// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "NiagaraGenerateMips.h" #ifdef NIAGARASHADER_NiagaraGenerateMips_generated_h #error "NiagaraGenerateMips.generated.h already included, missing '#pragma once' in NiagaraGenerateMips.h" #endif #define NIAGARASHADER_NiagaraGenerateMips_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_FX_Niagara_Source_NiagaraShader_Public_NiagaraGenerateMips_h // ********** Begin Enum ENiagaraMipMapGenerationType ********************************************** #define FOREACH_ENUM_ENIAGARAMIPMAPGENERATIONTYPE(op) \ op(ENiagaraMipMapGenerationType::Unfiltered) \ op(ENiagaraMipMapGenerationType::Linear) \ op(ENiagaraMipMapGenerationType::Blur1) \ op(ENiagaraMipMapGenerationType::Blur2) \ op(ENiagaraMipMapGenerationType::Blur3) \ op(ENiagaraMipMapGenerationType::Blur4) enum class ENiagaraMipMapGenerationType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> NIAGARASHADER_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ENiagaraMipMapGenerationType ************************************************ PRAGMA_ENABLE_DEPRECATION_WARNINGS