39 lines
1.7 KiB
C++
39 lines
1.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "NiagaraGenerateMips.h"
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#ifdef NIAGARASHADER_NiagaraGenerateMips_generated_h
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#error "NiagaraGenerateMips.generated.h already included, missing '#pragma once' in NiagaraGenerateMips.h"
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#endif
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#define NIAGARASHADER_NiagaraGenerateMips_generated_h
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#include "Templates/IsUEnumClass.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ReflectedTypeAccessors.h"
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#include "Templates/NoDestroy.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_FX_Niagara_Source_NiagaraShader_Public_NiagaraGenerateMips_h
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// ********** Begin Enum ENiagaraMipMapGenerationType **********************************************
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#define FOREACH_ENUM_ENIAGARAMIPMAPGENERATIONTYPE(op) \
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op(ENiagaraMipMapGenerationType::Unfiltered) \
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op(ENiagaraMipMapGenerationType::Linear) \
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op(ENiagaraMipMapGenerationType::Blur1) \
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op(ENiagaraMipMapGenerationType::Blur2) \
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op(ENiagaraMipMapGenerationType::Blur3) \
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op(ENiagaraMipMapGenerationType::Blur4)
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enum class ENiagaraMipMapGenerationType : uint8;
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template<> struct TIsUEnumClass<ENiagaraMipMapGenerationType> { enum { Value = true }; };
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template<> NIAGARASHADER_NON_ATTRIBUTED_API UEnum* StaticEnum<ENiagaraMipMapGenerationType>();
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// ********** End Enum ENiagaraMipMapGenerationType ************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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