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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ModelingComponents/UHT/ModelingObjectsCreationAPI.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ModelingObjectsCreationAPI.h"
#ifdef MODELINGCOMPONENTS_ModelingObjectsCreationAPI_generated_h
#error "ModelingObjectsCreationAPI.generated.h already included, missing '#pragma once' in ModelingObjectsCreationAPI.h"
#endif
#define MODELINGCOMPONENTS_ModelingObjectsCreationAPI_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
struct FCreateActorParams;
struct FCreateActorResult;
struct FCreateComponentParams;
struct FCreateComponentResult;
struct FCreateMaterialObjectParams;
struct FCreateMaterialObjectResult;
struct FCreateMeshObjectParams;
struct FCreateMeshObjectResult;
struct FCreateTextureObjectParams;
struct FCreateTextureObjectResult;
// ********** Begin ScriptStruct FCreateMeshObjectParams *******************************************
struct Z_Construct_UScriptStruct_FCreateMeshObjectParams_Statics;
#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_ModelingObjectsCreationAPI_h_89_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCreateMeshObjectParams_Statics; \
MODELINGCOMPONENTS_API static class UScriptStruct* StaticStruct();
struct FCreateMeshObjectParams;
// ********** End ScriptStruct FCreateMeshObjectParams *********************************************
// ********** Begin ScriptStruct FCreateMeshObjectResult *******************************************
struct Z_Construct_UScriptStruct_FCreateMeshObjectResult_Statics;
#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_ModelingObjectsCreationAPI_h_212_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCreateMeshObjectResult_Statics; \
MODELINGCOMPONENTS_API static class UScriptStruct* StaticStruct();
struct FCreateMeshObjectResult;
// ********** End ScriptStruct FCreateMeshObjectResult *********************************************
// ********** Begin ScriptStruct FCreateTextureObjectParams ****************************************
struct Z_Construct_UScriptStruct_FCreateTextureObjectParams_Statics;
#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_ModelingObjectsCreationAPI_h_252_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCreateTextureObjectParams_Statics; \
MODELINGCOMPONENTS_API static class UScriptStruct* StaticStruct();
struct FCreateTextureObjectParams;
// ********** End ScriptStruct FCreateTextureObjectParams ******************************************
// ********** Begin ScriptStruct FCreateTextureObjectResult ****************************************
struct Z_Construct_UScriptStruct_FCreateTextureObjectResult_Statics;
#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_ModelingObjectsCreationAPI_h_305_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCreateTextureObjectResult_Statics; \
MODELINGCOMPONENTS_API static class UScriptStruct* StaticStruct();
struct FCreateTextureObjectResult;
// ********** End ScriptStruct FCreateTextureObjectResult ******************************************
// ********** Begin ScriptStruct FCreateMaterialObjectParams ***************************************
struct Z_Construct_UScriptStruct_FCreateMaterialObjectParams_Statics;
#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_ModelingObjectsCreationAPI_h_331_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCreateMaterialObjectParams_Statics; \
MODELINGCOMPONENTS_API static class UScriptStruct* StaticStruct();
struct FCreateMaterialObjectParams;
// ********** End ScriptStruct FCreateMaterialObjectParams *****************************************
// ********** Begin ScriptStruct FCreateMaterialObjectResult ***************************************
struct Z_Construct_UScriptStruct_FCreateMaterialObjectResult_Statics;
#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_ModelingObjectsCreationAPI_h_373_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCreateMaterialObjectResult_Statics; \
MODELINGCOMPONENTS_API static class UScriptStruct* StaticStruct();
struct FCreateMaterialObjectResult;
// ********** End ScriptStruct FCreateMaterialObjectResult *****************************************
// ********** Begin ScriptStruct FCreateActorParams ************************************************
struct Z_Construct_UScriptStruct_FCreateActorParams_Statics;
#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_ModelingObjectsCreationAPI_h_397_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCreateActorParams_Statics; \
MODELINGCOMPONENTS_API static class UScriptStruct* StaticStruct();
struct FCreateActorParams;
// ********** End ScriptStruct FCreateActorParams **************************************************
// ********** Begin ScriptStruct FCreateActorResult ************************************************
struct Z_Construct_UScriptStruct_FCreateActorResult_Statics;
#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_ModelingObjectsCreationAPI_h_439_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCreateActorResult_Statics; \
MODELINGCOMPONENTS_API static class UScriptStruct* StaticStruct();
struct FCreateActorResult;
// ********** End ScriptStruct FCreateActorResult **************************************************
// ********** Begin ScriptStruct FCreateComponentParams ********************************************
struct Z_Construct_UScriptStruct_FCreateComponentParams_Statics;
#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_ModelingObjectsCreationAPI_h_460_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCreateComponentParams_Statics; \
MODELINGCOMPONENTS_API static class UScriptStruct* StaticStruct();
struct FCreateComponentParams;
// ********** End ScriptStruct FCreateComponentParams **********************************************
// ********** Begin ScriptStruct FCreateComponentResult ********************************************
struct Z_Construct_UScriptStruct_FCreateComponentResult_Statics;
#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_ModelingObjectsCreationAPI_h_490_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCreateComponentResult_Statics; \
MODELINGCOMPONENTS_API static class UScriptStruct* StaticStruct();
struct FCreateComponentResult;
// ********** End ScriptStruct FCreateComponentResult **********************************************
// ********** Begin Class UModelingObjectsCreationAPI **********************************************
#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_ModelingObjectsCreationAPI_h_527_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execCreateNewComponentOnActor); \
DECLARE_FUNCTION(execCreateNewActor); \
DECLARE_FUNCTION(execCreateMaterialObject); \
DECLARE_FUNCTION(execCreateTextureObject); \
DECLARE_FUNCTION(execCreateMeshObject);
struct Z_Construct_UClass_UModelingObjectsCreationAPI_Statics;
MODELINGCOMPONENTS_API UClass* Z_Construct_UClass_UModelingObjectsCreationAPI_NoRegister();
#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_ModelingObjectsCreationAPI_h_527_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUModelingObjectsCreationAPI(); \
friend struct ::Z_Construct_UClass_UModelingObjectsCreationAPI_Statics; \
static UClass* GetPrivateStaticClass(); \
friend MODELINGCOMPONENTS_API UClass* ::Z_Construct_UClass_UModelingObjectsCreationAPI_NoRegister(); \
public: \
DECLARE_CLASS2(UModelingObjectsCreationAPI, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/ModelingComponents"), Z_Construct_UClass_UModelingObjectsCreationAPI_NoRegister) \
DECLARE_SERIALIZER(UModelingObjectsCreationAPI)
#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_ModelingObjectsCreationAPI_h_527_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
MODELINGCOMPONENTS_API UModelingObjectsCreationAPI(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UModelingObjectsCreationAPI(UModelingObjectsCreationAPI&&) = delete; \
UModelingObjectsCreationAPI(const UModelingObjectsCreationAPI&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(MODELINGCOMPONENTS_API, UModelingObjectsCreationAPI); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UModelingObjectsCreationAPI); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UModelingObjectsCreationAPI) \
MODELINGCOMPONENTS_API virtual ~UModelingObjectsCreationAPI();
#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_ModelingObjectsCreationAPI_h_524_PROLOG
#define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_ModelingObjectsCreationAPI_h_527_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_ModelingObjectsCreationAPI_h_527_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_ModelingObjectsCreationAPI_h_527_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_ModelingObjectsCreationAPI_h_527_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UModelingObjectsCreationAPI;
// ********** End Class UModelingObjectsCreationAPI ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_ModelingObjectsCreationAPI_h
// ********** Begin Enum ECreateModelingObjectResult ***********************************************
#define FOREACH_ENUM_ECREATEMODELINGOBJECTRESULT(op) \
op(ECreateModelingObjectResult::Ok) \
op(ECreateModelingObjectResult::Cancelled) \
op(ECreateModelingObjectResult::Failed_Unknown) \
op(ECreateModelingObjectResult::Failed_NoAPIFound) \
op(ECreateModelingObjectResult::Failed_InvalidWorld) \
op(ECreateModelingObjectResult::Failed_InvalidMesh) \
op(ECreateModelingObjectResult::Failed_InvalidTexture) \
op(ECreateModelingObjectResult::Failed_AssetCreationFailed) \
op(ECreateModelingObjectResult::Failed_ActorCreationFailed) \
op(ECreateModelingObjectResult::Failed_InvalidMaterial) \
op(ECreateModelingObjectResult::Failed_InvalidActor)
enum class ECreateModelingObjectResult : uint8;
template<> struct TIsUEnumClass<ECreateModelingObjectResult> { enum { Value = true }; };
template<> MODELINGCOMPONENTS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECreateModelingObjectResult>();
// ********** End Enum ECreateModelingObjectResult *************************************************
// ********** Begin Enum ECreateMeshObjectSourceMeshType *******************************************
#define FOREACH_ENUM_ECREATEMESHOBJECTSOURCEMESHTYPE(op) \
op(ECreateMeshObjectSourceMeshType::MeshDescription) \
op(ECreateMeshObjectSourceMeshType::DynamicMesh)
enum class ECreateMeshObjectSourceMeshType : uint8;
template<> struct TIsUEnumClass<ECreateMeshObjectSourceMeshType> { enum { Value = true }; };
template<> MODELINGCOMPONENTS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECreateMeshObjectSourceMeshType>();
// ********** End Enum ECreateMeshObjectSourceMeshType *********************************************
// ********** Begin Enum ECreateObjectTypeHint *****************************************************
#define FOREACH_ENUM_ECREATEOBJECTTYPEHINT(op) \
op(ECreateObjectTypeHint::Undefined) \
op(ECreateObjectTypeHint::StaticMesh) \
op(ECreateObjectTypeHint::Volume) \
op(ECreateObjectTypeHint::DynamicMeshActor)
enum class ECreateObjectTypeHint : uint8;
template<> struct TIsUEnumClass<ECreateObjectTypeHint> { enum { Value = true }; };
template<> MODELINGCOMPONENTS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECreateObjectTypeHint>();
// ********** End Enum ECreateObjectTypeHint *******************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS