// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ISequencer.h" #ifdef SEQUENCER_ISequencer_generated_h #error "ISequencer.generated.h already included, missing '#pragma once' in ISequencer.h" #endif #define SEQUENCER_ISequencer_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_Sequencer_Public_ISequencer_h // ********** Begin Enum EAutoChangeMode *********************************************************** #define FOREACH_ENUM_EAUTOCHANGEMODE(op) \ op(EAutoChangeMode::AutoKey) \ op(EAutoChangeMode::AutoTrack) \ op(EAutoChangeMode::All) \ op(EAutoChangeMode::None) enum class EAutoChangeMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> SEQUENCER_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EAutoChangeMode ************************************************************* // ********** Begin Enum EAllowEditsMode *********************************************************** #define FOREACH_ENUM_EALLOWEDITSMODE(op) \ op(EAllowEditsMode::AllEdits) \ op(EAllowEditsMode::AllowSequencerEditsOnly) \ op(EAllowEditsMode::AllowLevelEditsOnly) enum class EAllowEditsMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> SEQUENCER_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EAllowEditsMode ************************************************************* // ********** Begin Enum EKeyGroupMode ************************************************************* #define FOREACH_ENUM_EKEYGROUPMODE(op) \ op(EKeyGroupMode::KeyChanged) \ op(EKeyGroupMode::KeyGroup) \ op(EKeyGroupMode::KeyAll) enum class EKeyGroupMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> SEQUENCER_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EKeyGroupMode *************************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS