82 lines
4.3 KiB
C++
82 lines
4.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Drawing/TriangleSetComponent.h"
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#ifdef MODELINGCOMPONENTS_TriangleSetComponent_generated_h
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#error "TriangleSetComponent.generated.h already included, missing '#pragma once' in TriangleSetComponent.h"
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#endif
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#define MODELINGCOMPONENTS_TriangleSetComponent_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FRenderableTriangleVertex *****************************************
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struct Z_Construct_UScriptStruct_FRenderableTriangleVertex_Statics;
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#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Drawing_TriangleSetComponent_h_18_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRenderableTriangleVertex_Statics; \
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MODELINGCOMPONENTS_API static class UScriptStruct* StaticStruct();
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struct FRenderableTriangleVertex;
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// ********** End ScriptStruct FRenderableTriangleVertex *******************************************
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// ********** Begin ScriptStruct FRenderableTriangle ***********************************************
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struct Z_Construct_UScriptStruct_FRenderableTriangle_Statics;
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#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Drawing_TriangleSetComponent_h_52_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRenderableTriangle_Statics; \
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MODELINGCOMPONENTS_API static class UScriptStruct* StaticStruct();
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struct FRenderableTriangle;
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// ********** End ScriptStruct FRenderableTriangle *************************************************
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// ********** Begin Class UTriangleSetComponent ****************************************************
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struct Z_Construct_UClass_UTriangleSetComponent_Statics;
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MODELINGCOMPONENTS_API UClass* Z_Construct_UClass_UTriangleSetComponent_NoRegister();
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#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Drawing_TriangleSetComponent_h_89_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUTriangleSetComponent(); \
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friend struct ::Z_Construct_UClass_UTriangleSetComponent_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend MODELINGCOMPONENTS_API UClass* ::Z_Construct_UClass_UTriangleSetComponent_NoRegister(); \
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public: \
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DECLARE_CLASS2(UTriangleSetComponent, UMeshComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/ModelingComponents"), Z_Construct_UClass_UTriangleSetComponent_NoRegister) \
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DECLARE_SERIALIZER(UTriangleSetComponent)
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#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Drawing_TriangleSetComponent_h_89_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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UTriangleSetComponent(UTriangleSetComponent&&) = delete; \
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UTriangleSetComponent(const UTriangleSetComponent&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(MODELINGCOMPONENTS_API, UTriangleSetComponent); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTriangleSetComponent); \
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DEFINE_DEFAULT_CONSTRUCTOR_CALL(UTriangleSetComponent) \
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MODELINGCOMPONENTS_API virtual ~UTriangleSetComponent();
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#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Drawing_TriangleSetComponent_h_86_PROLOG
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#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Drawing_TriangleSetComponent_h_89_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Drawing_TriangleSetComponent_h_89_INCLASS_NO_PURE_DECLS \
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FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Drawing_TriangleSetComponent_h_89_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UTriangleSetComponent;
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// ********** End Class UTriangleSetComponent ******************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Drawing_TriangleSetComponent_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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