Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieSceneTools/UHT/MovieSceneConstraintChannelHelper.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

44 lines
2.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Constraints/MovieSceneConstraintChannelHelper.h"
#ifdef MOVIESCENETOOLS_MovieSceneConstraintChannelHelper_generated_h
#error "MovieSceneConstraintChannelHelper.generated.h already included, missing '#pragma once' in MovieSceneConstraintChannelHelper.h"
#endif
#define MOVIESCENETOOLS_MovieSceneConstraintChannelHelper_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FSequencerCreationOptions *****************************************
struct Z_Construct_UScriptStruct_FSequencerCreationOptions_Statics;
#define FID_Engine_Source_Editor_MovieSceneTools_Public_Constraints_MovieSceneConstraintChannelHelper_h_39_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSequencerCreationOptions_Statics; \
MOVIESCENETOOLS_API static class UScriptStruct* StaticStruct();
struct FSequencerCreationOptions;
// ********** End ScriptStruct FSequencerCreationOptions *******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_MovieSceneTools_Public_Constraints_MovieSceneConstraintChannelHelper_h
// ********** Begin Enum ECreationTime *************************************************************
#define FOREACH_ENUM_ECREATIONTIME(op) \
op(ECreationTime::CurrentFrame) \
op(ECreationTime::FromStart) \
op(ECreationTime::Infinite)
enum class ECreationTime : uint8;
template<> struct TIsUEnumClass<ECreationTime> { enum { Value = true }; };
template<> MOVIESCENETOOLS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECreationTime>();
// ********** End Enum ECreationTime ***************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS