224 lines
12 KiB
C++
224 lines
12 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "ModelingObjectsCreationAPI.h"
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#ifdef MODELINGCOMPONENTS_ModelingObjectsCreationAPI_generated_h
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#error "ModelingObjectsCreationAPI.generated.h already included, missing '#pragma once' in ModelingObjectsCreationAPI.h"
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#endif
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#define MODELINGCOMPONENTS_ModelingObjectsCreationAPI_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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struct FCreateActorParams;
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struct FCreateActorResult;
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struct FCreateComponentParams;
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struct FCreateComponentResult;
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struct FCreateMaterialObjectParams;
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struct FCreateMaterialObjectResult;
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struct FCreateMeshObjectParams;
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struct FCreateMeshObjectResult;
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struct FCreateTextureObjectParams;
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struct FCreateTextureObjectResult;
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// ********** Begin ScriptStruct FCreateMeshObjectParams *******************************************
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struct Z_Construct_UScriptStruct_FCreateMeshObjectParams_Statics;
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#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_ModelingObjectsCreationAPI_h_89_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FCreateMeshObjectParams_Statics; \
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MODELINGCOMPONENTS_API static class UScriptStruct* StaticStruct();
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struct FCreateMeshObjectParams;
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// ********** End ScriptStruct FCreateMeshObjectParams *********************************************
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// ********** Begin ScriptStruct FCreateMeshObjectResult *******************************************
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struct Z_Construct_UScriptStruct_FCreateMeshObjectResult_Statics;
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#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_ModelingObjectsCreationAPI_h_212_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FCreateMeshObjectResult_Statics; \
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MODELINGCOMPONENTS_API static class UScriptStruct* StaticStruct();
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struct FCreateMeshObjectResult;
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// ********** End ScriptStruct FCreateMeshObjectResult *********************************************
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// ********** Begin ScriptStruct FCreateTextureObjectParams ****************************************
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struct Z_Construct_UScriptStruct_FCreateTextureObjectParams_Statics;
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#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_ModelingObjectsCreationAPI_h_252_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FCreateTextureObjectParams_Statics; \
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MODELINGCOMPONENTS_API static class UScriptStruct* StaticStruct();
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struct FCreateTextureObjectParams;
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// ********** End ScriptStruct FCreateTextureObjectParams ******************************************
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// ********** Begin ScriptStruct FCreateTextureObjectResult ****************************************
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struct Z_Construct_UScriptStruct_FCreateTextureObjectResult_Statics;
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#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_ModelingObjectsCreationAPI_h_305_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FCreateTextureObjectResult_Statics; \
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MODELINGCOMPONENTS_API static class UScriptStruct* StaticStruct();
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struct FCreateTextureObjectResult;
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// ********** End ScriptStruct FCreateTextureObjectResult ******************************************
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// ********** Begin ScriptStruct FCreateMaterialObjectParams ***************************************
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struct Z_Construct_UScriptStruct_FCreateMaterialObjectParams_Statics;
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#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_ModelingObjectsCreationAPI_h_331_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FCreateMaterialObjectParams_Statics; \
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MODELINGCOMPONENTS_API static class UScriptStruct* StaticStruct();
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struct FCreateMaterialObjectParams;
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// ********** End ScriptStruct FCreateMaterialObjectParams *****************************************
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// ********** Begin ScriptStruct FCreateMaterialObjectResult ***************************************
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struct Z_Construct_UScriptStruct_FCreateMaterialObjectResult_Statics;
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#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_ModelingObjectsCreationAPI_h_373_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FCreateMaterialObjectResult_Statics; \
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MODELINGCOMPONENTS_API static class UScriptStruct* StaticStruct();
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struct FCreateMaterialObjectResult;
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// ********** End ScriptStruct FCreateMaterialObjectResult *****************************************
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// ********** Begin ScriptStruct FCreateActorParams ************************************************
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struct Z_Construct_UScriptStruct_FCreateActorParams_Statics;
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#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_ModelingObjectsCreationAPI_h_397_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FCreateActorParams_Statics; \
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MODELINGCOMPONENTS_API static class UScriptStruct* StaticStruct();
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struct FCreateActorParams;
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// ********** End ScriptStruct FCreateActorParams **************************************************
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// ********** Begin ScriptStruct FCreateActorResult ************************************************
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struct Z_Construct_UScriptStruct_FCreateActorResult_Statics;
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#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_ModelingObjectsCreationAPI_h_439_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FCreateActorResult_Statics; \
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MODELINGCOMPONENTS_API static class UScriptStruct* StaticStruct();
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struct FCreateActorResult;
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// ********** End ScriptStruct FCreateActorResult **************************************************
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// ********** Begin ScriptStruct FCreateComponentParams ********************************************
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struct Z_Construct_UScriptStruct_FCreateComponentParams_Statics;
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#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_ModelingObjectsCreationAPI_h_460_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FCreateComponentParams_Statics; \
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MODELINGCOMPONENTS_API static class UScriptStruct* StaticStruct();
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struct FCreateComponentParams;
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// ********** End ScriptStruct FCreateComponentParams **********************************************
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// ********** Begin ScriptStruct FCreateComponentResult ********************************************
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struct Z_Construct_UScriptStruct_FCreateComponentResult_Statics;
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#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_ModelingObjectsCreationAPI_h_490_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FCreateComponentResult_Statics; \
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MODELINGCOMPONENTS_API static class UScriptStruct* StaticStruct();
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struct FCreateComponentResult;
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// ********** End ScriptStruct FCreateComponentResult **********************************************
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// ********** Begin Class UModelingObjectsCreationAPI **********************************************
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#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_ModelingObjectsCreationAPI_h_527_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execCreateNewComponentOnActor); \
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DECLARE_FUNCTION(execCreateNewActor); \
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DECLARE_FUNCTION(execCreateMaterialObject); \
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DECLARE_FUNCTION(execCreateTextureObject); \
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DECLARE_FUNCTION(execCreateMeshObject);
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struct Z_Construct_UClass_UModelingObjectsCreationAPI_Statics;
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MODELINGCOMPONENTS_API UClass* Z_Construct_UClass_UModelingObjectsCreationAPI_NoRegister();
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#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_ModelingObjectsCreationAPI_h_527_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUModelingObjectsCreationAPI(); \
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friend struct ::Z_Construct_UClass_UModelingObjectsCreationAPI_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend MODELINGCOMPONENTS_API UClass* ::Z_Construct_UClass_UModelingObjectsCreationAPI_NoRegister(); \
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public: \
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DECLARE_CLASS2(UModelingObjectsCreationAPI, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/ModelingComponents"), Z_Construct_UClass_UModelingObjectsCreationAPI_NoRegister) \
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DECLARE_SERIALIZER(UModelingObjectsCreationAPI)
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#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_ModelingObjectsCreationAPI_h_527_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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MODELINGCOMPONENTS_API UModelingObjectsCreationAPI(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UModelingObjectsCreationAPI(UModelingObjectsCreationAPI&&) = delete; \
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UModelingObjectsCreationAPI(const UModelingObjectsCreationAPI&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(MODELINGCOMPONENTS_API, UModelingObjectsCreationAPI); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UModelingObjectsCreationAPI); \
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DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UModelingObjectsCreationAPI) \
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MODELINGCOMPONENTS_API virtual ~UModelingObjectsCreationAPI();
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#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_ModelingObjectsCreationAPI_h_524_PROLOG
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#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_ModelingObjectsCreationAPI_h_527_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_ModelingObjectsCreationAPI_h_527_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_ModelingObjectsCreationAPI_h_527_INCLASS_NO_PURE_DECLS \
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FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_ModelingObjectsCreationAPI_h_527_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UModelingObjectsCreationAPI;
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// ********** End Class UModelingObjectsCreationAPI ************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_ModelingObjectsCreationAPI_h
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// ********** Begin Enum ECreateModelingObjectResult ***********************************************
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#define FOREACH_ENUM_ECREATEMODELINGOBJECTRESULT(op) \
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op(ECreateModelingObjectResult::Ok) \
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op(ECreateModelingObjectResult::Cancelled) \
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op(ECreateModelingObjectResult::Failed_Unknown) \
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op(ECreateModelingObjectResult::Failed_NoAPIFound) \
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op(ECreateModelingObjectResult::Failed_InvalidWorld) \
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op(ECreateModelingObjectResult::Failed_InvalidMesh) \
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op(ECreateModelingObjectResult::Failed_InvalidTexture) \
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op(ECreateModelingObjectResult::Failed_AssetCreationFailed) \
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op(ECreateModelingObjectResult::Failed_ActorCreationFailed) \
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op(ECreateModelingObjectResult::Failed_InvalidMaterial) \
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op(ECreateModelingObjectResult::Failed_InvalidActor)
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enum class ECreateModelingObjectResult : uint8;
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template<> struct TIsUEnumClass<ECreateModelingObjectResult> { enum { Value = true }; };
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template<> MODELINGCOMPONENTS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECreateModelingObjectResult>();
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// ********** End Enum ECreateModelingObjectResult *************************************************
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// ********** Begin Enum ECreateMeshObjectSourceMeshType *******************************************
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#define FOREACH_ENUM_ECREATEMESHOBJECTSOURCEMESHTYPE(op) \
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op(ECreateMeshObjectSourceMeshType::MeshDescription) \
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op(ECreateMeshObjectSourceMeshType::DynamicMesh)
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enum class ECreateMeshObjectSourceMeshType : uint8;
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template<> struct TIsUEnumClass<ECreateMeshObjectSourceMeshType> { enum { Value = true }; };
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template<> MODELINGCOMPONENTS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECreateMeshObjectSourceMeshType>();
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// ********** End Enum ECreateMeshObjectSourceMeshType *********************************************
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// ********** Begin Enum ECreateObjectTypeHint *****************************************************
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#define FOREACH_ENUM_ECREATEOBJECTTYPEHINT(op) \
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op(ECreateObjectTypeHint::Undefined) \
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op(ECreateObjectTypeHint::StaticMesh) \
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op(ECreateObjectTypeHint::Volume) \
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op(ECreateObjectTypeHint::DynamicMeshActor)
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enum class ECreateObjectTypeHint : uint8;
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template<> struct TIsUEnumClass<ECreateObjectTypeHint> { enum { Value = true }; };
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template<> MODELINGCOMPONENTS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECreateObjectTypeHint>();
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// ********** End Enum ECreateObjectTypeHint *******************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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