43 lines
2.0 KiB
C
43 lines
2.0 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "RigVMModel/RigVMGraphSection.h"
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#ifdef RIGVMDEVELOPER_RigVMGraphSection_generated_h
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#error "RigVMGraphSection.generated.h already included, missing '#pragma once' in RigVMGraphSection.h"
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#endif
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#define RIGVMDEVELOPER_RigVMGraphSection_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FRigVMGraphSectionLink ********************************************
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struct Z_Construct_UScriptStruct_FRigVMGraphSectionLink_Statics;
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#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVMDeveloper_Public_RigVMModel_RigVMGraphSection_h_15_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigVMGraphSectionLink_Statics; \
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RIGVMDEVELOPER_API static class UScriptStruct* StaticStruct();
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struct FRigVMGraphSectionLink;
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// ********** End ScriptStruct FRigVMGraphSectionLink **********************************************
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// ********** Begin ScriptStruct FRigVMGraphSection ************************************************
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struct Z_Construct_UScriptStruct_FRigVMGraphSection_Statics;
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#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVMDeveloper_Public_RigVMModel_RigVMGraphSection_h_46_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigVMGraphSection_Statics; \
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RIGVMDEVELOPER_API static class UScriptStruct* StaticStruct();
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struct FRigVMGraphSection;
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// ********** End ScriptStruct FRigVMGraphSection **************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVMDeveloper_Public_RigVMModel_RigVMGraphSection_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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