// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AutomatedLevelSequenceCapture.h" #ifdef MOVIESCENETOOLS_AutomatedLevelSequenceCapture_generated_h #error "AutomatedLevelSequenceCapture.generated.h already included, missing '#pragma once' in AutomatedLevelSequenceCapture.h" #endif #define MOVIESCENETOOLS_AutomatedLevelSequenceCapture_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAutomatedLevelSequenceCapture ******************************************* struct Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics; MOVIESCENETOOLS_API UClass* Z_Construct_UClass_UAutomatedLevelSequenceCapture_NoRegister(); #define FID_Engine_Source_Editor_MovieSceneTools_Public_AutomatedLevelSequenceCapture_h_26_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAutomatedLevelSequenceCapture(); \ friend struct ::Z_Construct_UClass_UAutomatedLevelSequenceCapture_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MOVIESCENETOOLS_API UClass* ::Z_Construct_UClass_UAutomatedLevelSequenceCapture_NoRegister(); \ public: \ DECLARE_CLASS2(UAutomatedLevelSequenceCapture, UMovieSceneCapture, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/MovieSceneTools"), Z_Construct_UClass_UAutomatedLevelSequenceCapture_NoRegister) \ DECLARE_SERIALIZER(UAutomatedLevelSequenceCapture) #define FID_Engine_Source_Editor_MovieSceneTools_Public_AutomatedLevelSequenceCapture_h_26_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UAutomatedLevelSequenceCapture(UAutomatedLevelSequenceCapture&&) = delete; \ UAutomatedLevelSequenceCapture(const UAutomatedLevelSequenceCapture&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(MOVIESCENETOOLS_API, UAutomatedLevelSequenceCapture); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAutomatedLevelSequenceCapture); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAutomatedLevelSequenceCapture) \ MOVIESCENETOOLS_API virtual ~UAutomatedLevelSequenceCapture(); #define FID_Engine_Source_Editor_MovieSceneTools_Public_AutomatedLevelSequenceCapture_h_20_PROLOG #define FID_Engine_Source_Editor_MovieSceneTools_Public_AutomatedLevelSequenceCapture_h_26_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_MovieSceneTools_Public_AutomatedLevelSequenceCapture_h_26_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Editor_MovieSceneTools_Public_AutomatedLevelSequenceCapture_h_26_ENHANCED_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAutomatedLevelSequenceCapture; // ********** End Class UAutomatedLevelSequenceCapture ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_MovieSceneTools_Public_AutomatedLevelSequenceCapture_h PRAGMA_ENABLE_DEPRECATION_WARNINGS