// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "RigVMModel/RigVMGraphSection.h" #ifdef RIGVMDEVELOPER_RigVMGraphSection_generated_h #error "RigVMGraphSection.generated.h already included, missing '#pragma once' in RigVMGraphSection.h" #endif #define RIGVMDEVELOPER_RigVMGraphSection_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigVMGraphSectionLink ******************************************** struct Z_Construct_UScriptStruct_FRigVMGraphSectionLink_Statics; #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVMDeveloper_Public_RigVMModel_RigVMGraphSection_h_15_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMGraphSectionLink_Statics; \ RIGVMDEVELOPER_API static class UScriptStruct* StaticStruct(); struct FRigVMGraphSectionLink; // ********** End ScriptStruct FRigVMGraphSectionLink ********************************************** // ********** Begin ScriptStruct FRigVMGraphSection ************************************************ struct Z_Construct_UScriptStruct_FRigVMGraphSection_Statics; #define FID_Engine_Plugins_Runtime_RigVM_Source_RigVMDeveloper_Public_RigVMModel_RigVMGraphSection_h_46_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigVMGraphSection_Statics; \ RIGVMDEVELOPER_API static class UScriptStruct* StaticStruct(); struct FRigVMGraphSection; // ********** End ScriptStruct FRigVMGraphSection ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVMDeveloper_Public_RigVMModel_RigVMGraphSection_h PRAGMA_ENABLE_DEPRECATION_WARNINGS