// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Constraints/MovieSceneConstraintChannelHelper.h" #ifdef MOVIESCENETOOLS_MovieSceneConstraintChannelHelper_generated_h #error "MovieSceneConstraintChannelHelper.generated.h already included, missing '#pragma once' in MovieSceneConstraintChannelHelper.h" #endif #define MOVIESCENETOOLS_MovieSceneConstraintChannelHelper_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSequencerCreationOptions ***************************************** struct Z_Construct_UScriptStruct_FSequencerCreationOptions_Statics; #define FID_Engine_Source_Editor_MovieSceneTools_Public_Constraints_MovieSceneConstraintChannelHelper_h_39_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSequencerCreationOptions_Statics; \ MOVIESCENETOOLS_API static class UScriptStruct* StaticStruct(); struct FSequencerCreationOptions; // ********** End ScriptStruct FSequencerCreationOptions ******************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_MovieSceneTools_Public_Constraints_MovieSceneConstraintChannelHelper_h // ********** Begin Enum ECreationTime ************************************************************* #define FOREACH_ENUM_ECREATIONTIME(op) \ op(ECreationTime::CurrentFrame) \ op(ECreationTime::FromStart) \ op(ECreationTime::Infinite) enum class ECreationTime : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> MOVIESCENETOOLS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ECreationTime *************************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS