62 lines
3.1 KiB
C++
62 lines
3.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "AutomatedLevelSequenceCapture.h"
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#ifdef MOVIESCENETOOLS_AutomatedLevelSequenceCapture_generated_h
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#error "AutomatedLevelSequenceCapture.generated.h already included, missing '#pragma once' in AutomatedLevelSequenceCapture.h"
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#endif
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#define MOVIESCENETOOLS_AutomatedLevelSequenceCapture_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UAutomatedLevelSequenceCapture *******************************************
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struct Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics;
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MOVIESCENETOOLS_API UClass* Z_Construct_UClass_UAutomatedLevelSequenceCapture_NoRegister();
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#define FID_Engine_Source_Editor_MovieSceneTools_Public_AutomatedLevelSequenceCapture_h_26_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUAutomatedLevelSequenceCapture(); \
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friend struct ::Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend MOVIESCENETOOLS_API UClass* ::Z_Construct_UClass_UAutomatedLevelSequenceCapture_NoRegister(); \
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public: \
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DECLARE_CLASS2(UAutomatedLevelSequenceCapture, UMovieSceneCapture, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/MovieSceneTools"), Z_Construct_UClass_UAutomatedLevelSequenceCapture_NoRegister) \
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DECLARE_SERIALIZER(UAutomatedLevelSequenceCapture)
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#define FID_Engine_Source_Editor_MovieSceneTools_Public_AutomatedLevelSequenceCapture_h_26_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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UAutomatedLevelSequenceCapture(UAutomatedLevelSequenceCapture&&) = delete; \
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UAutomatedLevelSequenceCapture(const UAutomatedLevelSequenceCapture&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(MOVIESCENETOOLS_API, UAutomatedLevelSequenceCapture); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAutomatedLevelSequenceCapture); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAutomatedLevelSequenceCapture) \
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MOVIESCENETOOLS_API virtual ~UAutomatedLevelSequenceCapture();
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#define FID_Engine_Source_Editor_MovieSceneTools_Public_AutomatedLevelSequenceCapture_h_20_PROLOG
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#define FID_Engine_Source_Editor_MovieSceneTools_Public_AutomatedLevelSequenceCapture_h_26_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Editor_MovieSceneTools_Public_AutomatedLevelSequenceCapture_h_26_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Editor_MovieSceneTools_Public_AutomatedLevelSequenceCapture_h_26_ENHANCED_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UAutomatedLevelSequenceCapture;
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// ********** End Class UAutomatedLevelSequenceCapture *********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Editor_MovieSceneTools_Public_AutomatedLevelSequenceCapture_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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