62 lines
3.2 KiB
C++
62 lines
3.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Tracks/MovieSceneCinematicShotTrack.h"
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#ifdef MOVIESCENETRACKS_MovieSceneCinematicShotTrack_generated_h
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#error "MovieSceneCinematicShotTrack.generated.h already included, missing '#pragma once' in MovieSceneCinematicShotTrack.h"
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#endif
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#define MOVIESCENETRACKS_MovieSceneCinematicShotTrack_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UMovieSceneCinematicShotTrack ********************************************
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struct Z_Construct_UClass_UMovieSceneCinematicShotTrack_Statics;
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MOVIESCENETRACKS_API UClass* Z_Construct_UClass_UMovieSceneCinematicShotTrack_NoRegister();
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#define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneCinematicShotTrack_h_33_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUMovieSceneCinematicShotTrack(); \
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friend struct ::Z_Construct_UClass_UMovieSceneCinematicShotTrack_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend MOVIESCENETRACKS_API UClass* ::Z_Construct_UClass_UMovieSceneCinematicShotTrack_NoRegister(); \
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public: \
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DECLARE_CLASS2(UMovieSceneCinematicShotTrack, UMovieSceneSubTrack, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MovieSceneTracks"), Z_Construct_UClass_UMovieSceneCinematicShotTrack_NoRegister) \
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DECLARE_SERIALIZER(UMovieSceneCinematicShotTrack)
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#define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneCinematicShotTrack_h_33_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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UMovieSceneCinematicShotTrack(UMovieSceneCinematicShotTrack&&) = delete; \
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UMovieSceneCinematicShotTrack(const UMovieSceneCinematicShotTrack&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(MOVIESCENETRACKS_API, UMovieSceneCinematicShotTrack); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieSceneCinematicShotTrack); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieSceneCinematicShotTrack) \
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MOVIESCENETRACKS_API virtual ~UMovieSceneCinematicShotTrack();
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#define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneCinematicShotTrack_h_29_PROLOG
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#define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneCinematicShotTrack_h_33_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneCinematicShotTrack_h_33_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneCinematicShotTrack_h_33_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UMovieSceneCinematicShotTrack;
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// ********** End Class UMovieSceneCinematicShotTrack **********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneCinematicShotTrack_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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