// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Evaluation/MovieSceneSegment.h" #ifdef MOVIESCENE_MovieSceneSegment_generated_h #error "MovieSceneSegment.generated.h already included, missing '#pragma once' in MovieSceneSegment.h" #endif #define MOVIESCENE_MovieSceneSegment_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMovieSceneSegmentIdentifier ************************************** struct Z_Construct_UScriptStruct_FMovieSceneSegmentIdentifier_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneSegment_h_36_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneSegmentIdentifier_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneSegmentIdentifier; // ********** End ScriptStruct FMovieSceneSegmentIdentifier **************************************** // ********** Begin ScriptStruct FSectionEvaluationData ******************************************** struct Z_Construct_UScriptStruct_FSectionEvaluationData_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneSegment_h_84_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSectionEvaluationData_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FSectionEvaluationData; // ********** End ScriptStruct FSectionEvaluationData ********************************************** // ********** Begin ScriptStruct FMovieSceneSegment ************************************************ struct Z_Construct_UScriptStruct_FMovieSceneSegment_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneSegment_h_145_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneSegment_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneSegment; // ********** End ScriptStruct FMovieSceneSegment ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneSegment_h // ********** Begin Enum ESectionEvaluationFlags *************************************************** #define FOREACH_ENUM_ESECTIONEVALUATIONFLAGS(op) \ op(ESectionEvaluationFlags::None) \ op(ESectionEvaluationFlags::PreRoll) \ op(ESectionEvaluationFlags::PostRoll) \ op(ESectionEvaluationFlags::ForceKeepState) \ op(ESectionEvaluationFlags::ForceRestoreState) enum class ESectionEvaluationFlags : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> MOVIESCENE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESectionEvaluationFlags ***************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS