Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Persona/UHT/PersonaAssetFamily.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

464 lines
27 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "PersonaAssetFamily.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodePersonaAssetFamily() {}
// ********** Begin Cross Module References ********************************************************
PERSONA_API UClass* Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension();
PERSONA_API UClass* Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimationAsset();
PERSONA_API UClass* Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimationAsset_NoRegister();
PERSONA_API UClass* Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset();
PERSONA_API UClass* Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset_NoRegister();
PERSONA_API UClass* Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_PhysicsAsset();
PERSONA_API UClass* Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_PhysicsAsset_NoRegister();
PERSONA_API UClass* Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset();
PERSONA_API UClass* Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset_NoRegister();
PERSONA_API UClass* Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletonAsset();
PERSONA_API UClass* Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletonAsset_NoRegister();
UPackage* Z_Construct_UPackage__Script_Persona();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAnimationEditorsAssetFamilyExtension_SkeletonAsset **********************
FClassRegistrationInfo Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_SkeletonAsset;
UClass* UAnimationEditorsAssetFamilyExtension_SkeletonAsset::GetPrivateStaticClass()
{
using TClass = UAnimationEditorsAssetFamilyExtension_SkeletonAsset;
if (!Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_SkeletonAsset.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AnimationEditorsAssetFamilyExtension_SkeletonAsset"),
Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_SkeletonAsset.InnerSingleton,
StaticRegisterNativesUAnimationEditorsAssetFamilyExtension_SkeletonAsset,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_SkeletonAsset.InnerSingleton;
}
UClass* Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletonAsset_NoRegister()
{
return UAnimationEditorsAssetFamilyExtension_SkeletonAsset::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletonAsset_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "PersonaAssetFamily.h" },
{ "ModuleRelativePath", "Private/PersonaAssetFamily.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAnimationEditorsAssetFamilyExtension_SkeletonAsset constinit property declarations
// ********** End Class UAnimationEditorsAssetFamilyExtension_SkeletonAsset constinit property declarations
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAnimationEditorsAssetFamilyExtension_SkeletonAsset>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletonAsset_Statics
UObject* (*const Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletonAsset_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension,
(UObject* (*)())Z_Construct_UPackage__Script_Persona,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletonAsset_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletonAsset_Statics::ClassParams = {
&UAnimationEditorsAssetFamilyExtension_SkeletonAsset::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletonAsset_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletonAsset_Statics::Class_MetaDataParams)
};
void UAnimationEditorsAssetFamilyExtension_SkeletonAsset::StaticRegisterNativesUAnimationEditorsAssetFamilyExtension_SkeletonAsset()
{
}
UClass* Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletonAsset()
{
if (!Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_SkeletonAsset.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_SkeletonAsset.OuterSingleton, Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletonAsset_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_SkeletonAsset.OuterSingleton;
}
UAnimationEditorsAssetFamilyExtension_SkeletonAsset::UAnimationEditorsAssetFamilyExtension_SkeletonAsset(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimationEditorsAssetFamilyExtension_SkeletonAsset);
UAnimationEditorsAssetFamilyExtension_SkeletonAsset::~UAnimationEditorsAssetFamilyExtension_SkeletonAsset() {}
// ********** End Class UAnimationEditorsAssetFamilyExtension_SkeletonAsset ************************
// ********** Begin Class UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset ******************
FClassRegistrationInfo Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset;
UClass* UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset::GetPrivateStaticClass()
{
using TClass = UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset;
if (!Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AnimationEditorsAssetFamilyExtension_SkeletalMeshAsset"),
Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset.InnerSingleton,
StaticRegisterNativesUAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset.InnerSingleton;
}
UClass* Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset_NoRegister()
{
return UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "PersonaAssetFamily.h" },
{ "ModuleRelativePath", "Private/PersonaAssetFamily.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset constinit property declarations
// ********** End Class UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset constinit property declarations
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset_Statics
UObject* (*const Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension,
(UObject* (*)())Z_Construct_UPackage__Script_Persona,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset_Statics::ClassParams = {
&UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset_Statics::Class_MetaDataParams)
};
void UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset::StaticRegisterNativesUAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset()
{
}
UClass* Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset()
{
if (!Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset.OuterSingleton, Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset.OuterSingleton;
}
UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset::UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset);
UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset::~UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset() {}
// ********** End Class UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset ********************
// ********** Begin Class UAnimationEditorsAssetFamilyExtension_AnimationAsset *********************
FClassRegistrationInfo Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_AnimationAsset;
UClass* UAnimationEditorsAssetFamilyExtension_AnimationAsset::GetPrivateStaticClass()
{
using TClass = UAnimationEditorsAssetFamilyExtension_AnimationAsset;
if (!Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_AnimationAsset.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AnimationEditorsAssetFamilyExtension_AnimationAsset"),
Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_AnimationAsset.InnerSingleton,
StaticRegisterNativesUAnimationEditorsAssetFamilyExtension_AnimationAsset,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_AnimationAsset.InnerSingleton;
}
UClass* Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimationAsset_NoRegister()
{
return UAnimationEditorsAssetFamilyExtension_AnimationAsset::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimationAsset_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "PersonaAssetFamily.h" },
{ "ModuleRelativePath", "Private/PersonaAssetFamily.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAnimationEditorsAssetFamilyExtension_AnimationAsset constinit property declarations
// ********** End Class UAnimationEditorsAssetFamilyExtension_AnimationAsset constinit property declarations
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAnimationEditorsAssetFamilyExtension_AnimationAsset>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimationAsset_Statics
UObject* (*const Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimationAsset_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension,
(UObject* (*)())Z_Construct_UPackage__Script_Persona,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimationAsset_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimationAsset_Statics::ClassParams = {
&UAnimationEditorsAssetFamilyExtension_AnimationAsset::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimationAsset_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimationAsset_Statics::Class_MetaDataParams)
};
void UAnimationEditorsAssetFamilyExtension_AnimationAsset::StaticRegisterNativesUAnimationEditorsAssetFamilyExtension_AnimationAsset()
{
}
UClass* Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimationAsset()
{
if (!Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_AnimationAsset.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_AnimationAsset.OuterSingleton, Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimationAsset_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_AnimationAsset.OuterSingleton;
}
UAnimationEditorsAssetFamilyExtension_AnimationAsset::UAnimationEditorsAssetFamilyExtension_AnimationAsset(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimationEditorsAssetFamilyExtension_AnimationAsset);
UAnimationEditorsAssetFamilyExtension_AnimationAsset::~UAnimationEditorsAssetFamilyExtension_AnimationAsset() {}
// ********** End Class UAnimationEditorsAssetFamilyExtension_AnimationAsset ***********************
// ********** Begin Class UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset *****************
FClassRegistrationInfo Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset;
UClass* UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset::GetPrivateStaticClass()
{
using TClass = UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset;
if (!Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AnimationEditorsAssetFamilyExtension_AnimBlueprintAsset"),
Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset.InnerSingleton,
StaticRegisterNativesUAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset.InnerSingleton;
}
UClass* Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset_NoRegister()
{
return UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "PersonaAssetFamily.h" },
{ "ModuleRelativePath", "Private/PersonaAssetFamily.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset constinit property declarations
// ********** End Class UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset constinit property declarations
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset_Statics
UObject* (*const Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension,
(UObject* (*)())Z_Construct_UPackage__Script_Persona,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset_Statics::ClassParams = {
&UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset_Statics::Class_MetaDataParams)
};
void UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset::StaticRegisterNativesUAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset()
{
}
UClass* Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset()
{
if (!Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset.OuterSingleton, Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset.OuterSingleton;
}
UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset::UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset);
UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset::~UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset() {}
// ********** End Class UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset *******************
// ********** Begin Class UAnimationEditorsAssetFamilyExtension_PhysicsAsset ***********************
FClassRegistrationInfo Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_PhysicsAsset;
UClass* UAnimationEditorsAssetFamilyExtension_PhysicsAsset::GetPrivateStaticClass()
{
using TClass = UAnimationEditorsAssetFamilyExtension_PhysicsAsset;
if (!Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_PhysicsAsset.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AnimationEditorsAssetFamilyExtension_PhysicsAsset"),
Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_PhysicsAsset.InnerSingleton,
StaticRegisterNativesUAnimationEditorsAssetFamilyExtension_PhysicsAsset,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_PhysicsAsset.InnerSingleton;
}
UClass* Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_PhysicsAsset_NoRegister()
{
return UAnimationEditorsAssetFamilyExtension_PhysicsAsset::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_PhysicsAsset_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "PersonaAssetFamily.h" },
{ "ModuleRelativePath", "Private/PersonaAssetFamily.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UAnimationEditorsAssetFamilyExtension_PhysicsAsset constinit property declarations
// ********** End Class UAnimationEditorsAssetFamilyExtension_PhysicsAsset constinit property declarations
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAnimationEditorsAssetFamilyExtension_PhysicsAsset>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_PhysicsAsset_Statics
UObject* (*const Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_PhysicsAsset_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension,
(UObject* (*)())Z_Construct_UPackage__Script_Persona,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_PhysicsAsset_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_PhysicsAsset_Statics::ClassParams = {
&UAnimationEditorsAssetFamilyExtension_PhysicsAsset::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_PhysicsAsset_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_PhysicsAsset_Statics::Class_MetaDataParams)
};
void UAnimationEditorsAssetFamilyExtension_PhysicsAsset::StaticRegisterNativesUAnimationEditorsAssetFamilyExtension_PhysicsAsset()
{
}
UClass* Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_PhysicsAsset()
{
if (!Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_PhysicsAsset.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_PhysicsAsset.OuterSingleton, Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_PhysicsAsset_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_PhysicsAsset.OuterSingleton;
}
UAnimationEditorsAssetFamilyExtension_PhysicsAsset::UAnimationEditorsAssetFamilyExtension_PhysicsAsset(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimationEditorsAssetFamilyExtension_PhysicsAsset);
UAnimationEditorsAssetFamilyExtension_PhysicsAsset::~UAnimationEditorsAssetFamilyExtension_PhysicsAsset() {}
// ********** End Class UAnimationEditorsAssetFamilyExtension_PhysicsAsset *************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_Persona_Private_PersonaAssetFamily_h__Script_Persona_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletonAsset, UAnimationEditorsAssetFamilyExtension_SkeletonAsset::StaticClass, TEXT("UAnimationEditorsAssetFamilyExtension_SkeletonAsset"), &Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_SkeletonAsset, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimationEditorsAssetFamilyExtension_SkeletonAsset), 3095543934U) },
{ Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset, UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset::StaticClass, TEXT("UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset"), &Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset), 803431580U) },
{ Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimationAsset, UAnimationEditorsAssetFamilyExtension_AnimationAsset::StaticClass, TEXT("UAnimationEditorsAssetFamilyExtension_AnimationAsset"), &Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_AnimationAsset, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimationEditorsAssetFamilyExtension_AnimationAsset), 871640136U) },
{ Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset, UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset::StaticClass, TEXT("UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset"), &Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset), 1530238363U) },
{ Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_PhysicsAsset, UAnimationEditorsAssetFamilyExtension_PhysicsAsset::StaticClass, TEXT("UAnimationEditorsAssetFamilyExtension_PhysicsAsset"), &Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_PhysicsAsset, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimationEditorsAssetFamilyExtension_PhysicsAsset), 2035229801U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_Persona_Private_PersonaAssetFamily_h__Script_Persona_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_Persona_Private_PersonaAssetFamily_h__Script_Persona_657358897{
TEXT("/Script/Persona"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_Persona_Private_PersonaAssetFamily_h__Script_Persona_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_Persona_Private_PersonaAssetFamily_h__Script_Persona_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS