// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "PersonaAssetFamily.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodePersonaAssetFamily() {} // ********** Begin Cross Module References ******************************************************** PERSONA_API UClass* Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension(); PERSONA_API UClass* Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimationAsset(); PERSONA_API UClass* Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimationAsset_NoRegister(); PERSONA_API UClass* Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset(); PERSONA_API UClass* Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset_NoRegister(); PERSONA_API UClass* Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_PhysicsAsset(); PERSONA_API UClass* Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_PhysicsAsset_NoRegister(); PERSONA_API UClass* Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset(); PERSONA_API UClass* Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset_NoRegister(); PERSONA_API UClass* Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletonAsset(); PERSONA_API UClass* Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletonAsset_NoRegister(); UPackage* Z_Construct_UPackage__Script_Persona(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UAnimationEditorsAssetFamilyExtension_SkeletonAsset ********************** FClassRegistrationInfo Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_SkeletonAsset; UClass* UAnimationEditorsAssetFamilyExtension_SkeletonAsset::GetPrivateStaticClass() { using TClass = UAnimationEditorsAssetFamilyExtension_SkeletonAsset; if (!Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_SkeletonAsset.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("AnimationEditorsAssetFamilyExtension_SkeletonAsset"), Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_SkeletonAsset.InnerSingleton, StaticRegisterNativesUAnimationEditorsAssetFamilyExtension_SkeletonAsset, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_SkeletonAsset.InnerSingleton; } UClass* Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletonAsset_NoRegister() { return UAnimationEditorsAssetFamilyExtension_SkeletonAsset::GetPrivateStaticClass(); } struct Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletonAsset_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "IncludePath", "PersonaAssetFamily.h" }, { "ModuleRelativePath", "Private/PersonaAssetFamily.h" }, }; #endif // WITH_METADATA // ********** Begin Class UAnimationEditorsAssetFamilyExtension_SkeletonAsset constinit property declarations // ********** End Class UAnimationEditorsAssetFamilyExtension_SkeletonAsset constinit property declarations static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletonAsset_Statics UObject* (*const Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletonAsset_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension, (UObject* (*)())Z_Construct_UPackage__Script_Persona, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletonAsset_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletonAsset_Statics::ClassParams = { &UAnimationEditorsAssetFamilyExtension_SkeletonAsset::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x000000A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletonAsset_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletonAsset_Statics::Class_MetaDataParams) }; void UAnimationEditorsAssetFamilyExtension_SkeletonAsset::StaticRegisterNativesUAnimationEditorsAssetFamilyExtension_SkeletonAsset() { } UClass* Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletonAsset() { if (!Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_SkeletonAsset.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_SkeletonAsset.OuterSingleton, Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletonAsset_Statics::ClassParams); } return Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_SkeletonAsset.OuterSingleton; } UAnimationEditorsAssetFamilyExtension_SkeletonAsset::UAnimationEditorsAssetFamilyExtension_SkeletonAsset(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimationEditorsAssetFamilyExtension_SkeletonAsset); UAnimationEditorsAssetFamilyExtension_SkeletonAsset::~UAnimationEditorsAssetFamilyExtension_SkeletonAsset() {} // ********** End Class UAnimationEditorsAssetFamilyExtension_SkeletonAsset ************************ // ********** Begin Class UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset ****************** FClassRegistrationInfo Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset; UClass* UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset::GetPrivateStaticClass() { using TClass = UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset; if (!Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("AnimationEditorsAssetFamilyExtension_SkeletalMeshAsset"), Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset.InnerSingleton, StaticRegisterNativesUAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset.InnerSingleton; } UClass* Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset_NoRegister() { return UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset::GetPrivateStaticClass(); } struct Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "IncludePath", "PersonaAssetFamily.h" }, { "ModuleRelativePath", "Private/PersonaAssetFamily.h" }, }; #endif // WITH_METADATA // ********** Begin Class UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset constinit property declarations // ********** End Class UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset constinit property declarations static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset_Statics UObject* (*const Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension, (UObject* (*)())Z_Construct_UPackage__Script_Persona, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset_Statics::ClassParams = { &UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x000000A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset_Statics::Class_MetaDataParams) }; void UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset::StaticRegisterNativesUAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset() { } UClass* Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset() { if (!Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset.OuterSingleton, Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset_Statics::ClassParams); } return Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset.OuterSingleton; } UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset::UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset); UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset::~UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset() {} // ********** End Class UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset ******************** // ********** Begin Class UAnimationEditorsAssetFamilyExtension_AnimationAsset ********************* FClassRegistrationInfo Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_AnimationAsset; UClass* UAnimationEditorsAssetFamilyExtension_AnimationAsset::GetPrivateStaticClass() { using TClass = UAnimationEditorsAssetFamilyExtension_AnimationAsset; if (!Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_AnimationAsset.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("AnimationEditorsAssetFamilyExtension_AnimationAsset"), Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_AnimationAsset.InnerSingleton, StaticRegisterNativesUAnimationEditorsAssetFamilyExtension_AnimationAsset, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_AnimationAsset.InnerSingleton; } UClass* Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimationAsset_NoRegister() { return UAnimationEditorsAssetFamilyExtension_AnimationAsset::GetPrivateStaticClass(); } struct Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimationAsset_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "IncludePath", "PersonaAssetFamily.h" }, { "ModuleRelativePath", "Private/PersonaAssetFamily.h" }, }; #endif // WITH_METADATA // ********** Begin Class UAnimationEditorsAssetFamilyExtension_AnimationAsset constinit property declarations // ********** End Class UAnimationEditorsAssetFamilyExtension_AnimationAsset constinit property declarations static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimationAsset_Statics UObject* (*const Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimationAsset_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension, (UObject* (*)())Z_Construct_UPackage__Script_Persona, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimationAsset_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimationAsset_Statics::ClassParams = { &UAnimationEditorsAssetFamilyExtension_AnimationAsset::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x000000A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimationAsset_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimationAsset_Statics::Class_MetaDataParams) }; void UAnimationEditorsAssetFamilyExtension_AnimationAsset::StaticRegisterNativesUAnimationEditorsAssetFamilyExtension_AnimationAsset() { } UClass* Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimationAsset() { if (!Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_AnimationAsset.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_AnimationAsset.OuterSingleton, Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimationAsset_Statics::ClassParams); } return Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_AnimationAsset.OuterSingleton; } UAnimationEditorsAssetFamilyExtension_AnimationAsset::UAnimationEditorsAssetFamilyExtension_AnimationAsset(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimationEditorsAssetFamilyExtension_AnimationAsset); UAnimationEditorsAssetFamilyExtension_AnimationAsset::~UAnimationEditorsAssetFamilyExtension_AnimationAsset() {} // ********** End Class UAnimationEditorsAssetFamilyExtension_AnimationAsset *********************** // ********** Begin Class UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset ***************** FClassRegistrationInfo Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset; UClass* UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset::GetPrivateStaticClass() { using TClass = UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset; if (!Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("AnimationEditorsAssetFamilyExtension_AnimBlueprintAsset"), Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset.InnerSingleton, StaticRegisterNativesUAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset.InnerSingleton; } UClass* Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset_NoRegister() { return UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset::GetPrivateStaticClass(); } struct Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "IncludePath", "PersonaAssetFamily.h" }, { "ModuleRelativePath", "Private/PersonaAssetFamily.h" }, }; #endif // WITH_METADATA // ********** Begin Class UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset constinit property declarations // ********** End Class UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset constinit property declarations static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset_Statics UObject* (*const Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension, (UObject* (*)())Z_Construct_UPackage__Script_Persona, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset_Statics::ClassParams = { &UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x000000A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset_Statics::Class_MetaDataParams) }; void UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset::StaticRegisterNativesUAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset() { } UClass* Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset() { if (!Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset.OuterSingleton, Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset_Statics::ClassParams); } return Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset.OuterSingleton; } UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset::UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset); UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset::~UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset() {} // ********** End Class UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset ******************* // ********** Begin Class UAnimationEditorsAssetFamilyExtension_PhysicsAsset *********************** FClassRegistrationInfo Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_PhysicsAsset; UClass* UAnimationEditorsAssetFamilyExtension_PhysicsAsset::GetPrivateStaticClass() { using TClass = UAnimationEditorsAssetFamilyExtension_PhysicsAsset; if (!Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_PhysicsAsset.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("AnimationEditorsAssetFamilyExtension_PhysicsAsset"), Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_PhysicsAsset.InnerSingleton, StaticRegisterNativesUAnimationEditorsAssetFamilyExtension_PhysicsAsset, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_PhysicsAsset.InnerSingleton; } UClass* Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_PhysicsAsset_NoRegister() { return UAnimationEditorsAssetFamilyExtension_PhysicsAsset::GetPrivateStaticClass(); } struct Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_PhysicsAsset_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "IncludePath", "PersonaAssetFamily.h" }, { "ModuleRelativePath", "Private/PersonaAssetFamily.h" }, }; #endif // WITH_METADATA // ********** Begin Class UAnimationEditorsAssetFamilyExtension_PhysicsAsset constinit property declarations // ********** End Class UAnimationEditorsAssetFamilyExtension_PhysicsAsset constinit property declarations static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_PhysicsAsset_Statics UObject* (*const Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_PhysicsAsset_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension, (UObject* (*)())Z_Construct_UPackage__Script_Persona, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_PhysicsAsset_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_PhysicsAsset_Statics::ClassParams = { &UAnimationEditorsAssetFamilyExtension_PhysicsAsset::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x000000A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_PhysicsAsset_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_PhysicsAsset_Statics::Class_MetaDataParams) }; void UAnimationEditorsAssetFamilyExtension_PhysicsAsset::StaticRegisterNativesUAnimationEditorsAssetFamilyExtension_PhysicsAsset() { } UClass* Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_PhysicsAsset() { if (!Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_PhysicsAsset.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_PhysicsAsset.OuterSingleton, Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_PhysicsAsset_Statics::ClassParams); } return Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_PhysicsAsset.OuterSingleton; } UAnimationEditorsAssetFamilyExtension_PhysicsAsset::UAnimationEditorsAssetFamilyExtension_PhysicsAsset(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimationEditorsAssetFamilyExtension_PhysicsAsset); UAnimationEditorsAssetFamilyExtension_PhysicsAsset::~UAnimationEditorsAssetFamilyExtension_PhysicsAsset() {} // ********** End Class UAnimationEditorsAssetFamilyExtension_PhysicsAsset ************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_Persona_Private_PersonaAssetFamily_h__Script_Persona_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletonAsset, UAnimationEditorsAssetFamilyExtension_SkeletonAsset::StaticClass, TEXT("UAnimationEditorsAssetFamilyExtension_SkeletonAsset"), &Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_SkeletonAsset, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimationEditorsAssetFamilyExtension_SkeletonAsset), 3095543934U) }, { Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset, UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset::StaticClass, TEXT("UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset"), &Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimationEditorsAssetFamilyExtension_SkeletalMeshAsset), 803431580U) }, { Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimationAsset, UAnimationEditorsAssetFamilyExtension_AnimationAsset::StaticClass, TEXT("UAnimationEditorsAssetFamilyExtension_AnimationAsset"), &Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_AnimationAsset, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimationEditorsAssetFamilyExtension_AnimationAsset), 871640136U) }, { Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset, UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset::StaticClass, TEXT("UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset"), &Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimationEditorsAssetFamilyExtension_AnimBlueprintAsset), 1530238363U) }, { Z_Construct_UClass_UAnimationEditorsAssetFamilyExtension_PhysicsAsset, UAnimationEditorsAssetFamilyExtension_PhysicsAsset::StaticClass, TEXT("UAnimationEditorsAssetFamilyExtension_PhysicsAsset"), &Z_Registration_Info_UClass_UAnimationEditorsAssetFamilyExtension_PhysicsAsset, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimationEditorsAssetFamilyExtension_PhysicsAsset), 2035229801U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_Persona_Private_PersonaAssetFamily_h__Script_Persona_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_Persona_Private_PersonaAssetFamily_h__Script_Persona_657358897{ TEXT("/Script/Persona"), Z_CompiledInDeferFile_FID_Engine_Source_Editor_Persona_Private_PersonaAssetFamily_h__Script_Persona_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_Persona_Private_PersonaAssetFamily_h__Script_Persona_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS