// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "NiagaraScriptBase.h" #ifdef NIAGARASHADER_NiagaraScriptBase_generated_h #error "NiagaraScriptBase.generated.h already included, missing '#pragma once' in NiagaraScriptBase.h" #endif #define NIAGARASHADER_NiagaraScriptBase_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSimulationStageMetaData ****************************************** struct Z_Construct_UScriptStruct_FSimulationStageMetaData_Statics; #define FID_Engine_Plugins_FX_Niagara_Source_NiagaraShader_Public_NiagaraScriptBase_h_61_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSimulationStageMetaData_Statics; \ NIAGARASHADER_API static class UScriptStruct* StaticStruct(); struct FSimulationStageMetaData; // ********** End ScriptStruct FSimulationStageMetaData ******************************************** // ********** Begin Class UNiagaraScriptBase ******************************************************* struct Z_Construct_UClass_UNiagaraScriptBase_Statics; NIAGARASHADER_API UClass* Z_Construct_UClass_UNiagaraScriptBase_NoRegister(); #define FID_Engine_Plugins_FX_Niagara_Source_NiagaraShader_Public_NiagaraScriptBase_h_167_INCLASS \ private: \ static void StaticRegisterNativesUNiagaraScriptBase(); \ friend struct ::Z_Construct_UClass_UNiagaraScriptBase_Statics; \ static UClass* GetPrivateStaticClass(); \ friend NIAGARASHADER_API UClass* ::Z_Construct_UClass_UNiagaraScriptBase_NoRegister(); \ public: \ DECLARE_CLASS2(UNiagaraScriptBase, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/NiagaraShader"), Z_Construct_UClass_UNiagaraScriptBase_NoRegister) \ DECLARE_SERIALIZER(UNiagaraScriptBase) #define FID_Engine_Plugins_FX_Niagara_Source_NiagaraShader_Public_NiagaraScriptBase_h_167_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NIAGARASHADER_API UNiagaraScriptBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UNiagaraScriptBase) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NIAGARASHADER_API, UNiagaraScriptBase); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UNiagaraScriptBase); \ /** Deleted move- and copy-constructors, should never be used */ \ UNiagaraScriptBase(UNiagaraScriptBase&&) = delete; \ UNiagaraScriptBase(const UNiagaraScriptBase&) = delete; \ NIAGARASHADER_API virtual ~UNiagaraScriptBase(); #define FID_Engine_Plugins_FX_Niagara_Source_NiagaraShader_Public_NiagaraScriptBase_h_164_PROLOG #define FID_Engine_Plugins_FX_Niagara_Source_NiagaraShader_Public_NiagaraScriptBase_h_167_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_FX_Niagara_Source_NiagaraShader_Public_NiagaraScriptBase_h_167_INCLASS \ FID_Engine_Plugins_FX_Niagara_Source_NiagaraShader_Public_NiagaraScriptBase_h_167_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UNiagaraScriptBase; // ********** End Class UNiagaraScriptBase ********************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_FX_Niagara_Source_NiagaraShader_Public_NiagaraScriptBase_h // ********** Begin Enum ENiagaraGpuDispatchType *************************************************** #define FOREACH_ENUM_ENIAGARAGPUDISPATCHTYPE(op) \ op(ENiagaraGpuDispatchType::OneD) \ op(ENiagaraGpuDispatchType::TwoD) \ op(ENiagaraGpuDispatchType::ThreeD) \ op(ENiagaraGpuDispatchType::Custom) enum class ENiagaraGpuDispatchType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> NIAGARASHADER_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ENiagaraGpuDispatchType ***************************************************** // ********** Begin Enum ENiagaraDirectDispatchElementType ***************************************** #define FOREACH_ENUM_ENIAGARADIRECTDISPATCHELEMENTTYPE(op) \ op(ENiagaraDirectDispatchElementType::NumThreads) \ op(ENiagaraDirectDispatchElementType::NumThreadsNoClipping) \ op(ENiagaraDirectDispatchElementType::NumGroups) enum class ENiagaraDirectDispatchElementType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> NIAGARASHADER_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ENiagaraDirectDispatchElementType ******************************************* // ********** Begin Enum ENiagaraSimStageExecuteBehavior ******************************************* #define FOREACH_ENUM_ENIAGARASIMSTAGEEXECUTEBEHAVIOR(op) \ op(ENiagaraSimStageExecuteBehavior::Always) \ op(ENiagaraSimStageExecuteBehavior::OnSimulationReset) \ op(ENiagaraSimStageExecuteBehavior::NotOnSimulationReset) enum class ENiagaraSimStageExecuteBehavior : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> NIAGARASHADER_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ENiagaraSimStageExecuteBehavior ********************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS