66 lines
3.1 KiB
C++
66 lines
3.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Evaluation/MovieSceneSegment.h"
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#ifdef MOVIESCENE_MovieSceneSegment_generated_h
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#error "MovieSceneSegment.generated.h already included, missing '#pragma once' in MovieSceneSegment.h"
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#endif
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#define MOVIESCENE_MovieSceneSegment_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FMovieSceneSegmentIdentifier **************************************
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struct Z_Construct_UScriptStruct_FMovieSceneSegmentIdentifier_Statics;
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#define FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneSegment_h_36_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FMovieSceneSegmentIdentifier_Statics; \
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MOVIESCENE_API static class UScriptStruct* StaticStruct();
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struct FMovieSceneSegmentIdentifier;
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// ********** End ScriptStruct FMovieSceneSegmentIdentifier ****************************************
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// ********** Begin ScriptStruct FSectionEvaluationData ********************************************
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struct Z_Construct_UScriptStruct_FSectionEvaluationData_Statics;
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#define FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneSegment_h_84_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FSectionEvaluationData_Statics; \
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MOVIESCENE_API static class UScriptStruct* StaticStruct();
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struct FSectionEvaluationData;
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// ********** End ScriptStruct FSectionEvaluationData **********************************************
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// ********** Begin ScriptStruct FMovieSceneSegment ************************************************
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struct Z_Construct_UScriptStruct_FMovieSceneSegment_Statics;
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#define FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneSegment_h_145_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FMovieSceneSegment_Statics; \
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MOVIESCENE_API static class UScriptStruct* StaticStruct();
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struct FMovieSceneSegment;
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// ********** End ScriptStruct FMovieSceneSegment **************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneSegment_h
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// ********** Begin Enum ESectionEvaluationFlags ***************************************************
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#define FOREACH_ENUM_ESECTIONEVALUATIONFLAGS(op) \
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op(ESectionEvaluationFlags::None) \
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op(ESectionEvaluationFlags::PreRoll) \
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op(ESectionEvaluationFlags::PostRoll) \
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op(ESectionEvaluationFlags::ForceKeepState) \
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op(ESectionEvaluationFlags::ForceRestoreState)
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enum class ESectionEvaluationFlags : uint8;
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template<> struct TIsUEnumClass<ESectionEvaluationFlags> { enum { Value = true }; };
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template<> MOVIESCENE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESectionEvaluationFlags>();
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// ********** End Enum ESectionEvaluationFlags *****************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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