Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NiagaraShader/UHT/NiagaraGenerateMips.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

39 lines
1.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "NiagaraGenerateMips.h"
#ifdef NIAGARASHADER_NiagaraGenerateMips_generated_h
#error "NiagaraGenerateMips.generated.h already included, missing '#pragma once' in NiagaraGenerateMips.h"
#endif
#define NIAGARASHADER_NiagaraGenerateMips_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_FX_Niagara_Source_NiagaraShader_Public_NiagaraGenerateMips_h
// ********** Begin Enum ENiagaraMipMapGenerationType **********************************************
#define FOREACH_ENUM_ENIAGARAMIPMAPGENERATIONTYPE(op) \
op(ENiagaraMipMapGenerationType::Unfiltered) \
op(ENiagaraMipMapGenerationType::Linear) \
op(ENiagaraMipMapGenerationType::Blur1) \
op(ENiagaraMipMapGenerationType::Blur2) \
op(ENiagaraMipMapGenerationType::Blur3) \
op(ENiagaraMipMapGenerationType::Blur4)
enum class ENiagaraMipMapGenerationType : uint8;
template<> struct TIsUEnumClass<ENiagaraMipMapGenerationType> { enum { Value = true }; };
template<> NIAGARASHADER_NON_ATTRIBUTED_API UEnum* StaticEnum<ENiagaraMipMapGenerationType>();
// ********** End Enum ENiagaraMipMapGenerationType ************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS