Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/RewindDebugger/UHT/RewindDebuggerSettings.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

75 lines
3.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "RewindDebuggerSettings.h"
#ifdef REWINDDEBUGGER_RewindDebuggerSettings_generated_h
#error "RewindDebuggerSettings.generated.h already included, missing '#pragma once' in RewindDebuggerSettings.h"
#endif
#define REWINDDEBUGGER_RewindDebuggerSettings_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class URewindDebuggerSettings **************************************************
struct Z_Construct_UClass_URewindDebuggerSettings_Statics;
REWINDDEBUGGER_API UClass* Z_Construct_UClass_URewindDebuggerSettings_NoRegister();
#define FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebugger_Private_RewindDebuggerSettings_h_25_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesURewindDebuggerSettings(); \
friend struct ::Z_Construct_UClass_URewindDebuggerSettings_Statics; \
static UClass* GetPrivateStaticClass(); \
friend REWINDDEBUGGER_API UClass* ::Z_Construct_UClass_URewindDebuggerSettings_NoRegister(); \
public: \
DECLARE_CLASS2(URewindDebuggerSettings, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/RewindDebugger"), Z_Construct_UClass_URewindDebuggerSettings_NoRegister) \
DECLARE_SERIALIZER(URewindDebuggerSettings) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("EditorPerProjectUserSettings");} \
#define FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebugger_Private_RewindDebuggerSettings_h_25_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
URewindDebuggerSettings(URewindDebuggerSettings&&) = delete; \
URewindDebuggerSettings(const URewindDebuggerSettings&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, URewindDebuggerSettings); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(URewindDebuggerSettings); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(URewindDebuggerSettings) \
NO_API virtual ~URewindDebuggerSettings();
#define FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebugger_Private_RewindDebuggerSettings_h_22_PROLOG
#define FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebugger_Private_RewindDebuggerSettings_h_25_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebugger_Private_RewindDebuggerSettings_h_25_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebugger_Private_RewindDebuggerSettings_h_25_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class URewindDebuggerSettings;
// ********** End Class URewindDebuggerSettings ****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebugger_Private_RewindDebuggerSettings_h
// ********** Begin Enum ERewindDebuggerCameraMode *************************************************
#define FOREACH_ENUM_EREWINDDEBUGGERCAMERAMODE(op) \
op(ERewindDebuggerCameraMode::Replay) \
op(ERewindDebuggerCameraMode::FollowTargetActor) \
op(ERewindDebuggerCameraMode::Disabled)
enum class ERewindDebuggerCameraMode : uint8;
template<> struct TIsUEnumClass<ERewindDebuggerCameraMode> { enum { Value = true }; };
template<> REWINDDEBUGGER_NON_ATTRIBUTED_API UEnum* StaticEnum<ERewindDebuggerCameraMode>();
// ********** End Enum ERewindDebuggerCameraMode ***************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS