// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "RewindDebuggerSettings.h" #ifdef REWINDDEBUGGER_RewindDebuggerSettings_generated_h #error "RewindDebuggerSettings.generated.h already included, missing '#pragma once' in RewindDebuggerSettings.h" #endif #define REWINDDEBUGGER_RewindDebuggerSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class URewindDebuggerSettings ************************************************** struct Z_Construct_UClass_URewindDebuggerSettings_Statics; REWINDDEBUGGER_API UClass* Z_Construct_UClass_URewindDebuggerSettings_NoRegister(); #define FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebugger_Private_RewindDebuggerSettings_h_25_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesURewindDebuggerSettings(); \ friend struct ::Z_Construct_UClass_URewindDebuggerSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend REWINDDEBUGGER_API UClass* ::Z_Construct_UClass_URewindDebuggerSettings_NoRegister(); \ public: \ DECLARE_CLASS2(URewindDebuggerSettings, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/RewindDebugger"), Z_Construct_UClass_URewindDebuggerSettings_NoRegister) \ DECLARE_SERIALIZER(URewindDebuggerSettings) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("EditorPerProjectUserSettings");} \ #define FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebugger_Private_RewindDebuggerSettings_h_25_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ URewindDebuggerSettings(URewindDebuggerSettings&&) = delete; \ URewindDebuggerSettings(const URewindDebuggerSettings&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, URewindDebuggerSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(URewindDebuggerSettings); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(URewindDebuggerSettings) \ NO_API virtual ~URewindDebuggerSettings(); #define FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebugger_Private_RewindDebuggerSettings_h_22_PROLOG #define FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebugger_Private_RewindDebuggerSettings_h_25_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebugger_Private_RewindDebuggerSettings_h_25_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebugger_Private_RewindDebuggerSettings_h_25_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class URewindDebuggerSettings; // ********** End Class URewindDebuggerSettings **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_GameplayInsights_Source_RewindDebugger_Private_RewindDebuggerSettings_h // ********** Begin Enum ERewindDebuggerCameraMode ************************************************* #define FOREACH_ENUM_EREWINDDEBUGGERCAMERAMODE(op) \ op(ERewindDebuggerCameraMode::Replay) \ op(ERewindDebuggerCameraMode::FollowTargetActor) \ op(ERewindDebuggerCameraMode::Disabled) enum class ERewindDebuggerCameraMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> REWINDDEBUGGER_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ERewindDebuggerCameraMode *************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS