Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NiagaraShader/UHT/NiagaraScriptBase.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

108 lines
5.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "NiagaraScriptBase.h"
#ifdef NIAGARASHADER_NiagaraScriptBase_generated_h
#error "NiagaraScriptBase.generated.h already included, missing '#pragma once' in NiagaraScriptBase.h"
#endif
#define NIAGARASHADER_NiagaraScriptBase_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FSimulationStageMetaData ******************************************
struct Z_Construct_UScriptStruct_FSimulationStageMetaData_Statics;
#define FID_Engine_Plugins_FX_Niagara_Source_NiagaraShader_Public_NiagaraScriptBase_h_61_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSimulationStageMetaData_Statics; \
NIAGARASHADER_API static class UScriptStruct* StaticStruct();
struct FSimulationStageMetaData;
// ********** End ScriptStruct FSimulationStageMetaData ********************************************
// ********** Begin Class UNiagaraScriptBase *******************************************************
struct Z_Construct_UClass_UNiagaraScriptBase_Statics;
NIAGARASHADER_API UClass* Z_Construct_UClass_UNiagaraScriptBase_NoRegister();
#define FID_Engine_Plugins_FX_Niagara_Source_NiagaraShader_Public_NiagaraScriptBase_h_167_INCLASS \
private: \
static void StaticRegisterNativesUNiagaraScriptBase(); \
friend struct ::Z_Construct_UClass_UNiagaraScriptBase_Statics; \
static UClass* GetPrivateStaticClass(); \
friend NIAGARASHADER_API UClass* ::Z_Construct_UClass_UNiagaraScriptBase_NoRegister(); \
public: \
DECLARE_CLASS2(UNiagaraScriptBase, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/NiagaraShader"), Z_Construct_UClass_UNiagaraScriptBase_NoRegister) \
DECLARE_SERIALIZER(UNiagaraScriptBase)
#define FID_Engine_Plugins_FX_Niagara_Source_NiagaraShader_Public_NiagaraScriptBase_h_167_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NIAGARASHADER_API UNiagaraScriptBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UNiagaraScriptBase) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NIAGARASHADER_API, UNiagaraScriptBase); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UNiagaraScriptBase); \
/** Deleted move- and copy-constructors, should never be used */ \
UNiagaraScriptBase(UNiagaraScriptBase&&) = delete; \
UNiagaraScriptBase(const UNiagaraScriptBase&) = delete; \
NIAGARASHADER_API virtual ~UNiagaraScriptBase();
#define FID_Engine_Plugins_FX_Niagara_Source_NiagaraShader_Public_NiagaraScriptBase_h_164_PROLOG
#define FID_Engine_Plugins_FX_Niagara_Source_NiagaraShader_Public_NiagaraScriptBase_h_167_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_FX_Niagara_Source_NiagaraShader_Public_NiagaraScriptBase_h_167_INCLASS \
FID_Engine_Plugins_FX_Niagara_Source_NiagaraShader_Public_NiagaraScriptBase_h_167_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UNiagaraScriptBase;
// ********** End Class UNiagaraScriptBase *********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_FX_Niagara_Source_NiagaraShader_Public_NiagaraScriptBase_h
// ********** Begin Enum ENiagaraGpuDispatchType ***************************************************
#define FOREACH_ENUM_ENIAGARAGPUDISPATCHTYPE(op) \
op(ENiagaraGpuDispatchType::OneD) \
op(ENiagaraGpuDispatchType::TwoD) \
op(ENiagaraGpuDispatchType::ThreeD) \
op(ENiagaraGpuDispatchType::Custom)
enum class ENiagaraGpuDispatchType : uint8;
template<> struct TIsUEnumClass<ENiagaraGpuDispatchType> { enum { Value = true }; };
template<> NIAGARASHADER_NON_ATTRIBUTED_API UEnum* StaticEnum<ENiagaraGpuDispatchType>();
// ********** End Enum ENiagaraGpuDispatchType *****************************************************
// ********** Begin Enum ENiagaraDirectDispatchElementType *****************************************
#define FOREACH_ENUM_ENIAGARADIRECTDISPATCHELEMENTTYPE(op) \
op(ENiagaraDirectDispatchElementType::NumThreads) \
op(ENiagaraDirectDispatchElementType::NumThreadsNoClipping) \
op(ENiagaraDirectDispatchElementType::NumGroups)
enum class ENiagaraDirectDispatchElementType : uint8;
template<> struct TIsUEnumClass<ENiagaraDirectDispatchElementType> { enum { Value = true }; };
template<> NIAGARASHADER_NON_ATTRIBUTED_API UEnum* StaticEnum<ENiagaraDirectDispatchElementType>();
// ********** End Enum ENiagaraDirectDispatchElementType *******************************************
// ********** Begin Enum ENiagaraSimStageExecuteBehavior *******************************************
#define FOREACH_ENUM_ENIAGARASIMSTAGEEXECUTEBEHAVIOR(op) \
op(ENiagaraSimStageExecuteBehavior::Always) \
op(ENiagaraSimStageExecuteBehavior::OnSimulationReset) \
op(ENiagaraSimStageExecuteBehavior::NotOnSimulationReset)
enum class ENiagaraSimStageExecuteBehavior : uint8;
template<> struct TIsUEnumClass<ENiagaraSimStageExecuteBehavior> { enum { Value = true }; };
template<> NIAGARASHADER_NON_ATTRIBUTED_API UEnum* StaticEnum<ENiagaraSimStageExecuteBehavior>();
// ********** End Enum ENiagaraSimStageExecuteBehavior *********************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS