutoChangeMode::None)
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enum class EAutoChangeMode : uint8;
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template<> struct TIsUEnumClass<EAutoChangeMode> { enum { Value = true }; };
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template<> SEQUENCER_NON_ATTRIBUTED_API UEnum* StaticEnum<EAutoChangeMode>();
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// ********** End Enum EAutoChangeMode *************************************************************
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// ********** Begin Enum EAllowEditsMode ***********************************************************
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#define FOREACH_ENUM_EALLOWEDITSMODE(op) \
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op(EAllowEditsMode::AllEdits) \
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op(EAllowEditsMode::AllowSequencerEditsOnly) \
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op(EAllowEditsMode::AllowLevelEditsOnly)
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enum class EAllowEditsMode : uint8;
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template<> struct TIsUEnumClass<EAllowEditsMode> { enum { Value = true }; };
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template<> SEQUENCER_NON_ATTRIBUTED_API UEnum* StaticEnum<EAllowEditsMode>();
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// ********** End Enum EAllowEditsMode *************************************************************
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// ********** Begin Enum EKeyGroupMode *************************************************************
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#define FOREACH_ENUM_EKEYGROUPMODE(op) \
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op(EKeyGroupMode::KeyChanged) \
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op(EKeyGroupMode::KeyGroup) \
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op(EKeyGroupMode::KeyAll)
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enum class EKeyGroupMode : uint8;
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template<> struct TIsUEnumClass<EKeyGroupMode> { enum { Value = true }; };
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template<> SEQUENCER_NON_ATTRIBUTED_API UEnum* StaticEnum<EKeyGroupMode>();
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// ********** End Enum EKeyGroupMode ***************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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